Thank you for the report, we will have a look.
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Mar 13 2023
Thank you for the report, we will have a look.
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This feature is nice, the in-built ability to create visible lasers is very much appreciated.
requiero que arregles el arma no puedo jugar se bota el juego
@Sergey_rus42 What is your UID? Also, sights are per weapon, you probably bought it for certain weapon.
Mar 12 2023
@SaMatra Is this something you could help with?
I cannot reproduce the crash, the scripts start and finish so at any point my pc has only 30. If I open debug console and leave it open they start to accumulate and scripts are created but not executed, is this the case? Do you crash when you open debug console and leave it on?
This is a feedback tracker for Arma 3 itself, not whatever mission/gamemode you were playing. You need to contact the mission/gamemode maker or a server owner if you want to report it.
I bought a sight in arma 3. The money disappeared, but there is no sight. I ask you to return the money and sort it out. I am waiting for a reply to the mail.
Another attribute name idea, same property name, different values:
mipmap='#2'
mipmap='32px'
mipmap='0.04'
or usemip or just mip as original idea had it.
Mar 11 2023
I am not expecting anything but i think it would be neat to have the following feature(s) added to the scripterror event handler:
the handler runs in an overall catch block that redirects the error message from it's default behavior. this is accomplished by not displaying the error message on screen unless one's return value is a string with said error he/she would like to be printed. additionally, one can return value false or true to change the handling of the script as either a continue execution (true) or breakpoint (false) such that he or she can handle the error gracefully (like in the case of code that could cause problems if the code continues with errors). this would give modders the ability to turn off error messages by event this event handler just returning true or saving the errors into a variable for later parsing and analysis or redirecting to the log file or showing the error in the systemchat, etc.
The point of creating them constantly was to make the crash happen faster, not that that was what I was doing to cause the crash in the first place. I had created the script in an attempt to be able to induce the crash so I could help get it solved faster.
Mar 10 2023
You have a fatal error (you can google it). In short you might get more help on the arma discord. They will probably request your crash file which is located in something like this System drive (usually C) > user > appdata > local > Arma 3 [.rpt file]
you create trigger every 0.1 seconds what do you think is going to happen in 1 minute 20 seconds?
Mar 9 2023
Mar 8 2023
You can close this, the crashes have been resolved on our end through intercept.
Revision: 150340 vectorSide, vectorSideVisual. I will look at matrix commands later
Mar 7 2023
Closing for now as it seems to be resolved, can reopen if needed.
Land_i_Stone_HouseSmall_V2_F from what I can see is fixed.
What isn't fixed is Land_i_Stone_HouseSmall_V1_F and Land_i_Stone_HouseSmall_V3_F which are different structures.
Do you by chance also have a mdmp file with your rpts? If you do please upload them as well.
Closing as this as the issue was resolved.
Closing as the issue was resolved.
Mar 6 2023
A new ticket with the same conents? no, no need
As KK mentioned above best would be if you could provide screenshots or even better a video with your keyboard input.
Thank you for the report. Please send us your logs and crash dumps you will find a guide how to do so here.
That now makes me scared that the server process might also crash :D
I will run the non profiling.exe from prof branch on server and HCs from now on. Shall I create a fresh ticket for that profilling crash since I'm guessing its not supposed to crash in there?
Uff :/
Its crashing inside profiling code so easy solution would be, don't run Profiling build and it will stop crashing :D
is this in 2.12?
works fine. can be closed
Mar 5 2023
float clampAngleInternal(float angle, float minAngle, float maxAngle)
was incorrect for negative angles.
mipmap='2'
mipmaph='32'
mipmapui='0.04'
More name ideas
If someone can help me that would be awesome
Great idea! I would love to see this in the Arma3 editor
A bit more context please, possibly with pictures
Fortunately, when I closed the Buldozer, my game returned to normal, and I think this problem was temporarily resolved.
This error also happens if you try displaying .paa pictures without mipmaps inside inner ui2texture display.
Temporary workaround without need to draw inner display anywhere on UI:
Mar 4 2023
disabled and reabled contact dlc and it worked, strange. thank you
i am getting the exact same error, its so frustrating have been looking for last few days for a fix nothing works, i crash about every 5 minutes, so game is unplayable until fixed, fingers crossed someone will help