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Arma 3 Activity
Jun 25 2021
Hey Timo, this seems to be an issue that is better troubleshooted over discord: https://discord.gg/arma in the #troubleshooting channel.
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Hello Bhaum, in order to progress the mission you have to unload the heavy weapons as stated in the task. Let me know if this solves the issue!
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Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Hey Mack, I hope you understand that investigating issues in regards to 3rd party mods is a bit of a slippery slope for us. Could you contact the CUP developers first? If you can narrow down the issue we will of course gladly look into it.
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Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Thank you for the answer kgriff04, we've also posted this on our forum. I don't think there's anything further we can do on our side to improve the compatibility with GeForceNow.
Cutout periscopes are possible for driver maybe and for commnader/gunner screens only. Most of 7 commander periscopes are facing interior, coutout would be weird looking.
what’s wrong with
There should be crash report files as well, do you have them?
Jun 24 2021
Fixed
Does this issue still appear?
Was forwarded to @dedmen.
Fixed with Eden Editor.
Fixed
Done.
Can't reproduce.
Done.
Done.
Fixed
Use the attributes.
IDs were discontinued.
Fixed
Use the inventory attribute.
Either mod related or fixed.
createSimpleObject
2D Editor is discontinued.
Was fixed by using hideObjectGlobal. Thank for the report.
Mod related.
Closed due to age.
Can't reproduce anymore. Probably fixed with UI update of Eden Editor.
Discontinued feature. Many of those charts would also not be correct anymore. For example, the cover map module's area can now be defined via the scaling or area widget.
Fixed.
EditMulti3
Overall background height is 17.5
Overall Value height is 20
I was also able to reproduce this in the latest profiling branch (2.04.147757) https://youtu.be/zFAUbPdNrcI
Thanks for elaborating, Yano.
EditCodeMulti3 → works fine
EditCodeMulti5 → Text very slightly exceeds control
EditMulti3 → Does not work correctly
EditMulti5 → Does not work correctly, see video
After fix sound got problem when 3rd person view, check video:
Confirmed in v2.04.
Fixed in v2.05.147768.
Works in v2.04.
No more flying rocks at the given position in v2.04.
Not reproduceable without more info.
Can't reproduce in v2.04.