Page MenuHomeFeedback Tracker
Feed Advanced Search

May 10 2016

Dagonath added a comment to T94189: Lowest mouse sensitivity is too high.

Ok, thanks for the tips!
Yeah, the acceleration is a menace.. But from what I understand, they are currently working for a solution.

EDIT: Tried to change sensitivity in the cfg file, but it won't accept values below 0.2.... (which is the lowest setting in-game)

May 10 2016, 7:45 PM · DayZ
Dagonath set Category to category:controls on T94189: Lowest mouse sensitivity is too high.
May 10 2016, 7:44 PM · DayZ
Dagonath added a comment to T94169: Items staying on dead player body.

This has happened to me multiple times.. Usually when this occurs you have to hide the body after looting it

May 10 2016, 7:44 PM · DayZ
Dagonath added a comment to T93247: Game Problems Need Bumping to fix big list please vote to fix.

Has it ever occurred to you that other people might just agree to some of your mentioned "issues"?

Make a report for EACH ONE OF THEM

May 10 2016, 7:11 PM · DayZ
Dagonath edited Steps To Reproduce on T90170: Dying from severe bloodloss after a fistfight.
May 10 2016, 5:24 PM · DayZ
Dagonath added a comment to T86948: Can open a door which is a story under me..

Cool story bro..

Naw, seriosly, I'm upvoting this

May 10 2016, 3:09 PM · DayZ
Dagonath added a comment to T86719: Flashlights goes through wall [PRIMARY REPORT].

They're never gonna fix it..
This glitch has been in arma games FOR AGES

May 10 2016, 2:35 PM · DayZ
Dagonath added a comment to T86448: White arms on black male when wearing gloves.

Michael Jackson? Is that you?

May 10 2016, 1:08 PM · DayZ
Dagonath edited Steps To Reproduce on T72145: Non-functional AA-locking in Ghostwalk.
May 10 2016, 6:05 AM · Arma 3
Dagonath added a comment to T66400: Severe fps drop on servers with 15 player or more.

I meant to write "ive got a decent fps (about 45)". But the " ~ " symbol apparently creates some kind a link..

May 10 2016, 2:40 AM · Arma 3
Dagonath edited Steps To Reproduce on T66400: Severe fps drop on servers with 15 player or more.
May 10 2016, 2:40 AM · Arma 3
Dagonath added a comment to T65962: Recoil.

Thread getting closed in 3.. 2.. 1..

May 10 2016, 2:22 AM · Arma 3
Dagonath added a comment to T64559: More dangerous environment in water.

The muraena isn't very common either, and it's not gonna bite you unless you smack it or something...

I think you've watched too many movies..

May 10 2016, 1:29 AM · Arma 3
Dagonath added a comment to T64559: More dangerous environment in water.

Can't find a sentence that mentions electrical damage..
And the drysuit is gonna protect you from the stings (unless you grab it and rub it in your face).

If you still want hazardous life, I'd go for these (cause there's a SHITLOAD of them on the cliffs):
http://www.pbase.com/botb/image/111555511

May 10 2016, 1:29 AM · Arma 3
Dagonath added a comment to T64559: More dangerous environment in water.

Ever done some scuba diving in the Mediterranean?
There isn't too much hazardous life I can tell you (I've visited the Greek archipelago several times).

And crocodiles? Electrical damage?
Are you serious?

May 10 2016, 1:29 AM · Arma 3
Dagonath added a comment to T64162: PROPOSAL for Rendering of Personell camouflage at Distance: REPLACE grass layer.

Haven't you seen this?
http://feedback.arma3.com/view.php?id=3505

May 10 2016, 1:15 AM · Arma 3
Dagonath added a comment to T64130: Tides?.

It's not that I'm against it, but I'd rather see the devs put their time and effort into other more urgent matters.
Maybe a feature when all the other stuff is solved?

May 10 2016, 1:14 AM · Arma 3
Dagonath added a comment to T63617: Positioning of sound at a distance of 0 to 150 meters terribly.

I'm very impressed by A3, but the sound engine is a joke..

May 10 2016, 12:48 AM · Arma 3
Dagonath added a comment to T63607: Jump/Jumping command.

