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May 10 2016

Tourorist added a comment to T80517: Can't enter a team killer's vehicle.

Technically, if it's a feature then auto-designating team killers as enemy does make sense as a simple solution for modifying the friend-or-foe stance to evoke a proper response from friendly AIs. However, in cooperative modes (PvE) you have to also account for possibility of unintentional TK, as well as a matter of any existing bugs (1), such as the one where drivers/pilots get unfairly punished for their gunners' mistakes (2).

1 - http://feedback.arma3.com/view.php?id=20339
2 - http://feedback.arma3.com/view.php?id=11593

I might be wrong though. Maybe it all plays out as intended and none of these issues are even related to each other.

May 10 2016, 9:55 AM · Arma 3
Tourorist edited Steps To Reproduce on T80517: Can't enter a team killer's vehicle.
May 10 2016, 9:55 AM · Arma 3
Tourorist added a comment to T79496: Need a command to find currently selected muzzle.

If identical, as Lachesis580 points out, then mods should probably close this one.

May 10 2016, 9:23 AM · Arma 3
Tourorist added a comment to T79228: Minor case of missing and poorly adapted translations (Russian localization).

I agree,
The best case scenario would be the abstraction of common functions like these to iconic representations. Beside being universal on first sight, this would also solve the issue of screen space budgeting. Full descriptions can be provided as comments (mouseover text), with proper (non-Gamer) English as original, thus giving localization teams enough sensible context to deliver a more accurate translation.

May 10 2016, 9:13 AM · Arma 3
Tourorist added a comment to T79228: Minor case of missing and poorly adapted translations (Russian localization).

In line with Killzone_Kid's suggestions, here are some alternatives. In case of "Vote kick", although informal, it is actually a more commonly used term among the players themselves:

Vote kick - Кикнуть (calque of the English "kick")
Vote admin - Назначить админом
Mute/Unmute - Заглушить/Дать голос (literally "Gag"/"Ungag")

May 10 2016, 9:13 AM · Arma 3
Tourorist added a comment to T79228: Minor case of missing and poorly adapted translations (Russian localization).

Killzone_Kid,
I was thinking the same for "Mute" at first, but stumbled in deciding on what would be a decent antonym in that pair.

What would you suggest for the opposite ("Unmute")?

May 10 2016, 9:13 AM · Arma 3
Tourorist added a comment to T79228: Minor case of missing and poorly adapted translations (Russian localization).

Added the attachment with my suggestions.

In case of the translated DLC shortcut not fitting my only suggestion would be to do the same as in English version and abbreviate to first letter:

L SHIFT+P > Л.SHIFT+P

With punctuation mark for clarity, since it's all caps.

May 10 2016, 9:13 AM · Arma 3
Tourorist added a comment to T79228: Minor case of missing and poorly adapted translations (Russian localization).

Iceman,
Was that enough information or is there any way I can be of more help to you in resolving this issue?

May 10 2016, 9:13 AM · Arma 3
Tourorist edited Steps To Reproduce on T79228: Minor case of missing and poorly adapted translations (Russian localization).
May 10 2016, 9:13 AM · Arma 3
Tourorist added a comment to T78697: Deducted points upon kill after death.

Well, if BIS does acknowledge that this behavior is by design then this is definitely a non-issue and our moderators can close the ticket.

May 10 2016, 8:57 AM · Arma 3
Tourorist added a comment to T78697: Deducted points upon kill after death.

Here is something else I noticed that might be related to this issue.

When mission parameters permit the use of vehicles/aircraft from other factions, dying inside as a driver/pilot results in rightfully deducted points for losing the unit. However, conversely, if you destroy that same captured vehicle/aircraft while it's not manned then the game awards you points.

Rather than a bug, this could be a mere logical hole in design of the scoring system. Just thought it might be related to the reported issue if, as TakeHomeTheCup suggested, the problem in question is actually a feature.

May 10 2016, 8:57 AM · Arma 3
Tourorist edited Steps To Reproduce on T78697: Deducted points upon kill after death.
May 10 2016, 8:57 AM · Arma 3

May 9 2016

Tourorist added a comment to T62239: Water fall shores.

