arma3profiling_x64_2024-10-06_13-36-47.log315 KBDownload
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Mon, Oct 7
Mon, Oct 7
Sun, Oct 6
Sun, Oct 6
Same problem here this is a big issue for zeus. Could you please fix this arma devs
Besides the issue, you have a mistake in your mission design -- localization should be client side, not server side.
Sat, Oct 5
Sat, Oct 5
When will someone answer
Fri, Oct 4
Fri, Oct 4
Thu, Oct 3
Thu, Oct 3
Wed, Oct 2
Wed, Oct 2
• poviwor added a comment to T181442: Ropes attached to units update unit position not frequently enough.
Is this the latest update?
Tue, Oct 1
Tue, Oct 1
Mon, Sep 30
Mon, Sep 30
its definetly possible to activate the tide system and even use it to flood the whole island using config entries, however I cant find the exact config used right now. I'm pretty sure it was possible both in description.ext as well as a mod as part of the worlds config but I could be wrong.
Apologies for the necro. I was referred to this ticket via the Discord server.
I am trying to make missions involving water. Eg: simulating flooding by destroying a dam, flooding of a ship, diving operations.
Previously I did this by accounting for tides, and controlling the time via setTimeMultiplier. But now I see in the config files of Altis and Stratis that " class Sea > maxTide " has been set to 0 on the default maps. I'm told that it's been disabled on others.
Sun, Sep 29
Sun, Sep 29
yod added a comment to T184593: Count of destroyed Terrain objects in MP are duped depending on the number of players on the dedicated server.
For each online player, when you blow up a building, the number of destroyed ones increases by 1. For each of them, the "EntityKilled" mission event handler is triggered
Been a problem for me for at least a month now. I have 647 compositions subscribed from the Steam Workshop at the time of writing this, so I'm not sure of there's like some maximum threshold that the game can load.
Fri, Sep 27
Fri, Sep 27
@Leopard20, thank you, really appreciate you doing that. Couldn't find a way to edit that part of the task.
Seems was forgotten to rename files after copy & paste for male01rus and male03rus
now | need rename to |
veh_infantry_s_1 - Copy | veh_infantry_p_1 |
veh_infantry_s_2 - Copy | veh_infantry_p_2 |
veh_infantry_s_3 - Copy | veh_infantry_p_3 |
namenai added a comment to T184143: [Feature Request] Ability via scripts to set triggerTime and triggerDistance for submunitions.
Anything new on this?
Arma3_x64_2024-09-26_16-24-333.mdmp43 MBDownload
Thu, Sep 26
Thu, Sep 26
not sure if I should open a new task due to the OS change
You can edit your task (I already did it for you)
Upgraded to OS X 14.7 problem persists (not sure if I should open a new task due to the OS change).
I can confirm!
Wed, Sep 25
Wed, Sep 25
Tue, Sep 24
Tue, Sep 24
i think to recall "things" were fixed with the to SQF export from Eden - if so, does anyone have FT or changelog at hand?
• Milagrohne added a comment to T177861: Being unconscious makes (scripted) sounds to be played muffled even if the source of the sound is your own unit.
Every sound—shouts of concern, the echo of footsteps—felt like a distant memory, blurred and unfocused, as if they were part of a dream slipping away.
Paste the exact error, or upload the RPT file. Read this:
https://community.bistudio.com/wiki/Crash_Files
Leopard20 changed the status of T184770: Вылетает ошибка при запуске игры from New to Need More Info.
Sep 23 2024
Sep 23 2024
dedmen added a comment to T184771: Controls inside "CT_OBJECT_CONTAINER" are not rendering properly.
seems like its really only intended to contain objects.
Did some further testing and found that Antistasi used 5k to 6k mb of memory (tracked through task manager) and gpu and cpu temps only reached a maximum of ~60C.
Sep 22 2024
Sep 22 2024
DoskalAridin added a comment to T184433: Arma 3 Tools: Addon builder and Publisher won't launch, can't find .dlls.
Reinstalling Visual Studio redistributable hasn't fixed the issue for me.
Uninstalled, rebooted computer, installed, rebooted again. Reinstalled Arma tools. still no change to the issue.
I think it makes sense engine-wise, as in "setting velocity kills the player, then ragdoll at this speed" whereas setting velocity on no-damage unit will not ragdoll it, therefore never throwing it in space.
I do not think it was related to a specific fix but was more or less always there. Still, worth asking for setVelocity to apply when touching the ground!
I believe it is related to the fact that the player is touching the ground at the time
Sep 21 2024
Sep 21 2024
veteran29 added a comment to T184771: Controls inside "CT_OBJECT_CONTAINER" are not rendering properly.
Additonal issue: Tooltips for controls inside the CT_OBJECT_CONTAINER do not render
Further info: I have now uninstalled and reinstalled Arma and the bug persists.
Sep 20 2024
Sep 20 2024
If so I want to represent you solution from this comment https://feedback.bistudio.com/T159347#2635883
Can not confirm, just got it in lastest dev build 152211 on dedicated server
• Noora2488 added a comment to T181955: When downed, players can still fly in Advanced Flight Model.
• Noora2488 added a comment to T181955: When downed, players can still fly in Advanced Flight Model.
Sep 19 2024
Sep 19 2024
Hey @dedmen, sorry for the delay. Followed the steps on the link and checked AppDataLocal, there are no files of the type mentioned in there.
Sep 18 2024
Sep 18 2024
• robinsonhoodie added a comment to T184625: "stone_big_f.p3d" stone in Altis stuck player unit on it.
Sep 17 2024
Sep 17 2024
Anyway if someone knows how to "lock", change this to "solved" or whatever let me know (or do it if you're a mod idk) and I'll eventually remember to check back and do it if it happens
Drive Mad offers a wide variety of levels, each with its own set of challenges. From steep hills to tricky ramps, the game constantly introduces new elements that require players to adapt and refine their strategies.
in the last profiling version the
18:43:31 Error 0 elements provided, 1 expected 18:43:31 File a3\ui_f\scripts\gui\rscdisplaydebriefing.sqf..., line 45
still shows up, will this be fixed within the rc version?
Sep 16 2024
Sep 16 2024
If you have "massive logs" it's probably because you have a bad or broken mod. (it still depends what you mean by massive)
In T184231#2670524, @dedmen wrote:since there can be thousands of them.
Yeah, and the eventhandler will be spammed alot, seems hard to do without causing lag.
In T184611#2670487, @dedmen wrote:We don't have separate crash/script logs.
Won't do.
stutpip123 added a comment to T184433: Arma 3 Tools: Addon builder and Publisher won't launch, can't find .dlls.
Can confirm a full uninstall of Visual Studio 2013 C++ then a re-installation fixed it.
dedmen set Ref Ticket to AIII-56599 on T184219: [Feature Request] Remove argument count limit from callExtensionArgs.
since there can be thousands of them.
Corrupted game files.
Delete Arma 3/Addons/air_f_beta.pbo
Then verify your game files in steam.
dedmen closed T184361: setVehiclePosition teleports to terrain surface when position is out of map range as Resolved.
Objects outside of map bounds are not supported.
dedmen closed T184433: Arma 3 Tools: Addon builder and Publisher won't launch, can't find .dlls as Resolved.
Visual Studio 2013 c++ redistributable is missing or not installed correctly.
If you want to play the game, you have to buy it first.
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