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May 13 2024

29j2003 renamed T178986: BIS_fnc_liveFeed function is broken in the current version. (Close please!) from BIS_fnc_liveFeed function is broken in the current version. to BIS_fnc_liveFeed function is broken in the current version. (Close please!).
May 13 2024, 3:43 PM · Arma 3
29j2003 added a comment to T178986: BIS_fnc_liveFeed function is broken in the current version. (Close please!).

Can be closed;
revisted the problem to see what I may have done wrong and found out the problem:

May 13 2024, 3:43 PM · Arma 3
raintreereview added a comment to T171423: Wheeled helicopters bounce when landed on surfaces other than the ground.
May 13 2024, 7:50 AM · Arma 3 Creator DLC - CSLA Iron Curtain
Fraali created T181080: [Feature Request] Getter/Setter for player muting in MP.
May 13 2024, 2:14 AM · Arma 3
Dom_Hinic created T181079: Crash Arma 3 Warlords.
May 13 2024, 1:06 AM · Arma 3

May 12 2024

Fraali created T181076: onCheckBoxesSelChanged event on CT_LISTNBOX_CHECKABLE control type providing 2nd parameter wrong.
May 12 2024, 10:07 PM · Arma 3
cryptearth added a comment to T149924: Script Commands Used by Staff On the 1 Popular Australian Rp server (Some other side issues aswell included).

Also Getting threats from staff about them going to beat people up irl

May 12 2024, 4:41 PM · Restricted Project, Arma 3
cryptearth added a comment to T181002: [Bug] Saving in Eden causes inconsistent mission.sqm.

Please post TEXT as TEXT instead of images in different resolutions - it's TEXT!
The 4 examples with additional leading zeroes seem more like some changed formatting as they don't change the actual evaluated value mathematical - in fact, there shouldn't be any leading zeroes in scientific notation.
In the end it's IEEE754 imprecision of floating point numbers. The main underlying issue is that A3 only uses one number type "scalar" which is floating point - this can issues for whole integers sometimes not able to be represented correctly in IEEE754 i.e. have 2 end up in 1.999 or 2.00000001 or something stupid like this.
As for the attribtues: Yes, they got swapped around, but here the issue isn't that the editor does it but rather that your comparison engine doesn't correctly recognize the blocks and only shows the labels changed but wrongly thinks content of the blocks changed. Yes, correctly the attributes shouldn't get shuffled around once they're set and not further modified, but that's not how the editor engine works, don't think about the attributed as a fixed-order set of elements but rather a not-fixed list: The editor loads all stuff into memory - and on save it gets back serialized - in the order it's currently in memory. And if, for some reason, the not-predictable order list has changed the order - or rather changed the order the contained elements stored - then that's perfectly ok from a programmers point of view if all that matters are the presence of the elements and thier values but not thier order.
If you use some version control which has to deal with such results you have to change the version control engine to correctly deal with the blocks as one instead of splitting up thier unordered content. It's not the editor at fault but your version control.

May 12 2024, 4:24 PM · Arma 3
sasatyaiki created T181066: help.
May 12 2024, 3:28 PM · Arma 3
SaMatra added a comment to T181063: Scripting commands to control vehicle countermeasures.

If this ticket has a chance to be implemented, let me know and I'll make scripts to quickly test it.

May 12 2024, 11:57 AM · Arma 3
SaMatra created T181063: Scripting commands to control vehicle countermeasures.
May 12 2024, 11:56 AM · Arma 3
SaMatra added a comment to T180926: Radio protocols when throw frag grenade won't work.

Found through comparison with alpha where it works, you need to have hit > 10 for it to work.

class CfgAmmo {
    class Grenade;
    class GrenadeHand:Grenade {
        hit = 10.00001;
    };
};

Really weird choice but seeing that alpha uses same grenade config as OA probably means this engine part wasn't touched for years.

May 12 2024, 5:27 AM · Arma 3

May 11 2024

Leopard20 added a comment to T180223: [Feature Request] command - condition count for hashMaps.

