Call to arms, its enjoy just to watch how game evolving further and further, developers listen every player, every suggestion, hardcore mode is just perfect, and its gona be even better with next updates.
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Arma 3 Activity
Jan 27 2017
M200/M300 ? These weapons are not present in Arma 3 assets. Didn´t you mean Mk200? Or you just thought the suppressor type?
Yes, close. Thanks.
that's nice..did not test it out..Still on the main branch for online gameplay. But thx for the info. So it appears they fixed it meanwhile..really nice
Hi, @MCOX
I tried your repro steps and seems fine to me. I checked behavior of both UAV at Stable and Internal and I didn´t experienced no spinning.
Can you try to re-install Arma 3 and check it again?
Once again unit in vehicle is not the same unit when outside of the vehicle, it is a proxy. eyePos of the unit in driver seat of Marshall is above the armour for example, not inside vehicle as you would expect. I think you are for a lot of surprises with this approach.
Just checked and it's still the exact same behavior. See the attached pictures for a detailed explanation.
A possible fix would be to make the engines always turn into full vertical hover position when autohover is activated.
So it is intended that objects in the ignoreObj paramter may still be returned although the developer wants them to be ignored?
GEOM and VIEW don't work for me. It may work for the Vehicle but it doesn't return the house if there is a window between unit1 and unit2.
In T122945#1567395, @dedmen wrote:lineIntersectTest.zip3 KBDownloadMission FileReturn of the code in my First post is
[ [[6186.46,2053.06,7.58652],[0.968595,-0.000546404,0.248644],vehicle1,vehicle1], [[6185.95,2053.05,7.70261],[0.972278,0.0333286,0.231439],unit1,vehicle1] ]
Thanks. I hope that, now the player can use this to remove all the animals around player, without losing sound of environment
Return of the code in my First post is
The returned Array had 2 sometimes 3 results
One was the Unit inside the Vehicle (unit1 isEqualTo <first returned entity>) second one was the vehicle ( (vehicle unit1) isEqualTo <second returned entity>) )
third one was sometimes the weapon of the Unit inside the Vehicle. Which seems weird but somewhat correct.
I was expecting the Vehicle to be detected.. So i subtracted One from the count of interceptions. But I still had >0 Interceptions which i didn't expect. Thats how i found this out. I'm gonna make a repro Mission right now.
Yes sure! Thanks for paying attention to this!
Works fine for me. Are you sure that what you think is your unit is not a vehicle? Also there is no unit inside the vehicle, I hope you realise that, there is proxy of the unit. And as proxy it is returned accordingly with vehicle being its parent.
Could you please check whether this got better in the Steam Development branch? Thank you
Try to delete your profile folder (create a backup) a try to start the game.
Thanks. We know about it. Small and Normal size caused several issues with drop down in case on some modules. We´ll focus on it.
@MadogPL You can toggle just navigation by Ctrl+M in Steam version. Radar or Camera are not present in stable yet, just at Internal, if you thought sensors.
@Alwin I tried to change display resolution. But it has turned out that the calendar doesn't work when the HUD size - average (normal)
Thanks for assurance. We´ll focus on it.
Most likely yes, but it´s not a priority now. Maybe later. I´ll close this ticket now If you allow.
Thanks for notice.
Hi, thanks for respond.
I´ve check your report:
@makkyzr
Main Menu>Avatar icon in right upper corner>Click on your name>Profile>New
@InfraRedLXIX I recommend you fix your libraries. Also you can check BattlEye FAQ.
In T122856#1567305, @MOR wrote:so it's already in the dev build ? that's nice
Completely Agree with everything being said here, Leave the option to change it so Mil-Sim nerds can enjoy it aswell as people good at PvP
I thought it might be an altitude problem as I was using 2000m pretty consistently for my waypoints but I just confirmed that the altitude does not matter. The Falcon waypoint system is completely broken as I tried all of them and none of them would make it even come close to actually getting to a waypoint. I manually attained 200m, 500m and 2000m before I set the movement waypoint and it did not get there no matter what. I did get the Darter to a waypoint by using the hold waypoint mode once but only once out of 6 times that I tried. Otherwise they both spin out of control not seeming to know where they waypoint that I set was. Also a major bug is that you can't release the autonomous mode at all once you give them a waypoint. I tried deleting the waypoint and turning off autonomous in the terminal but they continue to try to get to the waypoint that was set earlier..
In T123052#1567350, @Ayayron wrote:It should be a pretty simple feature to add just like the fading way point option, group markers, first person only, simple 1 - 2 - 0 option
It should be a pretty simple feature to add just like the fading way point option, group markers, first person only, simple 1 - 2 - 0 option
Reference another task by entering its ID; not the full URL.
