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[Suggestion] Cutting down trees and THEN cutting logs & firewood
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Description

When cutting down trees to get firewood and logs these things currently spawn at the character's feet while performing the action. Realistically you would first need to cut down the tree and then cut it up into logs and firewood. This should also completely remove the model of the felled tree, apart from a tree stump. Also, trees and bushes should not spawn back on server restart if a structure (base element or tent) has been raised so any part of the tree/bush would clip with the structure. Clearing ground to build where not otherwise possible is an age-old practice that would add more depth and authenticity to DayZ.

A backwards check of built structures versus nearby trees should be manageable at server startup?

Ideally, trees should not grow back on restart at all. I believe trees should be tied to server persistence and only respawn at a full server wipe. That would remove the need for the suggested status check vs structures, and if the felled model is cleared when cut up for wood it should break even on server performance load. It would also make trees a perishable asset over time, which could possibly affect server economy and player behavior in interesting ways.

Details

Severity
Feature
Resolution
Open
Reproducibility
N/A
Operating System
Windows 7
Category
Feature Request
Additional Information

Parts of respawned trees and bushes clipping through base walls seem to allow AI to walk through those walls. I have observed this several times. In my current base infected and wolves will always enter (and exit) the base through the watchtower base wall where a pine branch clips through the wall.

Event Timeline

Beavis created this task.Mar 18 2020, 2:10 PM
Beavis renamed this task from [Suggestion] Cutting down trees for logs and firewood to [Suggestion] Cutting down trees and THEN cutting logs & firewood.Nov 9 2020, 10:53 AM

Edited the title in the hope the ticket will be noticed...

Bumping this old suggestion. Really - it would fit well with DayZ's overall design to need to first fell the tree and then cut it up into logs or firewood. Also, if the felled tree model was removed until regenerated, wouldn't that perhaps improve performance? At least it would be a more believable and immersive state since carrying away logs while still seing the felled tree feels...odd.

Beavis added a subscriber: Geez.EditedApr 12 2021, 4:56 PM

Any possibility you guys could look into this @Geez? I've had players on my servers asking me about this, and it really would make a lot more sense. Might be possible to mod this, but that shouldn't be necessary.

Got another suggestion from a player on my servers - tie the mechanic to the flag pole. Something like "RespawnTreesInFlagRadius=0" and no felled tree/bush within the flag pole's refresh radius would regenerate at server restart. It would allow dedicated base builders to clear ground without the need of a proximity check vs individual tents/walls etc.

Adding to this since it is kinda related - maybe add the possibility to stack long sticks? At least two or three, and possibly firewood too?

Just remembered I had posted this suggestion: https://feedback.bistudio.com/T149490 about felled trees and bushes not respawning if a tent or base structure had been built nearby. Maybe link the ticket or close the older one as duplicate?