Sorry, closed it by mistake 😅

May 11 2024, 9:13 PM · Arma 3
Leopard20 added a project to T180223: [Feature Request] command - condition count for hashMaps: Arma 3.
May 11 2024, 9:12 PM · Arma 3
EricJ created T181049: Door animation is not working, opens halfway instead of fully opening.
May 11 2024, 6:17 PM · Arma 3
monkaw added a comment to T180223: [Feature Request] command - condition count for hashMaps.
May 11 2024, 12:33 PM · Arma 3
SaMatra added a comment to T170535: inAreaArray variant to return indexes: inAreaArrayIndexes.

Bug found in inAreaArrayIndexes, it ignores c for height:

private _area = [positionCameraToWorld [0,0,0], 20, 20, 0, true, 20];
[
     [player] inAreaArrayIndexes _area
    ,[player] inAreaArray _area
]

> [[],[B Alpha 1-2:1 (Sa-Matra)]]

May 11 2024, 11:37 AM · Arma 3
ilbinek created T181041: [Feature Request] Add more options for UAV waypoint altitude/make it customisable.
May 11 2024, 10:32 AM · Arma 3

May 10 2024

_SLIN_ added a comment to T142540: Magazine loss on reload..

Intressting about it is the mag appears for a moment in the inventory and gets "deleted". Can happen moving mags from the weapon into a container too.

May 10 2024, 10:37 PM · Arma 3
Wulf closed T180323: SPG-9 vehicle magazines use Metis/Vorona pictures as Resolved.

Fixed in dev build 151781.

May 10 2024, 2:08 PM · Arma 3
Wulf closed T178528: FIA Autorifleman config error "D efaultManGuerillaLinkedItems" as Resolved.

Fixed in Dev build 151781.

May 10 2024, 12:13 PM · Arma 3
esagedigital added a comment to T159110: Car drivers have strange restricted FOV zoom.
May 10 2024, 12:04 PM · Arma 3 Creator DLC - CSLA Iron Curtain
Raksana added a comment to T159110: Car drivers have strange restricted FOV zoom.
May 10 2024, 11:21 AM · Arma 3 Creator DLC - CSLA Iron Curtain

May 9 2024

Jennifers added a comment to T159110: Car drivers have strange restricted FOV zoom.
May 9 2024, 7:45 PM · Arma 3 Creator DLC - CSLA Iron Curtain
Christopher_ added a comment to T159110: Car drivers have strange restricted FOV zoom.
May 9 2024, 6:14 PM · Arma 3 Creator DLC - CSLA Iron Curtain
NikkoJT added a comment to T142540: Magazine loss on reload..

There are reports that this can also happen when the unit does a gesture partway through a reload. (See: Arma Discord > arma3_feedback_tracker)

May 9 2024, 5:38 PM · Arma 3
Liagnoi added a comment to T179643: Helicopter pilots fail to use the helicopter(?).
May 9 2024, 4:08 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Liagnoi added a comment to T179643: Helicopter pilots fail to use the helicopter(?).
May 9 2024, 4:04 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
jackkyyy added a comment to T179643: Helicopter pilots fail to use the helicopter(?).
May 9 2024, 3:56 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
jackkyyy added a comment to T179643: Helicopter pilots fail to use the helicopter(?).
May 9 2024, 3:51 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
mawejil164 added a comment to T179643: Helicopter pilots fail to use the helicopter(?).
May 9 2024, 3:31 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
mickeymen updated subscribers of T126046: The hand grenade flies through the glass without any physical contact.

I think you need to read a bit more carefully.

KK added a revision number (i.e. the change number for the problem being fixed) and changed the task status to Feedback, as in "waiting for feedback on whether the fix worked".

