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May 10 2016

Killzone_Kid added a comment to T85235: Adding a CfgRemoteExec file via a mission's Description.ext causes many synchronization issues!.

according to https://community.bistudio.com/wiki/CfgRemoteExec mode = 1 will only allow whitelisted calls, did you include everything needed in whitelist?

May 10 2016, 12:31 PM · Arma 3
Killzone_Kid added a comment to T85029: 1.54 RC isNumber command broken - causes config viewer to be broken as well.

Should be fixed on Monday

May 10 2016, 12:24 PM · Arma 3
Killzone_Kid added a comment to T84987: [RESOLVED] cursorTarget dont work under water [RESOLVED].

Stop using this inferior command and become a pro with lineIntersectsSurfaces

May 10 2016, 12:23 PM · Arma 3
Killzone_Kid added a comment to T84985: 1.55 - lowercase variable error messages.

There is no difference between MyVariBle = 123; and myvariabLe = 123; The error displays variable name in lower case for unification. It has been like this since beginning of time.

May 10 2016, 12:23 PM · Arma 3
Killzone_Kid added a comment to T84969: Bringing up context menu and pressing backspace will instant crash the game.

Should be fixed on Monday

May 10 2016, 12:22 PM · Arma 3
Killzone_Kid added a comment to T84967: CTD.

Probably related to radio triggers. Should be fixed on Monday

May 10 2016, 12:22 PM · Arma 3
Killzone_Kid added a comment to T84966: Hitting tildi key to issue squad commands crash's game.

Should be fixed on Monday

May 10 2016, 12:22 PM · Arma 3
Killzone_Kid added a comment to T84957: Game crash when selecting units.

Should be fixed on Monday

May 10 2016, 12:22 PM · Arma 3
Killzone_Kid added a comment to T84951: Radio trigger crashes the game.

Should be fixed on Monday

May 10 2016, 12:21 PM · Arma 3
Killzone_Kid added a comment to T84906: How about allowing RHS: Escalation to become a free DLC for Arma 3?.

A person who downvoted, probably doesn't like "free"... or "DLC"... or both.

May 10 2016, 12:20 PM · Arma 3
Killzone_Kid added a comment to T84869: Killed/MPkilled eventhandler does not trigger when helicopter is sunk into water.

Cannot confirm. Vehicle is disabled, yes, but it is alive.

May 10 2016, 12:19 PM · Arma 3
Killzone_Kid added a comment to T84825: Script command AMMO returns 0 when player in vehicle.

It is possible it didnt make into stable.

May 10 2016, 12:18 PM · Arma 3
Killzone_Kid added a comment to T84825: Script command AMMO returns 0 when player in vehicle.

Should be fixed in tomo DEV

May 10 2016, 12:18 PM · Arma 3
Killzone_Kid added a comment to T84757: Map Sync.

I dont think people downvote the idea, but rather the poor presentation

May 10 2016, 12:16 PM · Arma 3
Killzone_Kid added a comment to T84702: Passing in a argument with the wrong type into Params.

It now only errors when type is wrong. It will still quietly return false if undefined input has been substituted with default value.

May 10 2016, 12:14 PM · Arma 3
Killzone_Kid added a comment to T84702: Passing in a argument with the wrong type into Params.

Yes, unfortunately params functionality has been changed and now it is not possible to suppress errors as before. However there are 4 Type specific commands added to deal with type of function input, which are also fast.

isEqualType, isEqualTypeArray, isEqualTypeAll, isEqualTypeParams (look up on BIKI)

for your particular example

if !(_this isEqualTypeParams [0]) exitWith {..this will run if _this is not [SCALAR]};

if !(_this isEqualTypeParams [""]) exitWith {..this will run if _this is not [STRING]};

May 10 2016, 12:14 PM · Arma 3
Killzone_Kid added a comment to T84697: Arma works, but with no visible environment..

Open any map in editor.

