Hello Croc3ll_.
It is possible that there also is some damage applied to the character. Have you tried to fully heal up before receiving the second hit?
Regards,
Geez
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Nov 9 2020
Edited the title in the hope the ticket will be noticed...
This issue needs to be looked at in some way. The way it currently looks in-game with backpacks and guns clipping through vehicles looks really bad. At least alternative 2 should be fairly straightforward to do, considering items held in the character's hands are already hidden when entering a vehicle.
While this issue has improved a lot, parking cars in small garages is still dangerous. They can be flipped or spawned up on the roof of the garage after server restarts - or simply gone if they have been ruined or bounced out of bounds. Speaking of Experimental 1.10.
"acquired a few tents"
Issues 1-4 still persist in 1.10 Experimental.
Nov 8 2020
It happens to me also. Offline server running on the same machine as the game.
Although I did not see fix listed, Gunter does not have this problem anymore - can be re-fueled normal way. (as of 1.10.153546)
I also have this problem, playing on an offline server.
the blood bag is not the problem. the problem is that the blood group is not displayed next to the blood level status after taking a blood test when the character group contains 2 letters like: AB + or AB-
Hi Gamertag SgtMajorTrip I can't Access offical server DE 5635 First person only server do you know why or can you help an fix it Xbox
I tested with multiples models
Once you fill a Blood Bag you can examine the Bag to find out your blood group, ie it says what type of blood is in the Bag.
In T154627#2120178, @ProfessionalDead wrote:3 digit locks only take a few minutes of going through the combinations to unlock it.
So it's possible another player just tried different codes and changed it to their own code after they got in.If you just try all possible combinations you can let yourself out of the base again :)
I'm always starting with the 500 ones and then go up from there. Most of the times it just takes 5-10 minutes to unlock a random 3d digit code
Exact same thing happens with the 4 dial locks. It's not the code changing, it's the lock simply not falling off. It's happened to me numerous times (even as I type). I've been forced to destroy my own gate and when the lock drops, I pick it up and look at the combination...the exact combination I input into the lock. Putting the same lock back on will cause it to happen again. Putting a new lock on will fix it...till that one also bugs out and you have to destroy your gate again.
In T154726#2121877, @chainsawsquirrel wrote:There is no landrover in dayz .. if you have one its on a modded server .. and devs cant fix that
You don't want to extinguish indoor fires anyways. All fires become Wet when extinguished and DO NOT dry out except by building another fire beside the Wet one (a x1 stick fire will be enough). Of course, you can't do that with indoor fires...you can build a fire indoors but, due to the 'hight restriction' rule, you can't light them. This means, if you could extinguish a fire, doing so to an indoor fire will result in that fire being Wet forever...even through a restart. NB it's the actual fire that is Wet, NOT the fuel
How do I report a aimbot hacker? They definitely aimbotting and have not been banned yet
Is anyone going to address this or have I reported a hacker incorrectly ?
Nov 7 2020
Wooden crates also cannot be carried while in hands but can be easily bypassed by putting the crate into a backpack and carrying the backpack in hands
@Geez hi :)
@Geez hi :)
Bug does not seem to reproduce all the time. Attempting to mod PlayerConstants will reproduce 100% of the time.
@Geez hi :)
@Geez hi :)
@Geez hi :)
@Geez hi :)
@Geez hi :)
@Geez hi :)
@Geez hi :)
@Geez hi :)
@Geez hi :)
@Geez hi :)
@Geez hi :)
@Geez hi :)
@Geez hi :)
@Geez hi :)
In T151736#2125225, @komer wrote:functions partially worked up to version 1.8, and in version 1.8 they completely broke functions.
although in patch 1.8 they wrote that they fixed it, Expansion also had a theme, but they idiots did not see that the functions did not work, and so on.
idiots wrote the countdown, but could not check the functions.in patch 1.8 it was written that it was fixed
Added: Ability to set aimChange for non-player entities
Fixed: Spawning projectiles fired by non-player entities https://feedback.bistudio.com/T149517but in fact that nifiga does not work, I will even say more, it has become even more inoperative.
In addition to this report, I wrote in the off-forum, as well as in the personal messages of ImpulZ and Sumrak, as a result, everyone ignored me.
and keep in mind that the game is for Ukraine, the game costs a lot of money compared to other countriesfor a whole year they cannot fix 2 small functions, I am not saying that they do not add anything to modding at all,
promised a major patch in 1.10, but in fact it turned out to be a dummy
The plate carrier by itself with no attachments weighs 24kg when drenched.
functions partially worked up to version 1.8, and in version 1.8 they completely broke functions.
although in patch 1.8 they wrote that they fixed it, Expansion also had a theme, but they idiots did not see that the functions did not work, and so on.
idiots wrote the countdown, but could not check the functions.
if you just need to change stance watch this
/*
STANCEIDX_ERECT,
STANCEIDX_CROUCH,
STANCEIDX_PRONE,
STANCEIDX_RAISEDERECT,
STANCEIDX_RAISEDCROUCH,
STANCEIDX_RAISEDPRONE
*/
//code
HumanCommandMove command = m_botPlayer.GetCommand_Move();
if(command)command.ForceStance(DayZPlayer.STANCEIDX_RAISEDERECT);
Nov 6 2020
In T151736#2113254, @komer wrote:Geez, I would like to clarify, should we expect a fix for this issue in version 1.10?
@Geez
Any news when this update will be pushed?
It's still an issue
[Solved] Found out that it was due to the MSI Afterburner overclocking of my graphics card... Disregard. Problem has been solved and it no longer crashes. 8 hours later...
Game was working fine in "poor" graphics mode. Now its crashing again after a game restart.
Update: Game works without crashing when playing in "Poor" graphics, but proceeds to freeze/crash again if the game is closed and reopened the second time. See attached log for details.