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AI Skill and Presision adjustments seem to do very little on a deticated server enviroment.
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Description

Currently it seems changing EnemySkill and EnemyPresision setting in a deticated server enviroment do very little, or only work temporarily until a new mission in started, at which point their skill rests, currently using values around 0.75 skill and 0.1 Precision AI begin to spot targets at 1000m and engage at around 800-900 and fire with presision and are able to kill players with ease unless their body its 100% covered by a solid object, even just the head or legs at this distance they are able to hit with ease.

You may say turn down the Skill but the problem is, we want a decent firefight for a decent period of time, if the skill is lowered below around .7 they appear to become unresponsive and 'stupid'

AI also seem to have a bad habbit of tracking and engaging targets... though buildings, solid brick walls and they track and fire through the wall or watch you to come into sight and fire, giving very little chance in CQB areas.

Details

Legacy ID
2140107438
Severity
Major
Resolution
Unable To Duplicate
Reproducibility
Random
Category
AI Issues

Event Timeline

Scarecrow398 edited Additional Information. (Show Details)
Scarecrow398 set Category to AI Issues.
Scarecrow398 set Reproducibility to Random.
Scarecrow398 set Severity to Major.
Scarecrow398 set Resolution to Unable To Duplicate.
Scarecrow398 set Legacy ID to 2140107438.May 7 2016, 12:00 PM
SYSTEM added a subscriber: SYSTEM.May 7 2016, 12:00 PM

also enhanced skill slider should be available (editing different skills to different levels, handy for special, ai controlled units)

Up vote for the discussion.

Unable to reproduce in the latest dev build. Closing, as the ticket is very old and has not received any attention in a long time.

If the issue is still reproducable for you, please create a ticket asking for this one to be re-opened.