Could we get code to individually enable/disable ambient life and ambient sounds? Right now they are linked where you can only have both or neither. There are situations where players want the sounds present but not the animals for reasons of gameplay immersion and performance. Please make these individually adjustable. We don't want to lose all the great ambient noises during gameplay because there's no other choice but to remove the (occasionally illogical) appearance of animals or the performance hits (however slight) they create. It would also be good if animal selections could be chosen granularly... perhaps you want sea-life for a submersive mission but would like to remove rabbits and snakes because they don't really apply to the scenario but are still spawning.
Description
Description
Details
Details
- Severity
- Minor
- Resolution
- Open
- Reproducibility
- Always
- Operating System
- Windows 7
- Category
- Scripting
Steps To Reproduce
Add "enableEnvironment false;" to your code and note that ambient life and all ambient sounds are gone. One could edit the config files but then the script must then become a mod and is forced into excessive burdens and limitations from what appears to the a very minor change.