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Jan 27 2017

Tsnfsdnfkjsdn added a comment to T85511: Inventory AT-Launcher problem.

Call to arms, its enjoy just to watch how game evolving further and further, developers listen every player, every suggestion, hardcore mode is just perfect, and its gona be even better with next updates.

Jan 27 2017, 4:26 PM · Arma 3
Alwin changed the status of T122856: enableEnvironment false; from Reviewed to Acknowledged.
Jan 27 2017, 4:25 PM · Arma 3
Alwin changed the status of T122856: enableEnvironment false; from New to Reviewed.
Jan 27 2017, 4:25 PM · Arma 3
Alwin claimed T122856: enableEnvironment false; .
Jan 27 2017, 4:25 PM · Arma 3
Alwin added a comment to T123055: M200 / M300 suppressor.

M200/M300 ? These weapons are not present in Arma 3 assets. Didn´t you mean Mk200? Or you just thought the suppressor type?

Jan 27 2017, 4:17 PM · Arma 3
Alwin changed the status of T123055: M200 / M300 suppressor from New to Reviewed.
Jan 27 2017, 4:15 PM · Arma 3
Alwin claimed T123055: M200 / M300 suppressor.
Jan 27 2017, 4:15 PM · Arma 3
Alwin changed the status of T123052: Server Owners/Managers Need a setting to turn off CCIP/Targeting Pods in jets via the server difficulty settings. from New to Reviewed.
Jan 27 2017, 4:11 PM · Arma 3
Alwin claimed T123052: Server Owners/Managers Need a setting to turn off CCIP/Targeting Pods in jets via the server difficulty settings. .
Jan 27 2017, 4:10 PM · Arma 3
ArmanetReaver created T123055: M200 / M300 suppressor.
Jan 27 2017, 4:09 PM · Arma 3
Alwin changed the status of T123054: Not ideal UAV altitude options from Reviewed to Acknowledged.
Jan 27 2017, 3:49 PM · Arma 3
Alwin changed the status of T123054: Not ideal UAV altitude options from New to Reviewed.
Jan 27 2017, 3:49 PM · Arma 3
Alwin claimed T123054: Not ideal UAV altitude options.
Jan 27 2017, 3:49 PM · Arma 3
KtDodye created T123054: Not ideal UAV altitude options.
Jan 27 2017, 3:22 PM · Arma 3
Alwin closed T122905: 1.67 Dev. The editor is not working range of the year, month, day. as Resolved.
Jan 27 2017, 3:14 PM · Arma 3
Lex added a comment to T122905: 1.67 Dev. The editor is not working range of the year, month, day..

Yes, close. Thanks.

Jan 27 2017, 1:57 PM · Arma 3
MOR added a comment to T122856: enableEnvironment false; .

that's nice..did not test it out..Still on the main branch for online gameplay. But thx for the info. So it appears they fixed it meanwhile..really nice

Jan 27 2017, 1:40 PM · Arma 3
Alwin added a comment to T123050: Darter and Falcon waypoint and movement issues.

Hi, @MCOX
I tried your repro steps and seems fine to me. I checked behavior of both UAV at Stable and Internal and I didn´t experienced no spinning.
Can you try to re-install Arma 3 and check it again?

Jan 27 2017, 12:25 PM · Arma 3
Alwin changed the status of T123050: Darter and Falcon waypoint and movement issues from New to Reviewed.
Jan 27 2017, 12:20 PM · Arma 3
Alwin claimed T123050: Darter and Falcon waypoint and movement issues.
Jan 27 2017, 12:19 PM · Arma 3
BIS_fnc_KK added a comment to T122945: lineIntersectsSurfaces ignores ignoreObj Parameter if inside a vehicle.

Once again unit in vehicle is not the same unit when outside of the vehicle, it is a proxy. eyePos of the unit in driver seat of Marshall is above the armour for example, not inside vehicle as you would expect. I think you are for a lot of surprises with this approach.

Jan 27 2017, 12:09 PM · Arma 3
frankfranconi added a comment to T118271: VTOL vectoring mode does not work properly when using analogue thrust from joystick.

Just checked and it's still the exact same behavior. See the attached pictures for a detailed explanation.






