Hey, if you didn't realise the other mags were changed in this update.
- Queries
- Arma 3 Activity
- All Stories
- Search
- Advanced Search
Advanced Search
Jan 30 2024
Jan 19 2024
Dec 11 2023
It would be nice if there was more of a transition into ADS. Looking at some footage it happens in only 6-10 frames which obviously feels instant in real time. Definitely very snappy and non-DayZ esque.
Dec 7 2023
In T177718#2541743, @Dalyte88 wrote:No one killed me if you can read you would see that and was not always a perm death if game changed could have said that instead sounding like your butthurt cause I made a curious statement didn't know if that was pose to happen on official server or period smart guy
I can never find my old body to collect my loot
Dec 3 2023
Agreed, it looks so ugly. Please remove this devs! Never had any problems without the blur and this just makes the game look worse.
Nov 27 2023
Oct 8 2023
Sep 20 2023
Hey @Geez could you delete this comment from horaortiz please? Seems like a bot account basically copy/pasting another message and putting a sketchy link in the quote, thanks.
Hey Jersey, are you referring to this? https://feedback.bistudio.com/T171751 if so, the dev team are aware.
Aug 30 2023
Hello @Geez I'm playing on 1.22 stable and this issue is definitely not resolved.
Aug 27 2023
Aug 15 2023
In T174740#2485967, @papersheet56 wrote:I second the idea of spray paint making a return as well as suggestions #1 and #2. Suggestion #3 make sense but I don't think it would be good balance-wise as those items (especially plant material) are much easier to obtain than (12?) burlap sacks. The full ghillie suit should always be an endgame item in my opinion.
May 1 2023
Hunt Showdown uses a pretty simple system for this, where doors are quieter if they are interacted with while crouching.
Apr 24 2023
Sounds very similar to an issue I reported here https://feedback.bistudio.com/T171154 seems likely that this was what happened.
Apr 21 2023
Mar 28 2023
At that point I'd rather the mechanic be removed entirely.
Mar 24 2023
Mar 22 2023
Feb 20 2023
Hello Geez, could you close this ticket please? This issue has been resolved for a while now, thank you.
Hello Geez, could you close this ticket please? This issue has been resolved for a while now, thank you.
Hello Geez, could you close this ticket please? This issue has been resolved for a while now, thank you.
Hello Geez, could you close this ticket please? This issue has been resolved for a while now, thank you.
Hello Geez, could you close this ticket please? This issue has been resolved for a while now, thank you.
Feb 17 2023
To be honest I hate this feature for all the reasons you listed, but what confuses me even more is that the implementation of it doesn't even line up with their reasoning, they say that it was added because it's unrealistic to focus on something while sprinting that fast, yet it also applies when I'm crouch sprinting at the speed of a snail.
Feb 15 2023
Issue is resolved in 1.21 as you can see here https://feedback.bistudio.com/T169869
Feb 11 2023
I believe it is toggleable with server settings which is nice, but it's a shame that this will affect the vanilla game.
Just revert the change completely, an unnecessary change that was only made for the sake of realism and it just frustrates the player, pointless.
Jan 19 2023
Nov 4 2022
In T168720#2377911, @sanguine00 wrote:I don't think your report is spam or useless. Any information put forward to help get this bug fixed is valuable. :) I only wanted to point out the other report, if for no other reason than to let the developers know that this is a long-standing issue that thousands of dedicated players would be very grateful to see fixed.
In T168720#2377911, @sanguine00 wrote:I don't mean to undermine this wonderfully-detailed report, but this was reported nearly a year and a half ago, with a lot of community input and an acknowledgement from the developers:
https://feedback.bistudio.com/T159299
Still no fix, however.
Nov 2 2022
Oct 28 2022
KNOWN ISSUES
Oct 26 2022
Hmm I don't think so, the models are static and show bullets even when empty.
Oct 19 2022
Oct 12 2022
Oct 11 2022
This happens if the player exits the vehicle when it's set to Drive.
Oct 7 2022
In T168060#2365852, @Nate_LapT wrote:It went away?
I liked this at first but it's more annoying than fun.
even does it in vehicle inventories.
Sep 24 2022
I don't think it's fair to judge the inertia while it's still so buggy, if the inertia was only applied to sprinting like it's intended to, and our characters didn't get stuck inside every random object, the movement would feel much better. I think in that case the inertia would be a positive change for the game.
Sep 23 2022
Sep 22 2022
Jul 24 2022
Jul 18 2022
Jul 14 2022
Jul 11 2022
I wanted to mention three other issues related to the walk feature.
Jul 8 2022
Jul 7 2022
Great news @Geez
Thank you very much! :)
Jul 1 2022
Jun 27 2022
Hey @Geez
I believe this is actually a completely different issue from the one Permyack described, even though very similar in nature.
Hello @Geez
This issue also applies when you collapse a piece of clothing via the X button in the inventory.
Jun 26 2022
In T166186#2332169, @etwas wrote:I think many people would like too see both options:
- a complete disabled HUD including all widgets
- a disabled HUD, but the action prompts and loot for example is still visible (as it is now on stable, even if it was implied by accident, I really like that way (maybe remove the "check pulse" widget too) and I have nomore the need to constantly switch the HUD on and off.).
Jun 24 2022
Isn't this because the shell/cartridge gets stuck when ejecting? you can see it fly away after the unjam animation. Maybe someone more gun savvy can clarify.
May 31 2022
May 27 2022
May 24 2022
May 13 2022
May 9 2022
May 6 2022
Hey, I tested on official server and you are correct that the town is in fog, I was not aware that the community server had increased view distance.
And I definitely am crouched in the first video, not standing - I tested that again as well and the sway when standing was much more extreme than what is shown in video #1.
May 4 2022
In T164664#2304859, @raxto wrote:@Jaakael videos are from 1.17 vanilla server, or it's CommunityOfflineMode ? Are you modify fog some way ?
In T164369#2304857, @Wrigster wrote:can I at least get a response on this? Major issue for me and it's ignored
May 3 2022
In T164664#2304745, @ParanoiaLP wrote:I think what the devs try to implement is an advantage among the possible players possitions, standing, crouch or laying on the ground. The sway of the scope is reduced if your body is closer to the ground.
In T164664#2304650, @ParanoiaLP wrote:Pro tip, if you do not want the swing, use binoculars or range finders to scope the area. Or you even can use the scope in your hand.
May 2 2022
Agree 100%, was surprised to see this wasn't an option. I often do this on accident when clearing buildings as you quickly raise your weapon when checking a corner, and then immediately lower it when you see no one is there, which happens so fast that you unintentionally right click and get stuck in ADS, would go a long way to reduce the clunkiness of the game.