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Mar 1 2023
"The cloud operation was unsuccessful"
Thats an error with microsoft OneDrive.
Type it into google to find fixes, most likely turn off OneDrive
Looking at your RPT being spammed with
Yes its all already possible, its a question of convenience of doing it with a single command.
Why not just make your own?
I see how you set variables and such.
Problem, how to set a CODE type variable, if CODE type is used to identify a method
Please attach the actual crash report like described here: https://feedback.bistudio.com/w/ft_a3_howto/gamecrash/
canVehicleCargo doesn't just depend on the class
It also depends on the mass (which can be adjusted per instance by script), the other cargo inside the vehicle, if there is space in the vehicle (for this the model needs to be loaded to check the memory points)
so you'd essentially have to spawn a invisible vehicle internally, run the check against it and delete it again.
https://community.bistudio.com/wiki/lockCameraTo may be used as workaround. But you'd have to spam it, and it would need a unit in the seat
Your windows profile/user name could not be found
As a workaround you can use the -name= start parameter, to set your name manually
Correction: sometimes I can see contents of both weapon holders when accessing corpse: e.g. when I shoot solder in the torso from behind, but not when shooting in the head from behind. So perhaps it is to do with how far from the character the weapons fall.
also put yourself as the commander of this gunner nearby. When the game starts your gunner will say "no ammo" but will never leave his static weapon!
Expected Behavior: The gunner of any static weapon without ammo must exit and remain nearby.
what repro do you need?
just place any static machine gun with gunner in the map and deprive it of ammo in the object properties
repro please
Is it possible to add a setting to make the laser less opaque I think they would look better if more solid lines, and to have the dot show in day (like show flare in day for reflector class).
Yes, it is now all working, thank you developers for your hard work!
Feb 28 2023
Historic day!
already 2.12 and fixing it turns out to be a problem
That seems related to T166710, which was just fixed in 2.12, so it's probably worth checking again.
Nvm, I am dumb and I realize the mistakes in trying to represent the large value misled me
Feb 27 2023
Can confirm, the problem still occurs in v2.10.
Example:
_group addEventHandler ["UnitKilled", { params ["_group", "_unit"]; if(units _group findIf {alive _x} < 0) then { // Everyone is dead }; }];
In T170658#2413276, @Xeno wrote:Samatra, there is already a killed EH.
This is about an event handler only firing when all units in a group are dead.. Needed for AI groups in Co-op missions for example.
Currently you have to constantly iterate over all units of a group to check if all units are down.
So virtually like the empty group EH which only fires when all units in a group are deleted.
Samatra, there is already a killed EH.
I'd suggest "UnitKilled" event handler instead. There you can check if everyone is dead as well doing something on individual unit death.
Hello, now I noticed that this problem has been generally fixed and now Koreans, Laotians and South Vietnamese use "MUTE". I don’t know if the creation of this topic played any role in this, but nevertheless, thanks for the work done.
But, an important nuance. I have noticed that when assigning a fighter from the above factions as a "player", he will use the standard voice protocol with American English. The problem is observed only with these factions. OPFOR factions do not experience this problem.
In T165080#2413236, @BIS_fnc_KK wrote:Cant tell what is scripted and what is vanilla on that video. Can you make an Eden repro showing the problem?
Cant tell what is scripted and what is vanilla on that video. Can you make an Eden repro showing the problem?
0xC0000005 - ACCESS_VIOLATION
Can also be STATUS_ACCESS_VIOLATION.
Feb 26 2023
In T165080#2413212, @BIS_fnc_KK wrote:It cannot be just fixed as it may break missions where people used workarounds
It cannot be just fixed as it may break missions where people used workarounds. It has to be a new map control or something
In T165080#2413210, @BIS_fnc_KK wrote:is this the same issue? https://feedback.bistudio.com/T169976
is this the same issue? https://feedback.bistudio.com/T169976
I think that drawEllipse/drawRectangle shapes not being rotated along with the map is a bug. These are map shapes, no display shapes and their coordinates and dimensions should be relative to the map. I'll have a fix in the mission but this should be addressed on engine level if you ask me.
Feb 25 2023
Feb 24 2023
also true if unit is UAV pilot(gunner) or remote controlling one
any chance for canVehicleCargo?