Is it still dark?

Press Esc and enter in debug console:

setAperture -1

then press EXECUTE

Did this fix the problem?

May 10 2016, 12:14 PM · Arma 3
Killzone_Kid added a comment to T84604: joinString with empty selector crashes the game.

Confirmed

May 10 2016, 12:11 PM · Arma 3
Killzone_Kid added a comment to T84535: Server Side Difficulties Override does not works for RTL params.

Same as with stressDamage, tehre is a dedicated command https://community.bistudio.com/wiki/difficultyEnabled

May 10 2016, 12:10 PM · Arma 3
Killzone_Kid added a comment to T84534: difficultyEnabled dont show correctly some tags.

There are no commands to influence other 2 params.

May 10 2016, 12:10 PM · Arma 3
Killzone_Kid added a comment to T84534: difficultyEnabled dont show correctly some tags.

Use

isStressDamageEnabled
enableStressDamage

commands. For some reason it is considered as separate difficulty which is not part of your usual difficulties

May 10 2016, 12:09 PM · Arma 3
Killzone_Kid added a comment to T84514: Attached objects always fly off when using "Open Parachute".

This is the same with all the vehicles, attached to player items do not follow player when he gets into a vehicle but re-attach when he exits. Parachute is a vehicle.

May 10 2016, 12:09 PM · Arma 3
Killzone_Kid added a comment to T84473: Getting error with BIS_fnc_basicBackpack.

Yeah someone changed correct example on BIKI to the wrong one (I already changed it back). The ingame function header was always showing the correct example.

May 10 2016, 12:08 PM · Arma 3
Killzone_Kid added a comment to T84473: Getting error with BIS_fnc_basicBackpack.

And why are you passing Array to the function when example in the function header clearly shows it should be string?

baseBackpack = "b_assaultpack_rgr_medic" call BIS_fnc_basicBackpack;

This works ^^^^^^^

May 10 2016, 12:08 PM · Arma 3
Killzone_Kid added a comment to T84470: allTurrets doesn't return all turrets — it excludes drivers' turret.

Technically driver turret is not really a turret, but as you said workaround is simple enough to not bother with details:

{...} forEach -1 + allTurrets tank;

May 10 2016, 12:08 PM · Arma 3
Killzone_Kid added a comment to T84470: allTurrets doesn't return all turrets — it excludes drivers' turret.

so essentially you want allTurrets for a transport vehicle always return -1 since driver turret is always present?

May 10 2016, 12:08 PM · Arma 3
Killzone_Kid added a comment to T84465: addMagazineTurret command generates annoying buzz sound when vehicle has no magazines.

Confirmed

May 10 2016, 12:07 PM · Arma 3
Killzone_Kid added a comment to T84420: Please disable option of voting down HERE ON FEEDBACK TRACKER.

Sorry, if I won't believe you. Your account appeared about the same time vlad_8011 account got banned and then you started bumping vlad_8011 tickets. I hate to think that you are lying to me, this is not cool.

May 10 2016, 12:06 PM · Arma 3
Killzone_Kid added a comment to T84420: Please disable option of voting down HERE ON FEEDBACK TRACKER.

Aren't you vlad_8011 that got banned for trolling, and now you complain because you got trolled? Hilarious!

May 10 2016, 12:06 PM · Arma 3
Killzone_Kid added a comment to T84354: Who ever Pushed out the latest version of arma 3 this is for you..

"you have taken out a critical part"

Not very helpful, or perhaps you forgot to mention what critical part, but I guess you cannot run scripts outside .pbo? There is a simple solution though

https://forums.bistudio.com/topic/183049-file-patching/?p=2919534

May 10 2016, 12:04 PM · Arma 3
Killzone_Kid added a comment to T84314: I don't know why my game keeps dropping to below 10 fps everytime I do anything that isn't in the menu..