May 9 2024, 2:01 PM · Arma 3
Meddy added a comment to T159296: "Double Floor" Ghost Hotel Houses Lacking Their Stairs.
May 9 2024, 8:10 AM · Arma 3 Creator DLC - S.O.G. Prairie Fire

May 8 2024

kju-PvPscene edited Additional Information on T181003: [Feature Request] Extend sendSimpleCommand with parameter to make AI without delay.
May 8 2024, 6:50 PM · Arma 3
kju-PvPscene edited Additional Information on T181003: [Feature Request] Extend sendSimpleCommand with parameter to make AI without delay.
May 8 2024, 6:50 PM · Arma 3
kju-PvPscene created T181003: [Feature Request] Extend sendSimpleCommand with parameter to make AI without delay.
May 8 2024, 6:45 PM · Arma 3
kju-PvPscene updated the task description for T181002: [Bug] Saving in Eden causes inconsistent mission.sqm.
May 8 2024, 6:41 PM · Arma 3
kju-PvPscene created T181002: [Bug] Saving in Eden causes inconsistent mission.sqm.
May 8 2024, 6:39 PM · Arma 3
blef124 added a comment to T180996: ban.
May 8 2024, 2:19 PM · Arma 3
johnb43 added a comment to T74244: Grenade/Smoke/Chemlight bugs with clear/add cargo to uniform/vest/backpack.

I tested addMagazineCargo, addItemCargo and addMagazineAmmoCargo, all are fixed. Tyvm!

May 8 2024, 2:18 PM · Arma 3
blef124 added a comment to T180996: ban.
May 8 2024, 2:18 PM · Arma 3
blef124 added a comment to T180996: ban.
May 8 2024, 2:17 PM · Arma 3
blef124 created T180996: ban.
May 8 2024, 2:17 PM · Arma 3
dedmen changed the status of T177010: Submunition of `shotShell` is duplicated from New to Feedback.

next dev/prof

May 8 2024, 1:14 PM · Arma 3
dedmen added a comment to T177010: Submunition of `shotShell` is duplicated.

The submunition being spawned multiple times is actually normal.
Every shot has a local-only copy on every player. But they should be flagged as being local and not cause effects like that.

May 8 2024, 10:21 AM · Arma 3
KercKasha added a comment to T154359: assignedTarget only updates when the unit has attacked the target.

We're switching from "the target that was last shot at" to "the target we are going to shoot at". I think that fits.

Works for me

May 8 2024, 9:57 AM · Restricted Project, Arma 3
dedmen added a comment to T154359: assignedTarget only updates when the unit has attacked the target.

getAttackTarget isn't well defined.
So it returning the "target the unit is told to attack" seems correct.
We're switching from "the target that was last shot at" to "the target we are going to shoot at". I think that fits.

May 8 2024, 9:54 AM · Restricted Project, Arma 3
dedmen changed the status of T63879: setUnconscious may be buggy from Assigned to Feedback.

next prof/dev

May 8 2024, 9:44 AM · Arma 3
SaMatra created T180988: Player controlled UAV's aren't firing Killed and EntityKilled events if there is HandleDamage stopping damage.
May 8 2024, 7:44 AM · Arma 3
NadiaEira added a comment to T179643: Helicopter pilots fail to use the helicopter(?).

I love it. It's easy to play. I will win all these cookie clicker 2 missions.

May 8 2024, 6:54 AM · Arma 3 Creator DLC - S.O.G. Prairie Fire

May 7 2024

NikkoJT edited Additional Information on T180982: Static weapons remove all Killed EHs from units that get out of them.
May 7 2024, 8:17 PM · Arma 3 Creator DLC - CSLA Iron Curtain
NikkoJT created T180982: Static weapons remove all Killed EHs from units that get out of them.
May 7 2024, 8:12 PM · Arma 3 Creator DLC - CSLA Iron Curtain
dedmen changed the status of T172248: Markers in 3D editor from New to Feedback.

next prof/dev

May 7 2024, 3:31 PM · Arma 3
SaMatra created T180975: setUnitLoadout recreates backpack if nil is provided.
May 7 2024, 8:53 AM · Arma 3

May 6 2024

NikkoJT added a comment to T126046: The hand grenade flies through the glass without any physical contact.

I think you need to read a bit more carefully.

May 6 2024, 9:04 PM · Arma 3
mickeymen updated subscribers of T126046: The hand grenade flies through the glass without any physical contact.

@Bis! 9 years have passed, Instead of fixing it, you only change the status of this problem, 9 years later! Looool!
Mod makers fixed this themselves a long time ago!

