A very similar issue was peresent in Witcher 3 earlier at the release.
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May 8 2017
In T124112#1602892, @revengeuk wrote:In T124112#1602775, @SnoWHandS wrote:In T124112#1602773, @CaptainRodgers wrote:@TheMasterofBlubb I have and the problem is still present. I understand 32-bit is still and available option and I am playing on it currently, I know that BI will stop supporting it at some point in the future. Do you know if this is the issue only exists with AMD CPU's, if there are no issues with Intel CPU I might just upgrade the system?
I'm running Intel - issue is present.
Specs:
CPU: Intel i7 930
GPU: Nvidea GTX470
12GB RAM
Windows 10Peripheral:
Logitech G930 wireless headset (Logitech software up to date)That i7 is an early model and uses DDR3 at slower speeds? on my AMD the RAM is Clocked at 1666. Wonder if its a CPU extension which Intel have and AMD did not?
Also @SnoWHandS do you know which chipset your motherboard is running?
In T124112#1602775, @SnoWHandS wrote:In T124112#1602773, @CaptainRodgers wrote:@TheMasterofBlubb I have and the problem is still present. I understand 32-bit is still and available option and I am playing on it currently, I know that BI will stop supporting it at some point in the future. Do you know if this is the issue only exists with AMD CPU's, if there are no issues with Intel CPU I might just upgrade the system?
I'm running Intel - issue is present.
Specs:
CPU: Intel i7 930
GPU: Nvidea GTX470
12GB RAM
Windows 10Peripheral:
Logitech G930 wireless headset (Logitech software up to date)
For my part i think it is a problem of not refreshed peripheral context during the game execution or direct sound functions poorly implemented in the game
the gap to solve this problem should not be huge.
I tried with several different sound cards (2 different usb headphone, 2 PCI internal sound cards, and 1 screen speakers) and it is always the same problem
the game is not able to change sound card while running. you have to reboot the game to get the sounds back
This appears to be resolved now
verified cache
this is in ctrl+shift+c copy and paste format for clarification.
it does not save the attachments in the linked items still.
For this reason, Tanoa is a beautiful island on which no one wants to play :)
May 7 2017
dont forget the grass -> https://streamable.com/08b9q
Now, I don't think that that is acceptable. I say, that its perfectly fine, for the non-apex owners to not be able to use items that are from the mod, but to be kicked randomly, without a notice to buy the DLC, now that's harsh. As a costumer I would like to see a real resolution for the problem. We've also paid for the game, maybe even purchased DLCs, but not the APEX yet.
ai behavior depends on unitpos -> https://streamable.com/08b9q
ai behavior depends on unitpos -> https://streamable.com/08b9q
ai behavior depends on unitpos -> https://streamable.com/08b9q
In T124112#1602773, @CaptainRodgers wrote:@TheMasterofBlubb I have and the problem is still present. I understand 32-bit is still and available option and I am playing on it currently, I know that BI will stop supporting it at some point in the future. Do you know if this is the issue only exists with AMD CPU's, if there are no issues with Intel CPU I might just upgrade the system?
@TheMasterofBlubb I have and the problem is still present. I understand 32-bit is still and available option and I am playing on it currently, I know that BI will stop supporting it at some point in the future. Do you know if this is the issue only exists with AMD CPU's, if there are no issues with Intel CPU I might just upgrade the system?
Just for reference, I have verified the game files through steam, reinstalled all the C++ files and my graphics drivers are up to date. I have also tried deleting the AppData files and the files in My Documents. None, of this has taken any effect.
May 6 2017
Same for our gaming community on multiple dedicated server instances. No impact on functionality observed so far besides this warning message.
Good idea! I sometimes cloth civilians as an opposing force ... this is great to create sneaky missions. At the moment it does take a long time so to create such mission because you can not copy units as they are ... but only as what they are.
Confirming this is still an issue as of 1.68.141205 on Linux Dedicated server. We have about 40MB in the last day of "Server: Object 2:2841 not found (message Type_93)" and similar.
May 5 2017
I see the problem: The jets have a parking brake that gets applied to the plane.
I tried to release it with the brake button (the new one) and via analouge methods but that doesn't work.
If you turn of the engine the rudders will go back to the position as they would if the brakes where released.
If you turn the engine then on again the rudders will move again as if you would go full brake.
Really annoying for mission editors if you try to make defending units with disableAi "PATH" and setUnitPos "UP"... the missions is broken and unplayable after this init...
did some more testing, and found out, that it might have something to do with jets moving in range.
@dazhbog As you may be aware, there are a couple of tickets with this very same issue here on the feedback tracker and some threads on the official forums. Another ticket with a good demonstration and suggestions as to the nature of the problem can be found in this ticket:
As a workaround for now you can use the "enableEnvironment false" command in a trigger set to "true" instead of "this" so it will activate immediately to prevent the spawning of all animals and insects ... until the devs fix this by putting animals in their own side separate from the civilian side,
How many years must pass for this ticket?
I am having this same issue. I figured I'd drop my specs in case it gives some insight into the issue.
Same issue here,
Everything is okay until i switch into first person.
I have Corsair VOID Wireless 7.1 headphones.
Attaching DxDiag for more info.
As @Tsnfdsnkjsdn it is definitely NOT a hardware problem, it is engine related and came in with Apex. I presume it's part of Apex's new LOD rendering system. (Which I think was a step in the wrong direction as to me it's incredibly immersion breaking and distracting.)
May 4 2017
pls help me for this error: 1.2 0xC0000135 - STATUS_DLL_NOT_FOUND
please help me solve the problem as soon as possible thanks alot
Should be fixed from tomorrow
This behaviour is being mourned about since the beta phase back in 2013. I reckon this is deeply ingrained in the current Arma 3 renderer and cannot be fixed without moving over to another one (i.e. new dayz renderer). I have wasted a good deal of hours of my life trying to find a suitable fix for this....only compromises thus far. Since i cannot get the amd drivers to override arma 3's AA and disabling either FSAA or shadows is both not a satisfactory option.
ah, Thanks I Didn't realize they changed that feature.
OMG, thank you! Nothing says that is should hold it, not even the help. The action says "Launch" and noting about Attach/Positioning. Maybe with the name Attach/Position i would find out that i should hold. For me the "Launch" means launch. Single action which trigger the launching of the catapult.
They changed the way the launch system works. It now does it all automatically with a single action now rather than two actions
not a bug.
you now need to manually lase the range.
check your keybindings. Weapons->Lase Range
In T124112#1602244, @NetFusion wrote:Tested on the new 1.70RC and problem still exists.
Tested on the new 1.70RC and problem still exists.
I tried it in the editor also and same.
I placed the USS Freedom and one Wasp on it.