Hmm didn't realise game was still $60 on a 50% sale

May 10 2016, 12:03 PM · Arma 3
Killzone_Kid added a comment to T84296: Effects (smoke, fire, sparks, etc) part of objects are not deleted when object is deleted.

this might not be eden specific, as i have encountered this with normal destroyed vehicles, the crackling sound of fire burning is not removed after wreck is deleted

May 10 2016, 12:02 PM · Arma 3
Killzone_Kid added a comment to T84275: Can't assign Roles or getting automated to a role slot and stuck in Receiving mission file 0 /0.

thats server side problem

May 10 2016, 12:02 PM · Arma 3
Killzone_Kid added a comment to T84275: Can't assign Roles or getting automated to a role slot and stuck in Receiving mission file 0 /0.

Narrowed it down to verifySignatures = 2;

May 10 2016, 12:02 PM · Arma 3
Killzone_Kid added a comment to T84275: Can't assign Roles or getting automated to a role slot and stuck in Receiving mission file 0 /0.

Same here only on local dedi, latest dev http://pastie.org/private/dxuxiygmaz1eyrnqzywpq

Also this is after role assigned and recieving mission, I could hear game sounds as well. Esc wouldnt let me out of this. Only solution - restart client

May 10 2016, 12:02 PM · Arma 3
Killzone_Kid added a comment to T84212: SHIFT key does not work as real time modifier for mouse clicks.

+1

May 10 2016, 12:00 PM · Arma 3
Killzone_Kid added a comment to T84208: Editor placed vehicle continues to be detected as enemy after all crew disembarks.

Of course the problem is still with editor placed disabled vehicle, when it is not dead but cannot be used by the crew, it is still a target.

May 10 2016, 12:00 PM · Arma 3
Killzone_Kid added a comment to T84208: Editor placed vehicle continues to be detected as enemy after all crew disembarks.

Ah, interesting, this might be it, as if I use leaveVehicle in addition to moving out crew, it gets removed from enemy list straight away.

May 10 2016, 12:00 PM · Arma 3
Killzone_Kid edited Steps To Reproduce on T84208: Editor placed vehicle continues to be detected as enemy after all crew disembarks.
May 10 2016, 12:00 PM · Arma 3
Killzone_Kid added a comment to T84085: Toggle Verticle Mode isn't working properly.

Confirmed, those toolbar switched dont seem to do anything

May 10 2016, 11:56 AM · Arma 3
Killzone_Kid added a comment to T84075: Search-function doesn't clear when switching categories.

I think this is design decision and personally I like it. Type "device" in search field and click different categories, it exists in more than one, so this is actually useful

May 10 2016, 11:56 AM · Arma 3
Killzone_Kid added a comment to T84025: playableUnitsGroup.

Why not simply

_playableInGroup = units group player arrayIntersect playableUnits;

May 10 2016, 11:55 AM · Arma 3
Killzone_Kid added a comment to T83999: to solve dozens of your creapy MP syncronisation Problems.

the execution of selectLeader was successful when

leader _group returns new leader of the _group

May 10 2016, 11:54 AM · Arma 3
Killzone_Kid added a comment to T83999: to solve dozens of your creapy MP syncronisation Problems.

Why is this so difficult to understand? selectLeader needs to be executed on the PC where THE GROUP, for which new leader is being selected, IS LOCAL.

May 10 2016, 11:54 AM · Arma 3
Killzone_Kid added a comment to T83999: to solve dozens of your creapy MP syncronisation Problems.

"select leader should be Argument Local, Effect Global, but this is not correct.

[[_group,_unit],"selectLeader",owner _unit,true] call BIS_fnc_MP;"

The group should be local not the unit

[group _unit, _unit] remoteExec ["selectLeader", groupOwner group _unit];

May 10 2016, 11:54 AM · Arma 3
Killzone_Kid added a comment to T83957: setHitPointDamage reacts weird..

