The "enableRopeAttach" command does only enable/disable the ability to be attached, not to attach, as said in the wiki https://community.bistudio.com/wiki/enableRopeAttach
Description
Details
- Severity
- Minor
- Resolution
- Open
- Reproducibility
- Always
- Operating System
- Windows 7
- Category
- Sling Loading
Go to the editor, create a helicopter and set the init to ' this enableRopeAttach false; '. And then you'll still be able to attach ropes to vehicles.
If it should be that way, I'd ask someone to change the wiki entry, so it's clear for everyone.
Event Timeline
Hello,
thank you for the feedback.
It seems to work just fine on stable branch as well as on the dev branch. Are you having with the script in general or with some specific vehicle?
Im running it on version 1.66.139586. No other code at all. Only going to Eden Editor, placing a quad an a Taru. Then adding
this enableRopeAttach false;
to the Taru. Doesn't have any impact.
If you remove the code from the Taru and add the same code to the quadbike, the quad isn't able to be sling loaded anymore.
Nothing special about it, at first I thought this was the intended functionality, but the wiki definetly says that it should also work for attaching vehicles.
This is most odd.
I have tried the same thing with Taru + Quadbike and Huron + Hunter, having the enableRopeAttach false for the helicopters only. While the slingload assitant looks like I am ready to slingload, ropes cannot be attached to the vehicle, helicopters cannot deploy them.
We've put 'enableRopeAttach false;' on an helicopter (Huron) in the editor, so you can't slingload vehicles when pressing [B]. But (as a christmas-present) you'are still able to attach ropes to the vehicle via scrollmenu. Is this real life?