A possible fix would be to make the engines always turn into full vertical hover position when autohover is activated.

Jan 27 2017, 11:57 AM · Arma 3
dedmen added a comment to T122945: lineIntersectsSurfaces ignores ignoreObj Parameter if inside a vehicle.

So it is intended that objects in the ignoreObj paramter may still be returned although the developer wants them to be ignored?
GEOM and VIEW don't work for me. It may work for the Vehicle but it doesn't return the house if there is a window between unit1 and unit2.

Jan 27 2017, 11:23 AM · Arma 3
BIS_fnc_KK added a comment to T122945: lineIntersectsSurfaces ignores ignoreObj Parameter if inside a vehicle.

Mission File

Return of the code in my First post is

[
[[6186.46,2053.06,7.58652],[0.968595,-0.000546404,0.248644],vehicle1,vehicle1],
[[6185.95,2053.05,7.70261],[0.972278,0.0333286,0.231439],unit1,vehicle1]
]
Jan 27 2017, 11:11 AM · Arma 3
mickeymen added a comment to T82375: After the upgrade 1.44 player sees a lot of ambient rabbits..

Thanks. I hope that, now the player can use this to remove all the animals around player, without losing sound of environment

Jan 27 2017, 11:02 AM · Arma 3
Alwin changed the status of T122981: setMagazineTurretAmmo locality issue? from Reviewed to Acknowledged.
Jan 27 2017, 11:01 AM · Arma 3
dedmen added a comment to T122945: lineIntersectsSurfaces ignores ignoreObj Parameter if inside a vehicle.

Return of the code in my First post is

Jan 27 2017, 10:59 AM · Arma 3
dedmen added a comment to T122945: lineIntersectsSurfaces ignores ignoreObj Parameter if inside a vehicle.

The returned Array had 2 sometimes 3 results
One was the Unit inside the Vehicle (unit1 isEqualTo <first returned entity>) second one was the vehicle ( (vehicle unit1) isEqualTo <second returned entity>) )
third one was sometimes the weapon of the Unit inside the Vehicle. Which seems weird but somewhat correct.
I was expecting the Vehicle to be detected.. So i subtracted One from the count of interceptions. But I still had >0 Interceptions which i didn't expect. Thats how i found this out. I'm gonna make a repro Mission right now.

Jan 27 2017, 10:50 AM · Arma 3
Faron added a comment to T122757: Goggles/glasses/masks being removed underwater.

Yes sure! Thanks for paying attention to this!

Jan 27 2017, 10:39 AM · Arma 3
BIS_fnc_KK added a comment to T122945: lineIntersectsSurfaces ignores ignoreObj Parameter if inside a vehicle.

Works fine for me. Are you sure that what you think is your unit is not a vehicle? Also there is no unit inside the vehicle, I hope you realise that, there is proxy of the unit. And as proxy it is returned accordingly with vehicle being its parent.

Jan 27 2017, 10:36 AM · Arma 3
razazel added a comment to T122945: lineIntersectsSurfaces ignores ignoreObj Parameter if inside a vehicle.
Jan 27 2017, 10:35 AM · Arma 3
razazel changed the status of T118271: VTOL vectoring mode does not work properly when using analogue thrust from joystick from New to Reviewed.

Could you please check whether this got better in the Steam Development branch? Thank you

Jan 27 2017, 10:13 AM · Arma 3
Alwin changed the status of T123049: Black Screen Crash from Reviewed to Acknowledged.

Try to delete your profile folder (create a backup) a try to start the game.

Jan 27 2017, 10:07 AM · Arma 3
Alwin changed the status of T123049: Black Screen Crash from New to Reviewed.
Jan 27 2017, 10:07 AM · Arma 3
Alwin claimed T123049: Black Screen Crash.
Jan 27 2017, 10:07 AM · Arma 3
Alwin added a comment to T122905: 1.67 Dev. The editor is not working range of the year, month, day..

Thanks. We know about it. Small and Normal size caused several issues with drop down in case on some modules. We´ll focus on it.

Jan 27 2017, 9:52 AM · Arma 3
Alwin added a comment to T123036: y-32 and v-44 instruments missing.