I got an issue with this module on dedicated server, everything works fine solo or hosted but in DS, if i dismiss AI (for playable unit) its like the module im like an unplayable AI i can t pop up the simulated object or vehicle ... at base are not showing and same for the AI, i try to launch the game with the debug from Alive mod and that show all the unit simulated on the map if i go near nothing happen so the unit are simulated but it do not reconize me.
Exception code: C0000005 ACCESS_VIOLATION at 021502FB
The CCIP Targeting system has completely ruined jets for myself and many others. Many of them we will hear from in the comments on this.
Ever since the CCIP targeting has been introduced it has severely hurt the gameplay of gamemodes such as Sa-Matras King of the Hill. It reduces the skill cap of jets and anyone can not be a decent pilot because the game is almost playing itself for you at that point... It's telling you exactly where to aim at all times. Please allow server owners the ability to choose if the CCIP targeting is on or off.
In T123052#1567313, @Teljkon wrote:CCIP being on is going to potentially hurt the coming expansion dedicated strictly to jets. With it being on for all game modes, people are going to quickly discover the new DLC they just bought isn't fun because it negates any type of learning curve. Allowing servers to toggle it on or off would allow everyone to make use of the new jets in the manner that suits the playstyle they are involved in best.
CCIP being on is going to potentially hurt the coming expansion dedicated strictly to jets. With it being on for all game modes, people are going to quickly discover the new DLC they just bought isn't fun because it negates any type of learning curve. Allowing servers to toggle it on or off would allow everyone to make use of the new jets in the manner that suits the playstyle they are involved in best.
CCIP definitely changed a lot regarding KotH jets.
- CCIP definitely shifted the skill curve giving everyone the access to the skill only few pilots had gained after hundreds of hours in the air.
- CCIP's addition has made team stacking far worse. Before the update, a skilled pilot could join the under-stacked team and bring some hope to the game. Now you can get 10 mediocre players to all buy jets and ruin the game.
- CCIP has made MBT's and even AA tanks completely useless. A skilled pilot will never die to an AA tank with CCIP, not to mention that it has almost completely wiped out any tank game-play from KotH.
I am perfectly ok with CCIP being removed from KOTH.
on point! agree too
so it's already in the dev build ? that's nice
Agreed! Back in the day, it required practice and constant playing to keep your jet aim on point. With the CCIP anyone can pick it up and shoot down jets from insane distances that once required the utmost concentration. This and also being able to strafe enemy ground targets from over 2km away giving them next to no chance against a Gau-8 30mm cannon. Jet dogfighting has come down to who sees who first, not the best jet pilot wins.
@TheMasterofBlubb The bullet goes on a departure, from the first tank. Makes critical damages on the second. In the last episode, the second tank has even exploded before the first.
At the beginning of the ticket, there is video where one shot kills three tanks of Kuma.
How you believe, there is a probability of flight of a shell on a departure via the tank?
Good to see some progress on this. Currently I can't justify using tanks due to the frustration caused by this bug.
https://community.bistudio.com/wiki/enableEnvironment notice the alt syntax
Patience, extended command is almost here https://community.bistudio.com/wiki/enableEnvironment
new extended syntax will allow to switch ambient life off https://community.bistudio.com/wiki/enableEnvironment
Not any more, check the next dev https://community.bistudio.com/wiki/enableEnvironment
Something something is coming *wink wink* https://community.bistudio.com/wiki/enableEnvironment
parseSimpleArray is added https://community.bistudio.com/wiki/parseSimpleArray
I am not attempting to run buldozer, why would it be saying that? I am just trying to launch the game normally nothing special...
but I already have uninstalled and reinstalled the game and that was after verifying the game cache failed to solve it as well...
Jan 26 2017
Getting another crash, please check this one:
Perhaps people's which now operating in the Bohemia Interactive do not know how to work with Arma engine. I have no other explanation.
@Alwin yes i am connected to steam.
Launcher version: 1.5.139565
Could you explain what the last video is showing? I though we had found a conclusion on the problems and facts?
@Alwin @Jawsh 9 times out of 10 if I run Arma with battleye it will just crash and give me a microsoft error. If I run it without battleye, the game will crash and give me an Arma error "Status_Access_Violation". Theres an attached .zip file in the start of the thread with a full crash report generated by Arma. The .rpt's and .mdmp's are the crash reports that I have manually extracted from my local app data.
To what I have tried to fix the issue myself(by then I didn't know the problem was tablet):
Hey are helpful to know for example is your throttle working ok.
try to check:
if is your Steam online
try to change your profile
try delete your profile folder
check if the server to which you want to log has not full capacity - e.g. some servers has reserved spots and you can get a kick even in case 110/120 because some spots are most likely reserved
Hi, thanks for replying.
I´m not suer if your tablet don´t spend a too much video memory. Try to change your memory allocator to some other or simply unplug it, open Task Manager and close all unnecessary processes in background and restart the computer.
Hi,
thanks for suggestion, we´ll see what should we do with that.