Nothing is strange about it. This is Arma's Single precision floating point for you.

https://en.wikipedia.org/wiki/Single-precision_floating-point_format

hint str ((0.8 + 0.1) > 0.9) true
hint str ((0.8 + 0.1) - 0.9)
5.96046e-008

It is just that at == 0.9 engine still ok, at > 0.9 it is not

May 10 2016, 11:53 AM · Arma 3
Killzone_Kid added a comment to T83886: disableRemoteSensor confusing double negation.

While still on dev it is not too late to change it to

enableRemoteSensors

and

remoteSensorsEnabled

to make it consistent with the rest of the commands

May 10 2016, 11:51 AM · Arma 3
Killzone_Kid added a comment to T83864: Optional parameter for allPlayers command to exclude headless clients.

It is true, HCs are in allPlayers. I don't know whether it is a bug or intended, since HCs are playable by default and have own PC instance. No other command returns HCs BTW.

Saying "Yes, it is extremely simple" without knowing for sure how this is all organised is not very credible.

For starters, not a single nular command in Arma has an alternative syntax, and allPlayers is nular command. So I doubt allPlayers <boolean> is even possible.

Also why can you not simply:

_justplayers = allPlayers - [hc1, hc2,...hc2356];

May 10 2016, 11:50 AM · Arma 3
Killzone_Kid added a comment to T83667: Add some of the BIS_fncs as scripting commands.

"... and the possibility to get the "rangeFinder" distance with anything! (Sorry I don't know the function) but there is no simple way to catch distance between player's eyes and ANY object/ground, like in rangeFinder or laserDesignator. Big thanks the day this command will be issued."

https://community.bistudio.com/wiki/lineIntersectsSurfaces

May 10 2016, 11:44 AM · Arma 3
Killzone_Kid added a comment to T83443: attachTo, setPos, deleteVehicle - not working on created Backpack..

This is not a bug. createVehicle command will return backpack container. As it is a proxy you can only add items to it but cannot move or attach it. To move backpack you need to access the weaponholder that carries this proxy. Lucky for you new command objectParent https://community.bistudio.com/wiki/objectParent will be available from Monday, so you could do this:

//place created backpack in front of player
_bpContainer = "B_TacticalPack_rgr" createVehicle [0,0,0];
_weaponHolder = objectParent _bpContainer;
_weaponHolder setPos (player modelToWorld [0,5,0]);

May 10 2016, 11:38 AM · Arma 3
Killzone_Kid added a comment to T83441: getPlayerChannel dont trigger direct channel.

Tested this both on server and client

direct chat never gets detected always -1
command doesnt work at all on dedicated

May 10 2016, 11:37 AM · Arma 3
Killzone_Kid added a comment to T83441: getPlayerChannel dont trigger direct channel.

systemchat is local client command, how you execute it on server?

May 10 2016, 11:37 AM · Arma 3
Killzone_Kid added a comment to T83434: addMagazine will add two magazines for smoke grenades.

Should be fixed in Monday's dev

May 10 2016, 11:37 AM · Arma 3
Killzone_Kid added a comment to T83434: addMagazine will add two magazines for smoke grenades.

Awesome!

May 10 2016, 11:37 AM · Arma 3
Killzone_Kid added a comment to T83423: roleDescription command is broken in MP lobby with AI.

Confirmed.

May 10 2016, 11:37 AM · Arma 3
Killzone_Kid added a comment to T83423: roleDescription command is broken in MP lobby with AI.

Should be fixed in Monday's dev

May 10 2016, 11:37 AM · Arma 3
Killzone_Kid added a comment to T83406: showHUD = 0 will also hide range finder / optics info.

showHUD disables weapon info, and laser designator, rangefinder definitely and nightstalker probably are considered weapons, so the info is removed. Little annoying indeed

May 10 2016, 11:36 AM · Arma 3
Killzone_Kid added a comment to T83382: inputAction doesn't detect RMB click.