@MadogPL You can toggle just navigation by Ctrl+M in Steam version. Radar or Camera are not present in stable yet, just at Internal, if you thought sensors.

Jan 27 2017, 9:49 AM · Arma 3
Lex added a comment to T122905: 1.67 Dev. The editor is not working range of the year, month, day..

@Alwin I tried to change display resolution. But it has turned out that the calendar doesn't work when the HUD size - average (normal)

Jan 27 2017, 9:28 AM · Arma 3
Alwin changed the status of T123032: Drawing tablet driver issue with arma 3. from Reviewed to Acknowledged.

Thanks for assurance. We´ll focus on it.

Jan 27 2017, 9:21 AM · Arma 3
Alwin closed T122757: Goggles/glasses/masks being removed underwater as Resolved.

Most likely yes, but it´s not a priority now. Maybe later. I´ll close this ticket now If you allow.
Thanks for notice.

Jan 27 2017, 9:17 AM · Arma 3
Alwin closed T122996: Can not launch Arma3 at all now, insta crashes after B.E. loads up as Resolved.

Hi, thanks for respond.

Jan 27 2017, 9:12 AM · Arma 3
Alwin added a comment to T123006: Game crash (profiling).

I´ve check your report:

Jan 27 2017, 9:10 AM · Arma 3
Alwin added a comment to T120817: Signature Check Timed Out.

@makkyzr
Main Menu>Avatar icon in right upper corner>Click on your name>Profile>New

Jan 27 2017, 9:07 AM · Arma 3
Alwin added a comment to T122979: Constant Crashing Since APEX Update.

@InfraRedLXIX I recommend you fix your libraries. Also you can check BattlEye FAQ.

Jan 27 2017, 9:02 AM · Arma 3
BIS_fnc_KK added a comment to T122856: enableEnvironment false; .

so it's already in the dev build ? that's nice

Jan 27 2017, 8:33 AM · Arma 3
BlueEagle117 added a comment to T123052: Server Owners/Managers Need a setting to turn off CCIP/Targeting Pods in jets via the server difficulty settings. .

Completely Agree with everything being said here, Leave the option to change it so Mil-Sim nerds can enjoy it aswell as people good at PvP

Jan 27 2017, 7:08 AM · Arma 3
MCOX added a comment to T82570: UAV Darter waypoints do not always work.
I thought it might be an altitude problem as I was using 2000m pretty consistently for my waypoints but I just confirmed that the altitude does not matter.  The Falcon waypoint system is completely broken as I tried all of them and none of them would make it even come close to actually getting to a waypoint.  I manually attained 200m, 500m and 2000m before I set the movement waypoint and it did not get there no matter what.  I did get the Darter to a waypoint by using the hold waypoint mode once but only once out of 6 times that I tried.  Otherwise they both spin out of control not seeming to know where they waypoint that I set was.  Also a major bug is that you can't release the autonomous mode at all once you give them a waypoint.  I tried deleting the waypoint and turning off  autonomous in the terminal but they continue to try to get to the waypoint that was set earlier..
Jan 27 2017, 5:35 AM · Arma 3
senseiAUS added a comment to T123052: Server Owners/Managers Need a setting to turn off CCIP/Targeting Pods in jets via the server difficulty settings. .

It should be a pretty simple feature to add just like the fading way point option, group markers, first person only, simple 1 - 2 - 0 option

Jan 27 2017, 3:59 AM · Arma 3
Ayayron added a comment to T123052: Server Owners/Managers Need a setting to turn off CCIP/Targeting Pods in jets via the server difficulty settings. .

It should be a pretty simple feature to add just like the fading way point option, group markers, first person only, simple 1 - 2 - 0 option

Jan 27 2017, 3:39 AM · Arma 3
Jawsh added a comment to T123050: Darter and Falcon waypoint and movement issues.

Reference another task by entering its ID; not the full URL.

Jan 27 2017, 3:31 AM · Arma 3
Dams added a comment to T74615: Simulation Manager does not re-enable objects on respawn.

I got an issue with this module on dedicated server, everything works fine solo or hosted but in DS, if i dismiss AI (for playable unit) its like the module im like an unplayable AI i can t pop up the simulated object or vehicle ... at base are not showing and same for the AI, i try to launch the game with the debug from Alive mod and that show all the unit simulated on the map if i go near nothing happen so the unit are simulated but it do not reconize me.

