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Can't enter a team killer's vehicle
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Description

Sometimes, when a team killer enters a vehicle, no other player can get in it after him.

To my knowledge, this bug was also present in—and probably inherited from—Arma 2, as I strictly remember having this same issue while playing Xeno's Domination 2. Thus, it is now as it was then, a common knowledge that a team killer always enters a vehicle last, after everyone else boarded.

Details

Legacy ID
1797125113
Severity
None
Resolution
Open
Reproducibility
Sometimes
Category
Multiplayer
Steps To Reproduce

The issue seems to be semi-random in nature.

Additional Information

I am guessing it might revolve around any player with a negative score and not just team killers. It's possible that it affects anyone who somehow got below 0 on the scoreboard.

Hard to pin point, but when it does happen then the game for some reason equates these type of friendlies to enemy combatants (player or AI), in case with whom you similarly can't enter an occupied vehicle of the opposing team.

Event Timeline

Tourorist edited Additional Information. (Show Details)
Tourorist set Category to Multiplayer.
Tourorist set Reproducibility to Sometimes.
Tourorist set Severity to None.
Tourorist set Resolution to Open.
Tourorist set Legacy ID to 1797125113.May 7 2016, 8:01 PM

I'm not sure this is a bug. Teamkiller switches to side enemy. If there were friendly AIs around he would have been dead already. Naturally you cannot ride with an enemy in your vehicle to stop abuse.

Technically, if it's a feature then auto-designating team killers as enemy does make sense as a simple solution for modifying the friend-or-foe stance to evoke a proper response from friendly AIs. However, in cooperative modes (PvE) you have to also account for possibility of unintentional TK, as well as a matter of any existing bugs (1), such as the one where drivers/pilots get unfairly punished for their gunners' mistakes (2).

1 - http://feedback.arma3.com/view.php?id=20339
2 - http://feedback.arma3.com/view.php?id=11593

I might be wrong though. Maybe it all plays out as intended and none of these issues are even related to each other.

{_x addRating 1000000} foreach AllUnits

It will fix it temporarily :)