The RMB mouse button works with inputAction just fine:

oneachframe {hintsilent str [inputAction "holdbreath"]}

However if bound to user action, inputAction fails to detect mouse button input:

  1. bind sec mouse button to User Action 1
  2. execute

oneachframe {hintsilent str [inputAction "user1"]}

  1. no effect

Edited the title

May 10 2016, 11:36 AM · Arma 3
Killzone_Kid added a comment to T83382: inputAction doesn't detect RMB click.

That's true, I just tested. So the issue is with mouse button hold.

  1. open User Action 1 bindings
  2. press and hold RMB to add mouse button binding
  3. execute

oneachframe {hintsilent str [inputAction "user1"]}

  1. it Works

do the same as above but add normal button press instead of hold
it doesnt work.

May 10 2016, 11:36 AM · Arma 3
Killzone_Kid added a comment to T83334: getVariable on a task does not return previously assigned value.

I'm pretty sure you are confusing this with something else. Open Arma 2 OA and try it. Same syntax, same broken functionality. It has been like this for ages.

May 10 2016, 11:34 AM · Arma 3
Killzone_Kid added a comment to T83334: getVariable on a task does not return previously assigned value.

Wiki doesnt say you can
task getVariable ARRAY

May 10 2016, 11:34 AM · Arma 3
Killzone_Kid added a comment to T83334: getVariable on a task does not return previously assigned value.

"though it did work that way before."

It didn't because it couldn't. Both Arma2 OA and Arma 3 have the following syntax for get/setvariable with task:

"b:TASK setvariable ARRAY"
"b:TASK getvariable STRING"

As you can see, it never had TASK getvariable ARRAY

Also, I just tested set/getvar in A2OA and it doesn't work there either. Basically this functionality is broken for a long time.

May 10 2016, 11:34 AM · Arma 3
Killzone_Kid edited Steps To Reproduce on T83332: Car light beam looks horrible in NVGs.
May 10 2016, 11:34 AM · Arma 3
Killzone_Kid added a comment to T83328: remoteExec does not execute a function that is not defined on the caller's computer.

Im not calling command am I? Im calling FUNCTION so array should be treated as single argument on any length. I do understand what you mean, which is irrelevant regarding to custom functions because custom function IS NOT a command and takes only 1 argument. You can see how this is confusing already. Sorry Richard, your reply is just... meh.

May 10 2016, 11:34 AM · Arma 3
Killzone_Kid added a comment to T83328: remoteExec does not execute a function that is not defined on the caller's computer.

Yeah sorry, I meant remoteExec as command not commamd you pass to remoteExec

May 10 2016, 11:34 AM · Arma 3
Killzone_Kid added a comment to T83328: remoteExec does not execute a function that is not defined on the caller's computer.

Confirmed. Array of of params 3+ elements stops command from executing, forget about the function. The command returns NOTHING, while under 3 it returns ""

Tested without CfgRemoteExec class

May 10 2016, 11:34 AM · Arma 3
Killzone_Kid added a comment to T83312: uniformContainer / vestContainer / backpackContainer return nil.

Doesn't return nil anymore

May 10 2016, 11:34 AM · Arma 3
Killzone_Kid added a comment to T83312: uniformContainer / vestContainer / backpackContainer return nil.

I think autodeletion is bugged, may fail occasionally

always check

_group = createGroup independent;
if (isNull _group) exitWith {error};

May 10 2016, 11:34 AM · Arma 3
Killzone_Kid added a comment to T83312: uniformContainer / vestContainer / backpackContainer return nil.

You probably exceed 144 groups, so no unit is created

"Using waitUntil is maybe a bit problematic in non-scheduled environment :)"

Use FSM

May 10 2016, 11:34 AM · Arma 3
Killzone_Kid edited Steps To Reproduce on T83305: Config error: textNew3DEN is missing.
May 10 2016, 11:33 AM · Arma 3
Killzone_Kid edited Steps To Reproduce on T83291: All description.exts in all MPMissions folders get parsed when user selects NEW to host a game.
May 10 2016, 11:33 AM · Arma 3
Killzone_Kid added a comment to T83281: "owner" always returns 0.

