- User Since
- Jan 9 2017, 9:05 PM (307 w, 21 h)
Jul 4 2022
What I was wondering about is that there is a "VirtualCurator_F" but also particular virtual curators for each side (like B_VirtualCurator_F, O_VirtualCurator_F, I_VirtualCurator_F and C_VirtualCurator_F). I would expect for them to have the sides they refer to instead of side logic. Why else would they be called that way?
Okay, so I placed a "B_VirtualCurator_F" with the init: diag_log format ["Side of placed B_VirtualCurator_F: %1", side this];
Then I placed a "ModuleCurator_F" with the init: diag_log format ["Side of assigned curator unit: %1", side getAssignedCuratorUnit this];
I also assigned the "B_VirtualCurator_F" as owner of the "ModuleCurator_F".
Jul 3 2022
The Virtual Entity is the assigned curator unit. Therefore that comes to the same return value. I am not talking about the side if a curator entity, but instead of the virtual entity called "Zeus (BLUFOR)". If you wish, I can provide the classname to avoid miscommunication.
Jul 1 2022
Feb 13 2017
Is this still planned/in progress? Because I'm working on my own missionside script and it's really being buggy as ropes have to be attached to an object and so on...
Jan 27 2017
Yes sure! Thanks for paying attention to this!
Jan 26 2017
Okay makes sense. Otherwise you'd be self waterboarding with a mask. Is there any chance to set the player to an underwater stade? Or to enable/disable taking off glasses as long the player can still breeze?
I also tried to do this by script on my server. Doesn't work as well...
Im running it on version 1.66.139586. No other code at all. Only going to Eden Editor, placing a quad an a Taru. Then adding