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Simulation Manager does not re-enable objects on respawn
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Description

When using the Simulation Manager module, objects do not re-appear or re-enable on respawn.

Details

Legacy ID
824622518
Severity
None
Resolution
Open
Reproducibility
Always
Category
Scripting
Steps To Reproduce
  1. Place Simulation Manager module in editor.
  2. Add respawn to mission.
  3. Start mission, run 2km away from base/spawn (or the radius set in the Simulation Manager settings).
  4. Respawn and observe all objects missing at base (e.g. airport terminal, ammo boxes, vehicles, etc.)

Event Timeline

MisterGoodson edited Additional Information. (Show Details)
MisterGoodson set Category to Scripting.
MisterGoodson set Reproducibility to Always.
MisterGoodson set Severity to None.
MisterGoodson set Resolution to Open.
MisterGoodson set Legacy ID to 824622518.May 7 2016, 5:29 PM

Definitely seem to be some issues with this module. Sometimes the module fails to initialise properly aswell. See this thread for conversation http://forums.bistudio.com/showthread.php?167389-Simulation-manager&p=2564582#post2564582

Just to add (now 8 months later) - AI units also appear to ignore editor-placed objects (e.g. walls or H-Barriers) and walk straight through them.

Dams added a subscriber: Dams.Jan 27 2017, 3:29 AM

I got an issue with this module on dedicated server, everything works fine solo or hosted but in DS, if i dismiss AI (for playable unit) its like the module im like an unplayable AI i can t pop up the simulated object or vehicle ... at base are not showing and same for the AI, i try to launch the game with the debug from Alive mod and that show all the unit simulated on the map if i go near nothing happen so the unit are simulated but it do not reconize me.

If i set in the parameter do not disable the AI (playable unit) everything works fine, when i enter a the right distance everything work fine and all the object at base (vehicle ammo box....) are here, there is way to make this module work without the AI enabled ? its not a huge issue, i just need to create a group for dismiss the AI