Setting up a radio trigger either in the editor or via scripting and then trying to select that radio call crashes the game with ACCESS_VIOLATION error.
"The instruction at 0x01d19668 referenced memory at 0x00000004. The memory could not be read."
Setting up a radio trigger either in the editor or via scripting and then trying to select that radio call crashes the game with ACCESS_VIOLATION error.
"The instruction at 0x01d19668 referenced memory at 0x00000004. The memory could not be read."
crash log:
http://www.ofpec.com/vids/ArmaReport_Log_20151119T173642_h-.zip
(could not upload that here because got a message about the file being too big even though clearly about 6Mb is less than 20Mb..)
Nice.
This bug was/is weird, just now realised it kinda protects you from it; if you had a 'empty' trigger which was later turned into a radio trigger via scripting there was no crash when pressing 0 (zero) and the radio call did not appear in the UI.
Dunno if related or a separate bug..