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[Suggestion]: Make trees/bushes not respawn if collision with base/tent
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Description

When building bases you sometimes need to clear trees or bushes to be able to place base elements or tents. On next server restart the tree/bush is back again and of course clipping with the walls/tents.

Visually trees/bushes clipping with the base doesn't really matter much, but I strongly suspect collision/clipping with foliage contributes to walls not keeping AI out of bases. AI seem to mostly enter my base via the sections where there is a tree branch or something clipping through the wall.

Would it be possible to make the server check for collisions on restart and, if there is a base element or other object within 2m of its location or so, simply spawn the trees/bushes as felled or (preferably) not at all?

This is how you would construct a base irl after all, by clearing the ground to be able to build.

Details

Severity
Feature
Resolution
Open
Reproducibility
N/A
Operating System
Windows 7
Category
AI Pathfinding / Motion
Steps To Reproduce

Suggestion.

Event Timeline

Beavis created this task.Feb 27 2020, 11:09 AM