Jan 27 2017, 3:29 AM · Arma 3
Jawsh added a comment to T123049: Black Screen Crash.
Exception code: C0000005 ACCESS_VIOLATION at 021502FB
Jan 27 2017, 3:20 AM · Arma 3
Jawsh added a comment to T123044: ArmA 3 Frame Stuttering.

@Timid, try switching to and playing on the profiling game branch by going to Arma 3 - PropertiesBetas in Steam. After downloading new data verify the integrity of the game cache.

Jan 27 2017, 3:13 AM · Arma 3
DallasGriffinHT added a comment to T123052: Server Owners/Managers Need a setting to turn off CCIP/Targeting Pods in jets via the server difficulty settings. .

The CCIP Targeting system has completely ruined jets for myself and many others. Many of them we will hear from in the comments on this.

Jan 27 2017, 2:50 AM · Arma 3
pleasetakeitaway added a comment to T123052: Server Owners/Managers Need a setting to turn off CCIP/Targeting Pods in jets via the server difficulty settings. .

Ever since the CCIP targeting has been introduced it has severely hurt the gameplay of gamemodes such as Sa-Matras King of the Hill. It reduces the skill cap of jets and anyone can not be a decent pilot because the game is almost playing itself for you at that point... It's telling you exactly where to aim at all times. Please allow server owners the ability to choose if the CCIP targeting is on or off.

Jan 27 2017, 2:33 AM · Arma 3
senseiAUS added a comment to T123052: Server Owners/Managers Need a setting to turn off CCIP/Targeting Pods in jets via the server difficulty settings. .

CCIP being on is going to potentially hurt the coming expansion dedicated strictly to jets. With it being on for all game modes, people are going to quickly discover the new DLC they just bought isn't fun because it negates any type of learning curve. Allowing servers to toggle it on or off would allow everyone to make use of the new jets in the manner that suits the playstyle they are involved in best.

Jan 27 2017, 2:27 AM · Arma 3
Teljkon added a comment to T123052: Server Owners/Managers Need a setting to turn off CCIP/Targeting Pods in jets via the server difficulty settings. .

CCIP being on is going to potentially hurt the coming expansion dedicated strictly to jets. With it being on for all game modes, people are going to quickly discover the new DLC they just bought isn't fun because it negates any type of learning curve. Allowing servers to toggle it on or off would allow everyone to make use of the new jets in the manner that suits the playstyle they are involved in best.

Jan 27 2017, 2:10 AM · Arma 3
senseiAUS added a comment to T123052: Server Owners/Managers Need a setting to turn off CCIP/Targeting Pods in jets via the server difficulty settings. .

CCIP definitely changed a lot regarding KotH jets.

  1. CCIP definitely shifted the skill curve giving everyone the access to the skill only few pilots had gained after hundreds of hours in the air.
  2. CCIP's addition has made team stacking far worse. Before the update, a skilled pilot could join the under-stacked team and bring some hope to the game. Now you can get 10 mediocre players to all buy jets and ruin the game.
  3. CCIP has made MBT's and even AA tanks completely useless. A skilled pilot will never die to an AA tank with CCIP, not to mention that it has almost completely wiped out any tank game-play from KotH.
Jan 27 2017, 2:02 AM · Arma 3
ErebusGaming01 added a comment to T123052: Server Owners/Managers Need a setting to turn off CCIP/Targeting Pods in jets via the server difficulty settings. .

I am perfectly ok with CCIP being removed from KOTH.

Jan 27 2017, 1:42 AM · Arma 3
Youngblood added a comment to T123052: Server Owners/Managers Need a setting to turn off CCIP/Targeting Pods in jets via the server difficulty settings. .

on point! agree too

Jan 27 2017, 1:40 AM · Arma 3
MOR added a comment to T122856: enableEnvironment false; .

so it's already in the dev build ? that's nice

Jan 27 2017, 1:36 AM · Arma 3
CaptainMaximuss added a comment to T123052: Server Owners/Managers Need a setting to turn off CCIP/Targeting Pods in jets via the server difficulty settings. .