That's exactly the issue in both cases.

May 9 2016, 11:50 PM · Arma 3
Tourorist added a comment to T62239: Water fall shores.

See also #3601.

May 9 2016, 11:50 PM · Arma 3
Tourorist added a comment to T62230: There is no way to find your friends games in multiplayer.

See also #1739, #1483 and #3691.

May 9 2016, 11:50 PM · Arma 3
Tourorist added a comment to T62228: Vary strange change in ground texture in the editor.

Double-post; the original is here #3860.

May 9 2016, 11:50 PM · Arma 3
Tourorist added a comment to T62226: Gameplay tutorial for beginners.

Upvoting, because I can only imagine and can hardly remember what it felt like picking up a milsim for the first time (OFP for me).

May 9 2016, 11:50 PM · Arma 3
Tourorist added a comment to T62214: This isn't Arma.

pystub, high-five for keeping me company in poking fun of this post through tags. :)

May 9 2016, 11:49 PM · Arma 3
Tourorist added a comment to T62214: This isn't Arma.

I suspect you are going to get downvoted heavily.

All feedback is fine but this is just an expression of dissatisfaction in the supposedly drastically different approach to ARMA formula that BIS employed for this installment of series. A post like this would probably sit way better over at the official forums, as it offers no concrete suggestions for improvements to the current build, necessary to start a constructive discussion.

May 9 2016, 11:49 PM · Arma 3
Tourorist added a comment to T62203: enemy identification.

See also #913 and #3582.

May 9 2016, 11:49 PM · Arma 3
Tourorist added a comment to T62199: Different Post Processing Effect Dropdowns in Video Options.

See also #3489, #3719, #3307, #1682, #2166 and #3744.

May 9 2016, 11:48 PM · Arma 3
Tourorist added a comment to T62196: Reloadng on ladder.

See also #3585.

May 9 2016, 11:48 PM · Arma 3
Tourorist added a comment to T62141: Spawning as a bird in custom maps/ MULTIPLAYER ONLY.

Double-post; the original is here #3773.

May 9 2016, 11:46 PM · Arma 3
Tourorist added a comment to T62133: Realistic?.

For more of the same troll, see also #3743.

May 9 2016, 11:46 PM · Arma 3
Tourorist added a comment to T62131: Windows Dont break.

Double-post; the original is here #3758.

May 9 2016, 11:46 PM · Arma 3
Tourorist added a comment to T62127: Windows Dont break.

Double-post; the original is here #3758.

May 9 2016, 11:46 PM · Arma 3
Tourorist added a comment to T62123: Windows Dont break.

Double-post (actually, quadro-); the original is here #3758.

May 9 2016, 11:46 PM · Arma 3
Tourorist added a comment to T62111: Separate option for motion blur.

See also #3489, #3719, #3307, #1682 and #2166.

May 9 2016, 11:46 PM · Arma 3
Tourorist added a comment to T62094: Light bulbs not destroyable.

See also #1656, #253, #2688 and #3211.

May 9 2016, 11:45 PM · Arma 3
Tourorist added a comment to T62088: Vehicle mirrors use static cube maps (non PiP) when viewed from outside.

Couldn't figure out the problem you described, but that screenshot clarified it for me. Upvote.

May 9 2016, 11:45 PM · Arma 3
Tourorist added a comment to T62058: List of favourite Servers, more filter options & more info (maybe even a player name search).

See also #1739 and #1483.

May 9 2016, 11:44 PM · Arma 3
Tourorist added a comment to T62033: Z-Fighting in Rubble.

Confirmed.

May 9 2016, 11:43 PM · Arma 3
Tourorist added a comment to T61989: Movements are too fast.

Zombo, consider visiting/downvoting #2642 - it's an issue closer to your concerns of excessive player stamina.

May 9 2016, 11:38 PM · Arma 3
Tourorist added a comment to T61989: Movements are too fast.

See also #3164.

