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setFace stops random facial animations
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Description

Changing unit's face with setFace command indefinitely stops all facial animations. This is a problem for missions where faces are script-randomized, units show absolutely no facial movement greatly breaking immersion. Repro & Video attached. {F26581}

Details

Legacy ID
1702743989
Severity
None
Resolution
Open
Reproducibility
Always
Category
Anims
Steps To Reproduce
  1. Start setface_repro.VR mission in editor
  2. Look at unit's face and observe random face animations
  3. Activate "Set face" action which changes unit's face with setFace command
  4. Observe absolutely no face animations from that point
  5. Select "Reset unit" action to observe that newly spawned unit always has proper facial animations

Video: http://youtu.be/jABdR87bjXM

Event Timeline

SaMatra edited Steps To Reproduce. (Show Details)Jul 9 2015, 6:58 PM
SaMatra set Category to Anims.
SaMatra set Reproducibility to Always.
SaMatra set Severity to None.
SaMatra set Resolution to Open.
SaMatra set Legacy ID to 1702743989.May 8 2016, 12:20 PM
Bohemia added a subscriber: Dwarden.Jul 9 2015, 6:58 PM

unit setMimic "";

Good find, KK. Still a bug though.