Agreed! Back in the day, it required practice and constant playing to keep your jet aim on point. With the CCIP anyone can pick it up and shoot down jets from insane distances that once required the utmost concentration. This and also being able to strafe enemy ground targets from over 2km away giving them next to no chance against a Gau-8 30mm cannon. Jet dogfighting has come down to who sees who first, not the best jet pilot wins.

Jan 27 2017, 1:36 AM · Arma 3
JakobHT created T123052: Server Owners/Managers Need a setting to turn off CCIP/Targeting Pods in jets via the server difficulty settings. .
Jan 27 2017, 1:29 AM · Arma 3
Lex added a comment to T83551: Buildings are not a barrier to hit a target from the tank..

@TheMasterofBlubb The bullet goes on a departure, from the first tank. Makes critical damages on the second. In the last episode, the second tank has even exploded before the first.
At the beginning of the ticket, there is video where one shot kills three tanks of Kuma.
How you believe, there is a probability of flight of a shell on a departure via the tank?

Jan 27 2017, 1:14 AM · Arma 3
senseiAUS added a comment to T121732: Unresponsiveness of the Zoom in Tanks.

Good to see some progress on this. Currently I can't justify using tanks due to the frustration caused by this bug.

Jan 27 2017, 1:03 AM · Arma 3
BIS_fnc_KK added a comment to T120140: Command/Option needed to remove animals.

https://community.bistudio.com/wiki/enableEnvironment notice the alt syntax

Jan 27 2017, 1:00 AM · Arma 3
BIS_fnc_KK added a comment to T84272: Option to disable small animals.

Patience, extended command is almost here https://community.bistudio.com/wiki/enableEnvironment

Jan 27 2017, 12:59 AM · Arma 3
BIS_fnc_KK added a comment to T116778: Feature request : command enableEnvironmentPartial.

We heard you https://community.bistudio.com/wiki/enableEnvironment

Jan 27 2017, 12:58 AM · Arma 3
BIS_fnc_KK added a comment to T82375: After the upgrade 1.44 player sees a lot of ambient rabbits..

new extended syntax will allow to switch ambient life off https://community.bistudio.com/wiki/enableEnvironment

Jan 27 2017, 12:58 AM · Arma 3
BIS_fnc_KK added a comment to T122856: enableEnvironment false; .

Not any more, check the next dev https://community.bistudio.com/wiki/enableEnvironment

Jan 27 2017, 12:57 AM · Arma 3
BIS_fnc_KK added a comment to T117789: Related to enableEnvironment, please allow enabling/disabling of ambient life and ambient sounds separately .

almost here! https://community.bistudio.com/wiki/enableEnvironment

Jan 27 2017, 12:57 AM · Arma 3
BIS_fnc_KK added a comment to T79082: PLEASE add an option in the setting to switch off ALL visible ambient wildlife....

Something something is coming *wink wink* https://community.bistudio.com/wiki/enableEnvironment

Jan 27 2017, 12:56 AM · Arma 3
BIS_fnc_KK added a comment to T74927: Add "parseArray" command.

parseSimpleArray is added https://community.bistudio.com/wiki/parseSimpleArray

Jan 27 2017, 12:54 AM · Arma 3
Lex added a comment to T123050: Darter and Falcon waypoint and movement issues.

https://feedback.bistudio.com/T82570

Jan 27 2017, 12:44 AM · Arma 3
Sycholic added a comment to T122996: Can not launch Arma3 at all now, insta crashes after B.E. loads up.

I am not attempting to run buldozer, why would it be saying that? I am just trying to launch the game normally nothing special...
but I already have uninstalled and reinstalled the game and that was after verifying the game cache failed to solve it as well...

Jan 27 2017, 12:36 AM · Arma 3

Jan 26 2017

ph0enX added a watcher for Arma 3: ph0enX.
Jan 26 2017, 11:49 PM
MCOX created T123050: Darter and Falcon waypoint and movement issues.
Jan 26 2017, 11:38 PM · Arma 3
DanielNL added a comment to T123006: Game crash (profiling).

