Hello,
Game Version number: 1.2.1.189
Modded?: No
Issue Description:
The door component does not properly work in multiplayer, when the entity is a runtime entity.
When you use the Open door action, the moving childs transform is set to the origin of the parent entity. This for example happens when you place a "Boom Barrier" with game master on a vanilla conflict server and try to open it. The bar will then be set to the ground and the rotation will be a different one than configured in the door component in the prefab.
As loadtime entity, everything works as it should.
Thanks for your work!