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DayZ Experimental 1.28 Missing Configs For PM73Rak, Mag_PM73_25Rnd & Mag_PM73_15Rnd
Confirmed Internally, NormalPublic

Description

We're running the new 1.28 experimental version on our community server. I noticed two errors in the default configuration files.

  1. While looking at the default configs I noticed that the PM73Rak gun spawns on all the official maps (Chernarus, Livonia & Sakhal) on the new experimental 1.28 update but the Rak mags only spawn on Sakhal. Could the configs for 1.28 be updated so Rak mags spawn on Chernarus and Livonia?

These are missing entries from types.xml for the Chernarus and Livonia configs:

<type name="Mag_PM73Rak_15Rnd">
    <nominal>8</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>6</min>
    <quantmin>30</quantmin>
    <quantmax>80</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="1"/>
    <category name="weapons"/>
    <usage name="Police"/>
</type>
<type name="Mag_PM73Rak_25Rnd">
    <nominal>6</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>4</min>
    <quantmin>30</quantmin>
    <quantmax>80</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="1"/>
    <category name="weapons"/>
    <usage name="Police"/>
</type>
  1. Also noticed that the PM73Rak gun is still commented out in the cfgspawnabletypes.xml file near the bottom under "future" on all the official maps (Chernarus, Livonia & Sakhal) so they'll never have a chance to spawn with a mag.

This needs to be uncommented in cfgspawnabletypes.xml in the default configs for Chernarus, Livonia & Sakhal to give them a chance to spawn with a mag:

	<type name="PM73Rak">
		<attachments chance="0.08">
			<item name="Mag_PM73_25Rnd" chance="0.50" />
			<item name="Mag_PM73_15Rnd" chance="0.50" />
		</attachments>
	</type>

I'm guessing this was probably overlooked. Seems odd these settings wouldn't spawn since they're new items in 1.28.

Details

Severity
Tweak
Resolution
Open
Reproducibility
Always
Operating System
Windows 11 x64
Operating System Version
24H2 OS Build 26100.3775
Category
Config

Event Timeline

Geez changed the task status from New to Assigned.Thu, Apr 17, 1:41 PM
Geez changed the task status from Assigned to Confirmed Internally.Thu, Apr 17, 5:55 PM

but the Rak mags only spawn on Sakhal.

Hmm, I'm using the default settings and the RAK mags are spawning for me on Chernarus.

I can back up Jaakaels’ comment, that I found a RAK, with both kinda of mags (15/25 rnd) mags on an official Chernarus server. (Specifically the “Many Cars” one

Yet I suppose it is possible this is only an issue in the config files passed out for community servers

dontbesquare added a comment.EditedSat, Apr 19, 12:25 AM

I also noticed today something interesting when I try to spawn the RAK with a spawnGearPresetFile json file set in cfggameplay.json on our community server. The RAK will be on the player but without a mag and none of the mags will spawn that I set on the player. Swapping with other guns and mag combos will spawn them on the player.

We are using CFTools Omega Manager on this server. So the server files are coming from them. Maybe there's something wrong with the files they're pushing out. But all the other new 1.28 items like the scopes work correctly.