Being able to add custom textures to helmets / vests via script without a full mod would be very useful.
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Arma 3 Activity
Sep 5 2023
Retested this setup with 2.14 and 2.15 and issue still persists - only rvmat that was set up in p3d is affected by damage and all hiddenSelection materials are ignored.
If its any help, I've managed to quantify the shot deviation. It is 0.5 milliradians to the right.
Fixed in 2.14
Fixed in 2.14 - volumeFactor doesn't support simple expressions so that condition had to be moved to sound shaders itself
Fixed in 2.14
Tweaked in 2.14
Added in 2.14
Railgun T-100X is now part of the vanilla game
Sep 4 2023
The A3 default map is only a "digital" map if you have a GPS. The actual Map item is very clearly a paper map. And we now have plenty of CDLCs and such with maps that are definitely not digital, because digital maps hadn't been invented yet.
createhashmapobject (_baseClass merge [_newClass, true]) //true means can overwrite existing but only if valid as already implemented (e.g. not compileFinal'd, sealed, etc..)
Sep 3 2023
I don't think that is gonna happen. Apps/Libraries have to submitted to apple and approved for Notarization. You also have to hardened-runtime exception entitlements, and sign every shared library that it your application uses.
Hello I’ve had a problem for 2 days now where I can’t check fireplace logs I have all the settings set correctly and have had it checked by 2 other admins and it doesn’t seem to pop up still
after doing some testing, this might not be worth it.
I don't think that is gonna happen. Apps/Libraries have to submitted to apple and approved for Notarization. You also have to hardened-runtime exception entitlements, and sign every shared library that it your application uses. BUT the best part is to get a cert to sign from apple you have to pay for the enrollment about 99 dollars (299 for "enterprise" grade). Now you can get a fee waiver but you still need to spend the 99 dollars to even get the cert and distribution rights.
Sep 2 2023
Sep 1 2023
Aug 31 2023
I was configured for profiling branch on the client PC and just stable branch on server. That seems to explain it. Thank you for the clarification.
These changes haven't been introduced to the stable branch yet.
Aug 30 2023
due to no response, ill delete my crash report.
Aug 29 2023
Is there a way to do this without having another drive? I only have one drive and I have the same issue
Aug 28 2023
Aug 27 2023
The suggestion to make the event handler function more like HandleDamage—where the return value can be used to override the new "knowsAbout" value—is an excellent idea. This would allow for more control over the AI's behavior without running into the problems currently faced. Additionally, because this would be a new way to use the event handler, it should not disrupt existing scripts or functionality, thereby ensuring backward compatibility.
Would cause recursion as conditions to "know" target would not be changed (if I'm looking directly at somebody and forget they exist, I instantly know they exist).
Aug 26 2023
Aug 25 2023
Aug 24 2023
This issue is still present it seems. However, I can't' provide proper steps to replicate, as the server where it occurred is modded. All I know is that upon exiting the ACE Arsenal, some code (written by me, not ACE) which boils down to player setUnitLoadout getUnitLoadout player is run, which I believe causes the desync issue.
Hello! just wondering if this is still being worked on, as the HE still has 0 blast radius. Thanks!
Aug 23 2023
@Iskaviking THANK YOU SO MUCH FOR FINDING THIS!! I confirm this 2020 driver is a fix!
This game is literally listed on EVERY co-op list of games to play during the pandemic, however it is obvious that this is more due to the appeal of the single-player loop in the main game than the multiplayer aspect. Here are some observations following 20 hours of basically nothing but Co-op with both buddies and randos:
Aug 22 2023
Aug 21 2023
The error is caused by IDC_DISPLAY3DEN_CREATE_FAVORITE not being defined in IDC_DISPLAY3DEN_CREATE_ALL. Both macros are located in \3den\ui\resincl.inc
Will be fixed, thanks! Maybe only in a later update, sorry...
Aug 20 2023
Doesn't that cause some security concerns? It would allow anyone to interrupt other people's scripts.