I agree. In reality the mines were capable of dispatching soldiers easily, though not outright killing them. The current toe poppers barely scratch whoever stepped on them. Even if you lie down on one, it doesn't do anything.
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May 30 2021
Present on both (B,C) variants. Could be Arma limitations?
image of the location in question
https://i.ibb.co/w0w056T/20210529220559-1.jpg
May 29 2021
if you encounter issues, try posting more details here or visit the #troubleshooting channel on the Arma Discord server - posting the same empty ticket many times will get you nothing here.
Thanks.
This is the poison animation. This is the logged animationState when the bug occurs.
Hi, is this problem still happening or have you been able to fix it?
May 28 2021
The hammer also does a jab/stab animation rather than a swing.
rev 147667, optional param https://community.bistudio.com/wiki/Arma_3:_Actions#TakeMagazine
rev 147667, optional param https://community.bistudio.com/wiki/Arma_3:_Actions#TakeMagazine
rev 147667, optional param https://community.bistudio.com/wiki/Arma_3:_Actions#TakeMagazine
just trying to convey to you how to get BI to look into reported issues - without a simple reproducible repro, the chances are low [unless it effects a lot of people in a big way]
Well, I had to cut it down to stay in the "not polite - but not yet aggressive enough to reason for a ban"-realm:
I could indeed do some hackery to remove the missing DLC block, and just force add the compat mod to the servers required mods.
But if the server is running CDLC terrain, that CDLC isn't actually optional so compat mod wouldn't work.
A drop to 2-3 FPS is certainly not caused by weak hardware, especially if he was able to play Stratis missions previously. Wasn't there a bug which caused these kind of FPS drops?
you would need to upload your server configuration (server.cfg, basic.fg, etc) plus sample missions without mods to be able to reproduce this
This should now be resolved via the Steam configuration, so no game update was needed.
(Steam client was recently updated to include a fix to a many year old glitch that had this side effect for Arma 3.)
May 27 2021
Some of the other angled Fortress parts seem to be slightly off as well, for example Fortress Wall (Outer Corner, 50 deg) is off by 3 degrees..
I'm not sure with the other ones but the severe obtuse and acute angled fortress parts are more noticeable.
Some of the other angled Fortress parts seem to be slightly off as well, for example Fortress Wall (Outer Corner, 50 deg) is off by 3 degrees.
I'm not sure with the other ones but the severe obtuse and acute angled fortress parts are more noticeable.
Done in 2.06
May 26 2021
May 25 2021
Some modules do have area and rotation, like the Covermap, Hide Object, and Civilian Presence area modules. It seems like it would be most intuitive to make the sector modules work like that.
Seems so. NOW mods won’t load, showing files are absent when they’re clearly not when I attempt to join a server.
Any update on it? It seems like something already in game engine, sqf command would help a lot.
@dedmen the DS does not have the contact (platform) folder:
Unrelated to the setUnconscious command here is a 100% reproducible ragdoll desync situation using only two players and a helicopter.
Is simulationEnabled sufficient then?
can combine it with dynamicSimulationEnabled to check if its most likely dynSim doing it
Well this is certainly interesting.
Some object gets deleted/disappears during rendering.. feels nonsense to me
Try verifying game files in steam.
Or maybe update/reinstall DirectX or Microsoft C++ redistributable 2013 64bit
disabling the Controlled folder access
not sure what that is. But Arma crashed because it couldn't find your user profile path
What would normally be "C:\\Users\\Username\\My Documents" was actually "" which obviously isn't right.