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Infected vs Cars
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Description

The interactions between cars and infected are not working properly. List below:

  1. Driving over infected (or any other AI) will not cause any damage to the car. This makes cars very easy to abuse as overpowered weapons against infected wherever it is possible to drive. The damage caused should depend on the speed and size of the AI hit (chickens no damage regardless - cows or bears catastrophic at speed). Different vehicles should be more or less resistant to this damage (think unmodified Sarka vs V3S or in the case of mods a reinforced Mad Maxish Mustang)
  2. Driving over infected will not cause a sound effect on impact. I think the sound effect works when running over players, but not infected or other AI.
  3. Infected will not attack players sitting in a car even if there is no door at their seat. Missing or open door, or an entirely broken window should make that seat available for infected to attack. Doors and windows should not merely be cosmetic.*
  4. Infected will often stay targeted on a car even if the players have left the car and are attacking the infected.
  5. Suggestion - Infected should pummel the door of a closed, unmoving car in which at least one player is sitting, until they break through the window and/or ruin the door, after which they should be able to strike the player. Cars should not be impregnable fortresses vs infected.
  6. Suggestion - after driving over infected the front and hood of the car should become stained with blood.

*) The flip side of this is that wolves and bears can and will attack players in a closed vehicle!

Details

Severity
Major
Resolution
Open
Reproducibility
Always
Operating System
Windows 7
Category
General
Steps To Reproduce

Only no 4 is intermittent, but this happens most of the time. I have been able to calmly step out of a car surrounded by 6+ infected and kill them one by one with my axe without them turning away from the car. Sometimes they will change target though, but I have been unable to observe exactly what the difference is or if it is random.

Event Timeline

Beavis created this task.Apr 9 2020, 5:11 PM
Beavis updated the task description. (Show Details)Apr 9 2020, 5:17 PM

Adding to this:

  1. Zombies need to be able to reach players standing on top of a car or other similar objects such as static car wrecks, hesco barriers and so on. It makes absolutely no sense at all that they can jump 2-meter high fences with barbed wire but can't get at me when I'm standing on top of my gunther. Either make them able to climb on top of the car, or make them able to attack players standing there.

This "feature" makes it too easy to escape an aggroed group of zombies, if you have enough ammo all you need is climb a car and kill all the zombies in a village and then loot..

Beavis added a subscriber: Geez.Thu, Aug 6, 4:06 PM

@Geez Excuse the ping but in my opinion points 1-4 above are major bugs so it is disheartening to see that this ticket has not even been opened since I posted it in April. Point 7 should also be priority, while 5 and 6 are more "cool stuff that might conceivably be added in the distant future" requests.