May 6 2024, 8:57 PM · Arma 3
mickeymen added a comment to T82591: Grenade UGL never breaks the building window glass..

The Grenade Window Breaker mod works for both hand and UGL grenades...

May 6 2024, 8:55 PM · Arma 3
mickeymen updated subscribers of T82591: Grenade UGL never breaks the building window glass..

@Bis! 9 years have passed, Instead of fixing it, you only change the status of this problem, 9 years later! Looool!

May 6 2024, 8:53 PM · Arma 3
kju-PvPscene closed T180440: [Bug] inRangeOfArtillery SQF command does not support pylon based weapons/magazines as Resolved.

false report - after extensive debugging turns out was likely viewdistance related

May 6 2024, 8:22 PM · Arma 3
KercKasha added a comment to T154359: assignedTarget only updates when the unit has attacked the target.

The weapon the unit is using, knows what its told to shoot at.
We could say "If you are told to shoot something, that should be considered target"
That would be doable, if unit has no assigned target, check if its weapon is told to shoot at something and use that instead..

May 6 2024, 7:17 PM · Restricted Project, Arma 3
dedmen added a comment to T154359: assignedTarget only updates when the unit has attacked the target.

Repro mission is a bit meh, only updating every 0.5s
replacing with a onEachFrame makes it much easier to see

May 6 2024, 6:05 PM · Restricted Project, Arma 3
Elizabeth27 added a comment to T159296: "Double Floor" Ghost Hotel Houses Lacking Their Stairs.
May 6 2024, 4:33 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
dedmen added a comment to T154359: assignedTarget only updates when the unit has attacked the target.

Ugh this is a mess.

May 6 2024, 3:58 PM · Restricted Project, Arma 3
Grayce23 added a comment to T159296: "Double Floor" Ghost Hotel Houses Lacking Their Stairs.
May 6 2024, 2:50 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
dedmen closed T127694: Crash on joining server, after clicking "ok" button in lobby. as Resolved.
May 6 2024, 1:42 PM · Arma 3
dedmen closed T71650: Better steam integration as Resolved.
May 6 2024, 1:40 PM · Arma 3
dedmen closed T61081: Some sort of melee? as Resolved.

No

May 6 2024, 1:40 PM · Arma 3
dedmen closed T122385: 64 bit executable audio and stuttering problem (Please help!) as Resolved.
May 6 2024, 1:39 PM · Arma 3
dedmen merged T128052: Can't scroll away from selector in Dynamic Groups into T83920: Dynamic Groups auto-scroll issue.
May 6 2024, 1:38 PM · Arma 3
dedmen merged task T128052: Can't scroll away from selector in Dynamic Groups into T83920: Dynamic Groups auto-scroll issue.
May 6 2024, 1:38 PM · Arma 3
dedmen closed T82297: Taking control of another human player through the UGV Stomper. as Resolved.
May 6 2024, 1:36 PM · Arma 3
dedmen merged T85225: List Box scroll issue into T180434: Role Assignment - player list scrollbar issue.
May 6 2024, 1:35 PM · Arma 3
dedmen merged task T85225: List Box scroll issue into T180434: Role Assignment - player list scrollbar issue.
May 6 2024, 1:35 PM · Arma 3
dedmen closed T78451: Role Assignment Blank as Resolved.
May 6 2024, 1:31 PM · Arma 3
dedmen changed the status of T180434: Role Assignment - player list scrollbar issue from New to Feedback.

Fixed next profiling/dev branch

May 6 2024, 1:30 PM · Arma 3
tampakistan added a comment to T60877: Feature Request: 3D Optics using Picture-In-Picture engine capability. (Red Orchestra Style).
May 6 2024, 1:25 PM · Arma 3
Christopher_ added a comment to T159296: "Double Floor" Ghost Hotel Houses Lacking Their Stairs.
May 6 2024, 1:20 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
johnb43 created T180959: [Feature Request] Expand magazineTurretAmmo, setMagazineTurretAmmo and magazinesTurret commands with additional parameters.
May 6 2024, 12:31 PM · Arma 3
johnb43 added a comment to T85573: addMagazineTurretAmmo & removeMagazineTurretAmmo commands.

