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Related to enableEnvironment, please allow enabling/disabling of ambient life and ambient sounds separately
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Could we get code to individually enable/disable ambient life and ambient sounds? Right now they are linked where you can only have both or neither. There are situations where players want the sounds present but not the animals for reasons of gameplay immersion and performance. Please make these individually adjustable. We don't want to lose all the great ambient noises during gameplay because there's no other choice but to remove the (occasionally illogical) appearance of animals or the performance hits (however slight) they create. It would also be good if animal selections could be chosen granularly... perhaps you want sea-life for a submersive mission but would like to remove rabbits and snakes because they don't really apply to the scenario but are still spawning.


Operating System
Windows 7
Steps To Reproduce

Add "enableEnvironment false;" to your code and note that ambient life and all ambient sounds are gone. One could edit the config files but then the script must then become a mod and is forced into excessive burdens and limitations from what appears to the a very minor change.

Event Timeline

noigel created this task.Jun 13 2016, 10:51 PM
noigel updated the task description. (Show Details)Jun 13 2016, 10:58 PM
noigel edited Steps To Reproduce. (Show Details)
noigel changed Category from General to Scripting.
razazel changed the task status from New to Assigned.Aug 12 2016, 4:31 PM

can mark as resolved :)

tom_48_97 closed this task as Resolved.Mar 19 2017, 3:46 PM

Thanks for the ping and confirmation :)

Thank you, works brilliantly!