When soldiers are crossing a vertical obstacle (at about waist height) they're actually using this "stepping over" technique so it's most certainly realistic.

But I'd like some sort of horizontal jumping key to clear roof gaps and etc as you mentioned (though at a rather high cost of stamina to prevent exploiting).

Edit: I downvoted because you suggested a vertical jumping system..

May 10 2016, 12:46 AM · Arma 3

May 9 2016

Dagonath added a comment to T62380: Low performance - Low Usage - CPU and GPU.

Search before posting...

http://feedback.arma3.com/view.php?id=716

May 9 2016, 11:58 PM · Arma 3
Dagonath added a comment to T62094: Light bulbs not destroyable.

They are destroyable..
Though it takes a whole mag to do it

May 9 2016, 11:45 PM · Arma 3
Dagonath added a comment to T62044: can´t change weapons while moving.

Already a report like this.
Search BEFORE posting to make life easier for devs..

May 9 2016, 11:43 PM · Arma 3
Dagonath added a comment to T62030: Terrible sound immersion.

And the sounds need a lot more reverb when heard from a distance..
The current explosion samples sounds like friggin laser gun xD

Here's inspiration:
http://www.youtube.com/watch?v=6wlFgl37zfI

May 9 2016, 11:40 PM · Arma 3
Dagonath added a comment to T62021: Light from flashlights get through wall.

They had the same problem in A2.. :(

May 9 2016, 11:40 PM · Arma 3
Dagonath added a comment to T62016: AI super accurate.

Yeah, the AI is a menace.. Dumb schizofrenic robots with super senses and aimbot..

May 9 2016, 11:40 PM · Arma 3
Dagonath added a comment to T61999: weapons shoot high in CQB.

http://www.google.se/search?hl=sv&site=imghp&tbm=isch&source=hp&biw=2560&bih=1339&q=rifle+zeroing&oq=rifle+zer&gs_l=img.3.0.0i24.1269.9893.0.11273.28.12.10.6.11.0.82.905.12.12.0...0.0...1ac.1.5.img.Bqzq_4rMchg#imgrc=ggCFqihHkJ6-cM%3A%3B3xmCY5CY4oUuZM%3Bhttp%253A%252F%252Fupload.wikimedia.org%252Fwikipedia%252Fen%252Fa%252Fa8%252FTargetShooting3.gif%3Bhttp%253A%252F%252Fen.wikipedia.org%252Fwiki%252FRifleman's_rule%3B600%3B270

The 300 m zeroing (displayed at the top right corner) means that the scope angle is set so that the bullet is in the center of the crosshair at 300 m!!!!

If, you're closer than 300 m, the bullet is going slightly higher than you aim for

May 9 2016, 11:38 PM · Arma 3
Dagonath added a comment to T61872: New technique for rendering grass at far distance.

@Devil_Inside
Ok, clever solution :)

May 9 2016, 11:31 PM · Arma 3
Dagonath added a comment to T61872: New technique for rendering grass at far distance.

@Drill
Isn't the random patches of grass gonna reveal the presence of soldiers?
Kind of obvious if I'd see a circle of rendered in the middle of a landscape

Edit: sorry, misunderstood you. It's a great idea!

May 9 2016, 11:31 PM · Arma 3
Dagonath added a comment to T61872: New technique for rendering grass at far distance.

You deserve the Nobel price! ;)

May 9 2016, 11:30 PM · Arma 3
Dagonath added a comment to T61851: Bullet hole decals - too few.

Some objects doesn't display bullet decals at all..

May 9 2016, 11:29 PM · Arma 3
Dagonath added a comment to T61755: Aircraft physics - Collective/Pitch need refining.

Yes, the current flight model is rather daft, but it's just temporary.
They're gonna use the Take On Helicopters flight model for the final version.

TOH flight model confirmed in this thread:

http://forums.bistudio.com/showthread.php?119512-Arma-3-Confirmed-features-info-amp-discussion

May 9 2016, 11:20 PM · Arma 3
Dagonath edited Steps To Reproduce on T61661: Drastic improvement of AI.
May 9 2016, 11:16 PM · Arma 3
Dagonath added a comment to T61491: Grenades don't bounce/roll on the ground.