Getting another crash, please check this one:

Jan 26 2017, 11:03 PM · Arma 3
CptGooch created T123049: Black Screen Crash.
Jan 26 2017, 11:03 PM · Arma 3
mickeymen updated the task description for T85511: Inventory AT-Launcher problem.
Jan 26 2017, 10:06 PM · Arma 3
mickeymen added a comment to T85511: Inventory AT-Launcher problem.

Perhaps people's which now operating in the Bohemia Interactive do not know how to work with Arma engine. I have no other explanation.

Jan 26 2017, 9:56 PM · Arma 3
makkyzr added a comment to T120817: Signature Check Timed Out.

@Alwin yes i am connected to steam.
Launcher version: 1.5.139565

Jan 26 2017, 8:16 PM · Arma 3
Renz created T123046: Easy to produce infinite animation loop V1.66.
Jan 26 2017, 7:47 PM · Arma 3
TheMasterofBlubb added a comment to T83551: Buildings are not a barrier to hit a target from the tank..

Could you explain what the last video is showing? I though we had found a conclusion on the problems and facts?

Jan 26 2017, 7:20 PM · Arma 3
InfraRedLXIX added a comment to T122979: Constant Crashing Since APEX Update.

@Alwin @Jawsh 9 times out of 10 if I run Arma with battleye it will just crash and give me a microsoft error. If I run it without battleye, the game will crash and give me an Arma error "Status_Access_Violation". Theres an attached .zip file in the start of the thread with a full crash report generated by Arma. The .rpt's and .mdmp's are the crash reports that I have manually extracted from my local app data.

Jan 26 2017, 5:59 PM · Arma 3
Bumk added a comment to T123032: Drawing tablet driver issue with arma 3..

To what I have tried to fix the issue myself(by then I didn't know the problem was tablet):

Jan 26 2017, 4:48 PM · Arma 3
KtDodye created T123045: AO effect visible through object.
Jan 26 2017, 4:46 PM · Arma 3
MadogPL added a comment to T123036: y-32 and v-44 instruments missing.

Hey are helpful to know for example is your throttle working ok.

Jan 26 2017, 4:43 PM · Arma 3
Alwin added a comment to T122719: Kicked from every server I join.

try to check:

if is your Steam online
try to change your profile
try delete your profile folder
check if the server to which you want to log has not full capacity - e.g. some servers has reserved spots and you can get a kick even in case 110/120 because some spots are most likely reserved

Jan 26 2017, 4:40 PM · Arma 3
Bumk added a comment to T123032: Drawing tablet driver issue with arma 3..

Hi, thanks for replying.

Jan 26 2017, 4:36 PM · Arma 3
Alwin changed the status of T122719: Kicked from every server I join from New to Reviewed.
Jan 26 2017, 4:35 PM · Arma 3
Alwin claimed T122719: Kicked from every server I join.
Jan 26 2017, 4:35 PM · Arma 3
Alwin added a comment to T123032: Drawing tablet driver issue with arma 3..

I´m not suer if your tablet don´t spend a too much video memory. Try to change your memory allocator to some other or simply unplug it, open Task Manager and close all unnecessary processes in background and restart the computer.

Jan 26 2017, 4:26 PM · Arma 3
Alwin changed the status of T123032: Drawing tablet driver issue with arma 3. from New to Reviewed.
Jan 26 2017, 4:20 PM · Arma 3
Alwin claimed T123032: Drawing tablet driver issue with arma 3..
Jan 26 2017, 4:20 PM · Arma 3
Alwin changed the status of T119278: EDEN : Self-expanding unit list from Reviewed to Acknowledged.

Hi,
thanks for suggestion, we´ll see what should we do with that.

Jan 26 2017, 4:16 PM · Arma 3
Alwin changed the status of T119278: EDEN : Self-expanding unit list from New to Reviewed.
Jan 26 2017, 4:15 PM · Arma 3
Alwin claimed T119278: EDEN : Self-expanding unit list.
Jan 26 2017, 4:15 PM · Arma 3
Timid created T123044: ArmA 3 Frame Stuttering.
Jan 26 2017, 4:01 PM · Arma 3
Alwin changed the status of T118455: Vectoring Not Working as Expected in Apex/Tanoa from Reviewed to Acknowledged.
Jan 26 2017, 3:35 PM · Arma 3