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Aircraft physics - Collective/Pitch need refining
Closed, ResolvedPublic

Description

In normal, level forward flight, dropping the collective to the floor should make any helo drop out of the sky. And, when performing a high delta stop, even at high speeds, the aircraft would not gain hundreds of feet in altitude.

It's almost as if the weight of the helos in game are based on balsa wood, not aircraft aluminium, steel and mass inside a no drag and low gravity atmosphere.

Details

Legacy ID
1875228649
Severity
Tweak
Resolution
Duplicate
Reproducibility
Always
Category
Game Physics
Steps To Reproduce
  1. Normal forward flight - drop collective - pull full pitch up - aircraft arcs into the sky
  2. Normal forward flight - drop collective - aircraft altitude decay is far too slow

Event Timeline

BASHER-505 edited Additional Information. (Show Details)
BASHER-505 set Category to Game Physics.
BASHER-505 set Reproducibility to Always.
BASHER-505 set Severity to Tweak.
BASHER-505 set Resolution to Duplicate.
BASHER-505 set Legacy ID to 1875228649.May 7 2016, 12:00 PM

Yes, the current flight model is rather daft, but it's just temporary.
They're gonna use the Take On Helicopters flight model for the final version.

TOH flight model confirmed in this thread:

http://forums.bistudio.com/showthread.php?119512-Arma-3-Confirmed-features-info-amp-discussion

Dupe of #1970.