Currently it seems changing EnemySkill and EnemyPresision setting in a deticated server enviroment do very little, or only work temporarily until a new mission in started, at which point their skill rests, currently using values around 0.75 skill and 0.1 Precision AI begin to spot targets at 1000m and engage at around 800-900 and fire with presision and are able to kill players with ease unless their body its 100% covered by a solid object, even just the head or legs at this distance they are able to hit with ease.
You may say turn down the Skill but the problem is, we want a decent firefight for a decent period of time, if the skill is lowered below around .7 they appear to become unresponsive and 'stupid'
AI also seem to have a bad habbit of tracking and engaging targets... though buildings, solid brick walls and they track and fire through the wall or watch you to come into sight and fire, giving very little chance in CQB areas.