May 9 2016, 11:38 PM · Arma 3
Tourorist added a comment to T61961: Stuck running -- can't shoot or anything.

Your polite response and clarification reversed my vote. Keep up the good work.

May 9 2016, 11:37 PM · Arma 3
Tourorist added a comment to T61961: Stuck running -- can't shoot or anything.

I have to admit that your report is much better laid out, than those close to a dozen that have been posted on this issue before, and you do in fact provide the necessary steps for reproduction, but still it's a duplicate that could have been commented out within a prior report.

Your issue reporting is exemplary, I only point to the fact that the issue has already been brought up. Imagine how many reports the tracker administrator will have to go through, confirm and mark as resolved on the day that this one issue gets finally resolved.

(A sincere and non-passive aggressive) Thank you.

May 9 2016, 11:37 PM · Arma 3
Tourorist added a comment to T61961: Stuck running -- can't shoot or anything.

Please, to avoid redundant reporting, use the search function before reporting new issues.

May 9 2016, 11:37 PM · Arma 3
Tourorist added a comment to T61949: Multiplayer friend and foe.

Judging from your spelling, the problem definitely stems from you being "hardcore guy" and has nothing to do with your color blindness.

Sorry, I am down voting as well.

May 9 2016, 11:37 PM · Arma 3
Tourorist added a comment to T61949: Multiplayer friend and foe.

Aren't players within the same squad (in Coop, at least) already marked out on HUD by being outlined with hexagons?

What game mode do you play?

May 9 2016, 11:37 PM · Arma 3
Tourorist added a comment to T61938: Friend/Buddy system.

See also #1483, #1739 and #3691.

May 9 2016, 11:36 PM · Arma 3
Tourorist added a comment to T61927: Magnetic Declination.

Are you suggesting it purely for the reasons of authenticity? Because, while to realism purists and organized players this feature might actually add to the fun element of gameplay, to everyone else it's just another step of complexity in determining your relative location.

In public non-clan games, it's difficult enough to get players to use azimuth in their communication instead of falling down to subjective positioning cues like "the enemy is to my left/right". Imagine, how much more confusion something like this would add.

Don't know, if only as an option... (You have my vote up)

May 9 2016, 11:36 PM · Arma 3
Tourorist added a comment to T61925: [Suggestion] Touch Off Explosive should be tied to an item..

Always wanted to have this feature while playing Domination in ARMA 2.

You know, when playing against the hardest difficulty AI and your teammates keep dying at the Radio Tower while trying to plant enough satchel charges. Naturally, you'd want to clear the site first and then bring the explosives afterwards, but when playing in low numbers it's more logical to disrupt enemy communication thus preventing further reinforcements, so you keep trying to Rambo it out. Except, without the hinted at Detonator device, it's next to impossible to accomplish.

TLDR; Like the idea, can't think of any downsides (exploits) that it might bring along.

May 9 2016, 11:35 PM · Arma 3
Tourorist added a comment to T61740: AI Skill and Presision adjustments seem to do very little on a deticated server enviroment..

Up vote for the discussion.

May 9 2016, 11:19 PM · Arma 3
Tourorist added a comment to T61663: You can dive for an unlimited amount of time without a rebreather.

See also #285 and #1486.

May 9 2016, 11:16 PM · Arma 3
Tourorist added a comment to T61655: Add ability to run multiple game instances for testing purposes.

How would you determine which of the instances is the original to distinguish it from possible illegal copies - seems like the inability to do so was the real reasoning behind auto-labeling players as pirates. Lifting this restriction would lend the game to more hacks, exploits and actual pirates. No, thank you.

epoch71, what do you mean? Buy your own ARMA 3 copy, if you haven't already.

May 9 2016, 11:16 PM · Arma 3
Tourorist added a comment to T61611: Compass and minimap.

See also #462, #797, #1749, #1480, #2881 and #2990.

May 9 2016, 11:15 PM · Arma 3
Tourorist added a comment to T61531: Sprint too fast and urealistic.

In comparison with ARMA 2, I like the actual speed of movement while sprinting, but the Benny Hill animation has to be replaced.

