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Radio trigger crashes the game
Assigned, WishlistPublic


Setting up a radio trigger either in the editor or via scripting and then trying to select that radio call crashes the game with ACCESS_VIOLATION error.

"The instruction at 0x01d19668 referenced memory at 0x00000004. The memory could not be read."


Legacy ID
Game Crash
Steps To Reproduce
  1. set up a radio trigger, like activation: Radio Juliet
  2. preview
  3. press 0 (zero) and the game crashes
Additional Information

crash log:

(could not upload that here because got a message about the file being too big even though clearly about 6Mb is less than 20Mb..)

Event Timeline

h- edited Steps To Reproduce. (Show Details)Nov 19 2015, 6:39 PM
h- edited Additional Information. (Show Details)
h- set Category to Game Crash.
h- set Reproducibility to Always.
h- set Severity to None.
h- set Resolution to Open.
h- set Legacy ID to 1601109524.May 8 2016, 1:06 PM

Should be fixed on Monday

h- added a subscriber: h-.May 8 2016, 1:06 PM
h- added a comment.Nov 22 2015, 9:03 AM


This bug was/is weird, just now realised it kinda protects you from it; if you had a 'empty' trigger which was later turned into a radio trigger via scripting there was no crash when pressing 0 (zero) and the radio call did not appear in the UI.

Dunno if related or a separate bug..