Changing unit's face with setFace command indefinitely stops all facial animations. This is a problem for missions where faces are script-randomized, units show absolutely no facial movement greatly breaking immersion. Repro & Video attached. {F26581}
Description
Description
Details
Details
- Legacy ID
- 1702743989
- Severity
- None
- Resolution
- Open
- Reproducibility
- Always
- Category
- Anims
Steps To Reproduce
- Start setface_repro.VR mission in editor
- Look at unit's face and observe random face animations
- Activate "Set face" action which changes unit's face with setFace command
- Observe absolutely no face animations from that point
- Select "Reset unit" action to observe that newly spawned unit always has proper facial animations
Video: http://youtu.be/jABdR87bjXM