A not so quick but more eloquent solution would be to create a separate sprint animation, instead of simply speeding up the running animation to match the player movement - the way it's done now.

So I am upvoting this issue for the reasons of its aesthetics and not the underlying physics.

May 9 2016, 11:10 PM · Arma 3
Tourorist added a comment to T61421: Sometimes you lose control of your character and just keep running.

Welcome to the search function, greglo.

May 9 2016, 11:06 PM · Arma 3
Tourorist added a comment to T61421: Sometimes you lose control of your character and just keep running.

Any takers to do a search on how many times this same issue has been reported so far?

Again, please search the tracker before reporting. Read the "HOW TO GUIDE"!

May 9 2016, 11:06 PM · Arma 3
Tourorist added a comment to T61061: "Touch off bombs" has priority over EVERYTHING..

Agreed, the contextual menu should always be prioritized based on face value - what's in front of you (door, ladder, ammo box etc).

An easy fix for this would be to put "Touch off bombs" last on the contextual menu, so that a player wouldn't detonate anything by an accidental key press, but would still have a fairly quick access to this option via mouse Scroll Up, which rotates the selection back to the last item.

May 9 2016, 10:40 PM · Arma 3
Tourorist added a comment to T61059: Call of Duty.

Some ARMA 2 mods had simple implementations of a ranking system for inventory/vehicle unlock (e.g. Domination and Evolution). And if that is any indication, one can expect at least some type of ranking within ported-over or new community-developed mods.

May 9 2016, 10:40 PM · Arma 3
Tourorist added a comment to T61009: Players fatigue far too quickly.

Actually, the current fatigue system in relation to sprint action seems to be less punishing than the one we have in ARMA 2. So, it's a down vote from me as well.

May 9 2016, 10:38 PM · Arma 3
Tourorist added a comment to T60813: Player continues to move after raising weapon.

See also #3594 (and countless others).

May 9 2016, 10:03 PM · Arma 3
Tourorist added a comment to T60451: Topographical lines on map are barely visible in in certain zoom levels.

Up for the issue and discussion.

May 9 2016, 9:45 PM · Arma 3
Tourorist added a comment to T60351: Crash during opening loading screen..

My bad, misunderstood that as an in-game loading screen. Anyhow, hope this gets fixed soon.

May 9 2016, 9:41 PM · Arma 3
Tourorist added a comment to T60351: Crash during opening loading screen..

Try starting the game with "-nosplash" parameter.

RMB-click on the game in Steam and go to Properties>Set Launch Options...

May 9 2016, 9:41 PM · Arma 3
Tourorist added a comment to T60345: Ugly postprocess/HDR with overcast sky.

You'd probably need a set of dedicated terrain shaders to make ground look better saturated in low-light setting. And those would of course have to dynamically cycle with daytime change, to boot. So it's safe to assume, this isn't happening.

May 9 2016, 9:41 PM · Arma 3
Tourorist added a comment to T60345: Ugly postprocess/HDR with overcast sky.

A combination of effects like fogging, mist, rain, dust, wind distortions, rays/patches of sunlight could make an overcast scene look more vibrant, but I guess, overall, it's hard to make a naturally gloomy setting appear as "good" as it's opposite.

May 9 2016, 9:41 PM · Arma 3
Tourorist added a comment to T60329: Simultaneous WASD+Z/X don't work in water.

To begin with, I understand that mouse look is more convenient for controlling the depth of dive, but figured that in some cases a pure key-based approach could still be useful. When the former is, for example, reserved for looking around or, say, giving out movement commands to other players, etc.

What do you guys and gals think about this feature; even if not necessary, would it at least be helpful to have as an alternative to mouse look in this scenario?

May 9 2016, 9:39 PM · Arma 3
Tourorist edited Steps To Reproduce on T60329: Simultaneous WASD+Z/X don't work in water.
May 9 2016, 9:39 PM · Arma 3
Tourorist added a comment to T60025: No female soldiers models available.

