This task can be closed. I have been informed through SaMatra (Individual who works on / produces KOTH, tightly knit with RHS and you guys) that this issue has already been fixed in the Profiling branch, and the fix will be sent in the next patch.
Thank you and sorry if you spent the time reading this, I was not aware it was fixed already.
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Oct 22 2024
14:25:57 "Client applied velocity [0,0,100]"
14:25:57 "Server applied velocity [0,0,100]"
14:25:57 "Client velocity [0,0,94.8551]"
14:25:57 "Client velocityModelSpace [-54.7455,-54.7723,54.776]"
14:25:57 "Server velocity [0,0,94.8551]"
14:25:57 "Server velocityModelSpace [-54.63,-54.6486,55.0144]"
14:26:06 "Client applied velocity [0,0,100]"
14:26:07 "Server applied velocity [0,0,99.9183]"
14:26:07 "Client velocity [0,0,95.0184]"
14:26:07 "Client velocityModelSpace [-54.8397,-54.8667,54.8703]"
14:26:07 "Server velocity [0,0,94.9368]"
14:26:07 "Server velocityModelSpace [-54.583,-54.6015,54.967]"
The message, is not the reason that you cannot play. There must be another reason.
I have attached a file including the error message
note: Minidump has been generated into the file C:\Users\pod\AppData\Local\Arma 3\Arma3_x64_2024-10-14_15-29-54.mdmp
I need that file, please pack it in a zip and also upload it here
Oct 21 2024
Not much. And I doubt we would have thought to test shooting the huts before it was mentioned by community member
Same for infantry any explosives T82957
In T184979#2682012, @PlayerBot wrote:Arma 3 Server (App ID 233780) have no other language stringtable.xml as I know,
so if you want change language on server maybe you need to host server from Arma 3(App ID 107410)
In T184979#2682226, @kju-PvPscene wrote:-language startup parameter should work again with 2.18
Hi guys, it has been 2 weeks, any news for mac users?
Oct 20 2024
Looks like this is a bug in the simulation of "ThingX". The object is "stopped" after 5 seconds, because the game forgets to mark it as "moved". (it keeps getting moved and immediately stopped in the same frame...)
A simpler example:
ABCDEF = "Land_Football_01_F" createvehicle getPosATL player; ABCDEF setVelocity [0,0,100]; TimeCreated = time; TimeStopped = nil; onEachFrame { systemChat str [velocity ABCDEF#2, velocityModelSpace ABCDEF#2]; if (velocity ABCDEF#2 == 0) then { if (isNil "TimeStopped") then {TimeStopped = time}; systemChat str (TimeStopped-TimeCreated); }; }
Olden but golden. I looked a litte bit into numbers and what the debug console gave me.
Does this mean the developers are using a new compiler or new compiler flags starting with v2.18?
Аfter update 2.18 the problem seems to be solved
In T185482#2686852, @Leopard20 wrote:It appears this is due to a POPCNT instruction
F3 0F B8 C0 = popcnt eax,eaxbased on some Googling, it looks like yeah Core2 Duo doesn't support it
Oct 19 2024
Revision: 152295
It appears this is due to a POPCNT instruction
F3 0F B8 C0 = popcnt eax,eax
Oct 18 2024
Could it be this problem?
https://stackoverflow.com/questions/59584105/illegal-instruction-from-vs-c-on-windows
Revision: 152294
Oct 17 2024
rev 152283
I found the revision when something changed that caused this, but this was back in May, you guys dont use dev at all?
Oct 16 2024
Hi, I keep getting: Cannot load texture mpmissions\__cur_mp.altis\media\images\77th_jsoc.jpg.
This is not a bug, side of dead or unconcious player is CIV, use
Tested in 2.18 - still bugged
Spent some time on testing today and can confirm this issue happens even when I connect a single flight stick to the computer and using a brand-new profile.
Thank you! 🙏
Oct 15 2024
I will let you know after I try with the actual hut, I have the CDLC now
Attached RPT
Enemy was Looters/Criminals without NVG
When loading into Editor on vanilla you may get message saying missing mods 3DENEnhanced and a JSRS file.
Just force load it.
In T185327#2682977, @BIS_fnc_KK wrote:I can dismantle a building with 0.6 armor hit point with MG but not rifle and it is the same for me on 2.16 and 2.18
Using "getUnitLoadout" returns different results if run client / serverside. Something is causing the inventory of the client to desync on reaload.
Enabling deactivation would also fix Effects->SFX as its supposed to "Sound effect played by trigger upon activation. Repeats as long as trigger is active". But since trigger never deactivates, SFX never stops.
BUMPPP
This issue came back again. This issue had me frustrated for months because I was not able to outturn keyboard jet players in 1v1 dogfights.
Oct 14 2024
the damage starts happening with 12.7mm, but that is expected
I can dismantle a building with 0.6 armor hit point with MG but not rifle and it is the same for me on 2.16 and 2.18
works in internal, try profiling should be fixed there too
This issue might be related to
https://feedback.bistudio.com/T185238
In T185298#2682855, @dedmen wrote:"saves crash"
What do you mean by crash? I don't see any crash report?
"saves crash"
What do you mean by crash? I don't see any crash report?
Is it reproducible in an empty mission (Say VR terrain) with some AI's placed down? they are also stuck in animation?
I'm seeing reports on Discord of players using dupe exploits in the prof branch with the mag fix. Can anyone confirm this?
Oct 13 2024
We really need this, I bought the game 10 years ago, and since the motion update(I think) I can't play anymore.
Hi, this is normal (unfortunately). Saves are usually not compatible between game versions.
However, you can give https://save.arma3.io/ a chance to convert your 2.16 save to 2.18 version - no guarantee it works, but there are good chances it does!
The issue is reportedly fixed on the profiling branch. For now use the profiling branch on both the server and clients until a hotfix is released.
See the #perf_prof_branch channel on Arma Platform Discord server for more info.
I can reproduce the issue on the Gruppe Adler dedicated server.
But I don't have the initially mentioned 100% failure rate.
Oct 12 2024
Last night was my community's first operation since the SPOTREP. Immediately I started receiving complaints about magazines going missing, so regularly that as noted above, I doubt video evidence is necessary. I can grab some clips from tonight's operation if necessary.