As was mentioned before, works only on server (think it even has a fancy serverExec icon on BIKI page)

May 10 2016, 11:33 AM · Arma 3
Killzone_Kid added a comment to T83271: createMarkerLocal is not local :).

"setMarkerText" is global command, will instantly turn marker global. Not a bug.

May 10 2016, 11:32 AM · Arma 3
Killzone_Kid added a comment to T83212: Static corpse.

duplicate of #24844

May 10 2016, 11:29 AM · Arma 3
Killzone_Kid added a comment to T83206: Spawned into game as a rabbit..

Perhaps you should notify the owner of the server that their mission is not what you expected it to be.

May 10 2016, 11:29 AM · Arma 3
Killzone_Kid added a comment to T83199: Vehicle invetory disappears.

Cannot reproduce. Could you add repro that works in vanilla game?

May 10 2016, 11:29 AM · Arma 3
Killzone_Kid added a comment to T83172: AI crews in modded tanks do not support 4 man crews..

I havent closed your ticket, you idiot, I simply am not able to do this.

May 10 2016, 11:28 AM · Arma 3
Killzone_Kid edited Steps To Reproduce on T83137: getPersonUsedDLC doesnt work on dedicated server, always returns [].
May 10 2016, 11:27 AM · Arma 3
Killzone_Kid added a comment to T83129: allTurrets does not return commander with MG on Slammer UP.

Fixed in 131580

May 10 2016, 11:27 AM · Arma 3
Killzone_Kid added a comment to T83129: allTurrets does not return commander with MG on Slammer UP.

I suggest the following

allTurrets <vehicle> - generic, returns all normal turrets (backward compatibility)
allTurrets [<vehicle>, true] - returns all turrets including turrets that have FFV
allTurrets [<vehicle>, false] - returns all turrets excluding turrets that have FFV

If I want all normal turrets for slammer I use

allTurrets slammer - [[0],[0,0]]

If if I need all turrets including FFV

allTurrets [slammer, true] - [[0],[0,0]]

If I need only FFV turrets

(allTurrets [slammer, true]) - (allTurrets [slammer, false])
which would be

[[0],[0,0]] - 0 = 0,0

So this way using "false" for a flag would actually return something useful instead of duplicating allTurrets generic command.

May 10 2016, 11:27 AM · Arma 3
Killzone_Kid added a comment to T83129: allTurrets does not return commander with MG on Slammer UP.

The command is actually even more broken as before after the fix

The turrets command returns now are always the same regardless if a flag used to include FFV turrets or not

allTurrets vehicle player
allTurrets [vehicle player, false]
allTurrets [vehicle player, true]

all 3 return identical results. Apart from that here is another problem, assuming it is fixed:

how to return only FFV turrets? Ther eis no mechanism for doing this. Before it was possible to subtract result with normal turrets from all turrets (inc FFV turrets). This would give FFV turrets only. But with introduction of FFV from commander, it is not now possible. Because commander turrets would exist in both results and subtraction will not return it, so it will be missing from FFV only turrets. So I dont know how would you solve that.

May 10 2016, 11:27 AM · Arma 3
Killzone_Kid edited Steps To Reproduce on T83129: allTurrets does not return commander with MG on Slammer UP.
May 10 2016, 11:27 AM · Arma 3
Killzone_Kid added a comment to T83126: Animal isKindOf "Man" return "true".

If you have a scripting problem, I would suggest to ask first on the forums, 99 times of 100 will save you time making a ticket.

May 10 2016, 11:26 AM · Arma 3
Killzone_Kid added a comment to T83126: Animal isKindOf "Man" return "true".

