Page MenuHomeFeedback Tracker

Radio trigger crashes the game
Assigned, WishlistPublic

Description

Setting up a radio trigger either in the editor or via scripting and then trying to select that radio call crashes the game with ACCESS_VIOLATION error.

"The instruction at 0x01d19668 referenced memory at 0x00000004. The memory could not be read."

Details

Legacy ID
1601109524
Severity
None
Resolution
Open
Reproducibility
Always
Category
Game Crash
Steps To Reproduce
  1. set up a radio trigger, like activation: Radio Juliet
  2. preview
  3. press 0 (zero) and the game crashes
Additional Information

crash log:
http://www.ofpec.com/vids/ArmaReport_Log_20151119T173642_h-.zip

(could not upload that here because got a message about the file being too big even though clearly about 6Mb is less than 20Mb..)

Event Timeline

h- edited Steps To Reproduce. (Show Details)Nov 19 2015, 6:39 PM
h- edited Additional Information. (Show Details)
h- set Category to Game Crash.
h- set Reproducibility to Always.
h- set Severity to None.
h- set Resolution to Open.
h- set Legacy ID to 1601109524.May 8 2016, 1:06 PM

Should be fixed on Monday

h- added a subscriber: h-.May 8 2016, 1:06 PM
h- added a comment.Nov 22 2015, 9:03 AM

Nice.

This bug was/is weird, just now realised it kinda protects you from it; if you had a 'empty' trigger which was later turned into a radio trigger via scripting there was no crash when pressing 0 (zero) and the radio call did not appear in the UI.

Dunno if related or a separate bug..