Certain Scripts are not working in the 3D editor when placed into a units init box. they work for units set to be the starting player, but they will not work for AI controlled units. the scripts that do not work are: SetFace, SetName, SetSpeaker, SetPitch. I had a series of SP missions that followed a specific group of soldiers, with specific names, voices, and faces that used these scripts in the init box of the unit. but when loaded into the 3D editor, their names, voice, and faces where all randomized even with the same scripts in the init box. I tried setting the name, faces and voices in the object identity settings of each soldier, but they where still randomized, even after removing the scripts. I do not know if something was changed and I'm doing something wrong, if the update made it to where you HAVE to use a .sqf file, or if it's just a bug, but before the 3D editor replaces the 2D editor for good, I'm hoping this can be resolved. I love the 3D editor so far, it makes many things so much easier, and the idea that you can set the identity, face and voice of a unit right in the units editing box is exciting, but I think the old method of setting these properties shouldn't be thrown out because alot of my old missions and I'm sure alot of other peoples missions do have the Setface, setvoice, setname, ect. scripts in their missions, and it would be a bit of a hassle to change all that again if the 3D editor made those old scripts unable to work. also I do have unofficial mods installed, I have tried turning them off and the problem was still present. everything else in my mission works fine in the 3D editor format, albeit a couple of strange, un-explainable error messages that crop up saying something about an invalid number in an expression field? but anyways, hope this little issue can get fixed! I miss my soldiers having their own unique names, but the 3D editor is great and I love it so far :)
Description
Description
Details
Details
- Legacy ID
- 3284012156
- Severity
- None
- Resolution
- Open
- Reproducibility
- Always
- Operating System
- Windows 7
- Category
- Eden Editor
Steps To Reproduce
.Place an AI controlled unit .Put in its init box a SetName, SetFace, SetSpeaker, or SetPitch script. .Play scenario .Check team under the map, unit will not have the name given to it .Check unit face, it will not be the face given to it. .Issue a command, the units voice will not be the voice given to it
Additional Information
Other scripts I ran worked fine. such as giving units custom loadouts via removeallweapons and addprimaryweapon, ect.