That is correct, animals inherit from Man. Not a bug.

May 10 2016, 11:26 AM · Arma 3
Killzone_Kid added a comment to T83101: i am ban mod.

Thank you Koala. Closing

May 10 2016, 11:26 AM · Arma 3
Killzone_Kid added a comment to T83097: setFace stops random facial animations.

unit setMimic "";

May 10 2016, 11:26 AM · Arma 3
Killzone_Kid added a comment to T83086: publicVariable does not fire immediatly after server command #restart and #reassign.

does the initServer.sqf run at all?

May 10 2016, 11:25 AM · Arma 3
Killzone_Kid added a comment to T83072: local HC crashes on todays dev, client and dedi are fine.

fixed

May 10 2016, 11:25 AM · Arma 3
Killzone_Kid set Category to category:gamecrash on T83072: local HC crashes on todays dev, client and dedi are fine.
May 10 2016, 11:25 AM · Arma 3
Killzone_Kid added a comment to T83063: some one need DLC everyone need fix shitty ENGINE.

Thank you for your very constructive feedback

May 10 2016, 11:24 AM · Arma 3
Killzone_Kid added a comment to T83048: inGameUISetEventHandler script injection.

has already been fixed on dev

May 10 2016, 11:24 AM · Arma 3
Killzone_Kid added a comment to T83042: server.cfg missionWhiteList doesn't work properly if a mission has a description.ext error.

Sorry but this is like saying, "my car has a flat tyre, it doesn't drive too well, this is extremely annoying".

I dunno try -autotest if you dont want to check missions for errors manually? https://community.bistudio.com/wiki/Arma_3_Startup_Parameters#autotest

May 10 2016, 11:24 AM · Arma 3
Killzone_Kid added a comment to T83039: SmokeShellGreen crashes the game.

Ok, I try to explain this. This ticket is about crash. Crash is fixed. This ticket is therefore resolved. There is no point bringing up a dozen of other unrelated to this particular crash issues. If you have other issues, make another ticket, yet I advise against it as if it is about what you posted here, then this will be a waste of time. There are way to many more important issues to deal with than adding support for magazines to addItemCargoGlobal while there is a dedicated command for magazines. I hope you see some sense in what I just wrote.

May 10 2016, 11:24 AM · Arma 3
Killzone_Kid added a comment to T83039: SmokeShellGreen crashes the game.

smokes are magazines and not items. use addmagazinecargoglobal or additemtoxxxx for inventory as those have been tweaked to accept magazines.

May 10 2016, 11:24 AM · Arma 3
Killzone_Kid added a comment to T83039: SmokeShellGreen crashes the game.

"Any ideas how to by pass this and get the games going?"

vestcontainer player addmagazinecargoglobal ["smokeshellgreen", 2]

this works

May 10 2016, 11:24 AM · Arma 3
Killzone_Kid added a comment to T83039: SmokeShellGreen crashes the game.

What about addMagazineCargoGlobal since smoke shell is a magazine, or addItemToVest where item could be anything?

May 10 2016, 11:24 AM · Arma 3
Killzone_Kid added a comment to T83024: Select command - array error detection broken.

no one will ever change this behaviour, regardless if it is by design or a bug. Resolving as wont fix

May 10 2016, 11:23 AM · Arma 3
Killzone_Kid edited Steps To Reproduce on T83008: AI ordered to turn tank RIGHT turning it LEFT [video].
May 10 2016, 11:23 AM · Arma 3
Killzone_Kid added a comment to T82975: Super ugly night sky [VIDEO].

It is a random bug, just like smudged clouds, second time round it didn't happen.

May 10 2016, 11:22 AM · Arma 3
Killzone_Kid added a comment to T82975: Super ugly night sky [VIDEO].

I dunno if you can see on the video, but stars are in front of clouds, if you can call them stars :)

May 10 2016, 11:22 AM · Arma 3