Any chance to see removeMagazineTurret get the same treatment as addMagazineTurret did (i.e. getting a third optional parameter specifying the ammo count)?

May 6 2024, 12:09 PM · Arma 3
johnb43 added a comment to T79689: magazineTurretAmmo and setMagazineTurretAmmo do not function as expected if there are multiple magazines of the same type.

Can you close https://feedback.bistudio.com/T122981 and https://feedback.bistudio.com/T80537, as they are related to the fix?
It's not really related to this, but https://feedback.bistudio.com/T79683 can be closed too.

May 6 2024, 12:00 PM · Arma 3
BIS_fnc_KK changed the status of T72838: Glass lens flare visible when using under-barrel grenade launcher sights from Feedback to Reviewed.
May 6 2024, 11:54 AM · Arma 3

May 5 2024

BIS_fnc_KK claimed T180930: Missing define in "a3\ui_f\scripts\igui\rscspectator.sqf".
May 5 2024, 6:25 PM · Arma 3
BIS_fnc_KK reopened T67440: Shooting through building window, glass breaks throw genade or smoke it doesnt break as "Feedback".
May 5 2024, 6:06 PM · Arma 3
BIS_fnc_KK added a comment to T67440: Shooting through building window, glass breaks throw genade or smoke it doesnt break.

Revision: 151791

May 5 2024, 6:06 PM · Arma 3
BIS_fnc_KK reopened T70529: Player items can be thrown through windows without glass breaking as "Feedback".
May 5 2024, 6:06 PM · Arma 3
BIS_fnc_KK added a comment to T70529: Player items can be thrown through windows without glass breaking.

Revision: 151791

May 5 2024, 6:06 PM · Arma 3
BIS_fnc_KK added a comment to T76391: Glass behaves abnormally.

Revision: 151791

May 5 2024, 6:06 PM · Arma 3
BIS_fnc_KK edited Steps To Reproduce on T76391: Glass behaves abnormally.
May 5 2024, 6:06 PM · Arma 3
BIS_fnc_KK reopened T64513: Bug: Grenades pass through the glass, but do not break it as "Feedback".
May 5 2024, 6:05 PM · Arma 3
BIS_fnc_KK added a comment to T64513: Bug: Grenades pass through the glass, but do not break it.

Revision: 151791

May 5 2024, 6:05 PM · Arma 3
BIS_fnc_KK added a comment to T66209: Grenades doesn't break glass in houses.

Revision: 151791

May 5 2024, 6:05 PM · Arma 3
BIS_fnc_KK reopened T66209: Grenades doesn't break glass in houses as "Feedback".
May 5 2024, 6:05 PM · Arma 3
BIS_fnc_KK reopened T67904: Grenades pass through windows with out any interaction with the glass as "Feedback".
May 5 2024, 6:05 PM · Arma 3
BIS_fnc_KK added a comment to T67904: Grenades pass through windows with out any interaction with the glass.

Revision: 151791

May 5 2024, 6:05 PM · Arma 3
BIS_fnc_KK changed the status of T71658: Grenades can fly through window without breaking glass [VIDEO ADDED] from New to Feedback.
May 5 2024, 6:05 PM · Arma 3
BIS_fnc_KK added a comment to T71658: Grenades can fly through window without breaking glass [VIDEO ADDED].

Revision: 151791

May 5 2024, 6:05 PM · Arma 3
BIS_fnc_KK reopened T71810: grenades don't break glass as "Feedback".
May 5 2024, 6:04 PM · Arma 3
BIS_fnc_KK added a comment to T71810: grenades don't break glass.

Revision: 151791

May 5 2024, 6:04 PM · Arma 3
BIS_fnc_KK changed the status of T76734: All the throwable things like grenade can penetrate glass window of building and won't damage it from New to Feedback.
May 5 2024, 6:04 PM · Arma 3
BIS_fnc_KK added a comment to T76734: All the throwable things like grenade can penetrate glass window of building and won't damage it.

Revision: 151791

May 5 2024, 6:04 PM · Arma 3