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Faron (Paul Schoenle)
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User Since
Jan 9 2017, 9:05 PM (307 w, 21 h)

Recent Activity

Jul 4 2022

Faron added a comment to T166361: "side Zeus (BLUFOR)" returns LOGIC instead of WEST.

What I was wondering about is that there is a "VirtualCurator_F" but also particular virtual curators for each side (like B_VirtualCurator_F, O_VirtualCurator_F, I_VirtualCurator_F and C_VirtualCurator_F). I would expect for them to have the sides they refer to instead of side logic. Why else would they be called that way?

Jul 4 2022, 12:20 AM · Arma 3
Faron added a comment to T166361: "side Zeus (BLUFOR)" returns LOGIC instead of WEST.

Okay, so I placed a "B_VirtualCurator_F" with the init: diag_log format ["Side of placed B_VirtualCurator_F: %1", side this];
Then I placed a "ModuleCurator_F" with the init: diag_log format ["Side of assigned curator unit: %1", side getAssignedCuratorUnit this];
I also assigned the "B_VirtualCurator_F" as owner of the "ModuleCurator_F".

Jul 4 2022, 12:16 AM · Arma 3

Jul 3 2022

Faron added a comment to T166361: "side Zeus (BLUFOR)" returns LOGIC instead of WEST.

The Virtual Entity is the assigned curator unit. Therefore that comes to the same return value. I am not talking about the side if a curator entity, but instead of the virtual entity called "Zeus (BLUFOR)". If you wish, I can provide the classname to avoid miscommunication.

Jul 3 2022, 1:02 PM · Arma 3

Jul 1 2022

Faron created T166361: "side Zeus (BLUFOR)" returns LOGIC instead of WEST.
Jul 1 2022, 12:11 PM · Arma 3

Feb 13 2017

Faron added a comment to T62276: [Feature request] Fast Roping.

Is this still planned/in progress? Because I'm working on my own missionside script and it's really being buggy as ropes have to be attached to an object and so on...

Feb 13 2017, 12:02 PM · Arma 3

Jan 27 2017

Faron added a comment to T122757: Goggles/glasses/masks being removed underwater.

Yes sure! Thanks for paying attention to this!

Jan 27 2017, 10:39 AM · Arma 3

Jan 26 2017

Faron added a comment to T122757: Goggles/glasses/masks being removed underwater.

Okay makes sense. Otherwise you'd be self waterboarding with a mask. Is there any chance to set the player to an underwater stade? Or to enable/disable taking off glasses as long the player can still breeze?

Jan 26 2017, 3:35 PM · Arma 3
Faron added a comment to T122890: enableRopeAttach only functional for attached vehicles.

I also tried to do this by script on my server. Doesn't work as well...

Jan 26 2017, 11:16 AM · Arma 3
Faron edited Additional Information on T122757: Goggles/glasses/masks being removed underwater.
Jan 26 2017, 12:27 AM · Arma 3
Faron added a comment to T122890: enableRopeAttach only functional for attached vehicles.

Im running it on version 1.66.139586. No other code at all. Only going to Eden Editor, placing a quad an a Taru. Then adding

Jan 26 2017, 12:26 AM · Arma 3

Jan 16 2017

Faron created T122890: enableRopeAttach only functional for attached vehicles.
Jan 16 2017, 4:24 PM · Arma 3

Jan 9 2017

Faron created T122757: Goggles/glasses/masks being removed underwater.
Jan 9 2017, 9:23 PM · Arma 3