A bump for relevance - http://imgur.com/t3CF25z

Just kidding, y'all. :D

May 9 2016, 8:27 PM · Arma 3
Tourorist added a comment to T60025: No female soldiers models available.

Malarki, officially, this is actually an all-encompassing feedback tracker, rather than a system restricted to mere bug reports.

Around 10th of all raised issues here fall into category of suggestions for new features. We should only encourage all those concerned to propose improvements and express new ideas on how to make ARMA a better game.

Either way, the tracker administrator will close and lock this issue on behalf of BIS when and if they decide that the topic a) has ran its course, or b) gone off the rails far enough. For the time being, all we can do is let it be as it is now - open to comments and voting.

May 9 2016, 7:38 PM · Arma 3
Tourorist added a comment to T60025: No female soldiers models available.

Unzipped, thank you for that! Light humor was a welcome break after reading through this mostly violent back and forth argument of a discussion.

May 9 2016, 7:35 PM · Arma 3
Tourorist added a comment to T60025: No female soldiers models available.

True that, Major Mole.

Generally, the mislabeling of priority to above-normal level for any feature request is almost always a bad idea, as it nears the level of urgency of possible critical technical problems and gameplay-breaking bugs. More than anything, it acts as an irritant to those opposing a proposal in question.

Also, you shouldn't ignore good manners and politeness in your approach, of which issue rating is one. Consider that you'd simply be more diplomatically effective in "selling" your view by not grading your idea as having anything but the most common level of importance, if not a notch lower (humility FTW).

May 9 2016, 7:33 PM · Arma 3
Tourorist added a comment to T60025: No female soldiers models available.

I wish the tracker could break the 100-vote limit on either side, to see the actual figures.

May 9 2016, 7:31 PM · Arma 3
Tourorist added a comment to T60025: No female soldiers models available.

Praise to the admin who raised the upper cap for vote counter (to 999?).

May 9 2016, 7:31 PM · Arma 3
Tourorist added a comment to T59850: [Feature request] Make it possible to "favorite/save" servers in multiplayer browser.

This wouldn't be an issue if only BI could integrate with Steamworks more fully, instead of relying on Gamespy API - which was always a major annoyance in ARMA games. I suppose, the current state of affair was simply a cheaper/quicker solution since they had it implemented in the underlying engine for a while now. (Vote Up)

May 9 2016, 7:16 PM · Arma 3
Tourorist added a comment to T59843: Windows.

See also #3760, for a more recent repost of the same issue.

May 9 2016, 7:15 PM · Arma 3
Tourorist added a comment to T59841: Cant stop running.

Again, please use the search function before reporting a new issue. This exact bug has already been reported several times.

May 9 2016, 7:15 PM · Arma 3
Tourorist added a comment to T59781: arm3 crash.
  1. The AppData folder is hidden by default. To make it visible, go to

Organize>Folder options>View, and check the "Show hidden files, folders, or drives" option.

  1. To create a DirectX log, type "dxdiag" inside a folder address bar, then press Enter. This will load DirectX Diagnostic Tool, which has "Save All Information..." button at the bottom - this creates your log.
May 9 2016, 7:13 PM · Arma 3
Tourorist added a comment to T59430: Sights have a strange effect while being in water..

See also #2374 and #3547.

May 9 2016, 6:55 PM · Arma 3
Tourorist added a comment to T59260: Lowering weapon while in low or high crouch makes you stuck.

Reproduced.

May 9 2016, 6:46 PM · Arma 3
Tourorist added a comment to T58966: Insane recoil on weapons.

It's staggering how many complaints of weapon recoil, player fatigue, slow pace etc. we get from new players unfamiliar with previous ARMA games and those migrating straight from DayZ.

If you are new to the series, I'd suggest to at least try the demo for ARMA 2. It would give you a base for comparison and an idea on how much ARMA 3 is likely to stretch in its gameplay settings.

I get that many of you are used to feel and certain mechanics of your favorite non-sim shooters, but trying to imagine ARMA 3 as some kind of extension of their principles realized on large scale is just wishful thinking.

May 9 2016, 4:10 PM · Arma 3