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Door component not working when entity is runtime entity
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Description

Hello,

Game Version number: 1.2.1.189
Modded?: No

Issue Description:
The door component does not properly work in multiplayer, when the entity is a runtime entity.
When you use the Open door action, the moving childs transform is set to the origin of the parent entity. This for example happens when you place a "Boom Barrier" with game master on a vanilla conflict server and try to open it. The bar will then be set to the ground and the rotation will be a different one than configured in the door component in the prefab.
As loadtime entity, everything works as it should.

Thanks for your work!

Details

Severity
Feature
Resolution
Open
Reproducibility
Always
Operating System
Windows 11 x64
Category
General
Steps To Reproduce
  • Go on a conflict server.
  • Log in as gamemaster.
  • Place a "Boom Barrier" object
  • place a unit to control
  • trigger the open action to use the bar gate

-> bug

Event Timeline