Yes, it's rather annoying, but it's still WAAAY better than A2's grenade throwing :)

May 9 2016, 11:09 PM · Arma 3
Dagonath added a comment to T61417: Kill shot on an enemy doesn't feel real..

Get a friggin physics lesson..
Hint: Hollywood isn't the best teacher

May 9 2016, 11:06 PM · Arma 3
Dagonath added a comment to T61349: weapon's recoil.

This again? Really?

May 9 2016, 10:59 PM · Arma 3
Dagonath added a comment to T61059: Call of Duty.

Lol!!!
Obvious troll..

May 9 2016, 10:40 PM · Arma 3
Dagonath added a comment to T60820: Water stops bullets instantly.

http://www.youtube.com/watch?v=yvSTuLIjRm8

May 9 2016, 10:16 PM · Arma 3
Dagonath added a comment to T60792: Recoil causes weapons (even in semi-auto) to climb vertically in an unrealistic manner.

SEARCH FUNCTION!!!!

God I pity the devs that have endure this utter lazyness

May 9 2016, 9:58 PM · Arma 3
Dagonath added a comment to T60559: Helicopter Flight Model Super Arcadey.

The use of the TOH is confirmed, but they're still working on it.
Have patience!
And please make a search for a similar thread before posting to help the devs..

May 9 2016, 9:49 PM · Arma 3
Dagonath added a comment to T60556: More realistic balistics(bullet drop, windage) and other ACE features on "expert mode".

Why would this features only be available in expert mode?
I think wind-affected bullets is a must on every level. If they wanna do an authentic mil-sim, it shouldn't be that easy to get a 1000 meters hit

May 9 2016, 9:49 PM · Arma 3
Dagonath edited Steps To Reproduce on T60372: Avatar flicking weapon up and down while firing and moving in non-tac speed.
May 9 2016, 9:42 PM · Arma 3
Dagonath added a comment to T60369: Aircraft not Affected by Wind.

The proper flight model hasn't been added yet (TOH flight model) so I guess this feature is coming later

May 9 2016, 9:41 PM · Arma 3
Dagonath added a comment to T60337: Helicopter drops too slowly when collective is decreased and raises too slowly when it's increased.

This only a temporary flight model.
They're gonna use the Take on Helicopters flight model for later versions.
So I'm downvoting this ticket.. Also, search before posting

May 9 2016, 9:40 PM · Arma 3
Dagonath added a comment to T60326: Snakes opening doors.

Best bug so far

May 9 2016, 9:39 PM · Arma 3
Dagonath added a comment to T60311: Red dot is not bright enough.

Weird, my red dot looks nothing like yours

May 9 2016, 9:39 PM · Arma 3
Dagonath added a comment to T60228: Miniguns and damage.

I fired over a thousand bullets at the LB, with no effect.. It seems like the minigun is effective against buildings though

May 9 2016, 9:35 PM · Arma 3
Dagonath added a comment to T60017: Ladder Climbing animation is too fast, it's almost cartoonish in its speed..

I find the whole ladder animation rather ridiculous.
I thought it might have evolved since A2.. but no..

May 9 2016, 7:23 PM · Arma 3
Dagonath added a comment to T59788: Recoil way to high.

God I pity the developers that have to sort out all the retards posts about the same issue..

May 9 2016, 7:13 PM · Arma 3
Dagonath added a comment to T59645: Unmanageable recoil and recoil inconsistancy.

Ever tried the search function in the feedback tracker?

This is a simulator were YOU are supposed to handle the recoil, not your avatar..
If you do not like it, I think you just bought the wrong game..

Let me direct you to a site catered for you http://www.callofduty.com/

There you go, no need to thank me

May 9 2016, 7:07 PM · Arma 3
Dagonath added a comment to T59552: you can land your helicopter verry roughly without damaging it at all.

Some sort of balance between A2's and current A3's damage model?

May 9 2016, 7:01 PM · Arma 3
Dagonath added a comment to T58793: Implement a visual stance indicator.

+1 to reporter

May 9 2016, 3:30 PM · Arma 3