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Jan 29 2023

BIS_fnc_KK claimed T167078: "Outside" rainfall sound when standing on an "indoor" sleeping bag..
Jan 29 2023, 8:47 PM · Arma 3
BIS_fnc_KK claimed T153970: SFX bug when you on some object in building.
Jan 29 2023, 8:46 PM · Arma 3
BIS_fnc_KK added a comment to T170046: [Feature Request] Definable rope segment size.

Not sure I understand. It stretches because it doesnt matter what initial length is because itwill be adjusted when the ropeis generated and the length of the segment will be the total length of the rope divided on number of segments

Jan 29 2023, 6:31 PM · Arma 3
BIS_fnc_KK reopened T169652: Soundcontroller 'interior' is not returned by any of the getters for soundcontrollers as "Assigned".
Jan 29 2023, 6:28 PM · Arma 3
BIS_fnc_KK added a comment to T170046: [Feature Request] Definable rope segment size.

Could you explain what is the problem and usage? Currently segment length is calculated from totalLenght/nSegments

Jan 29 2023, 3:08 PM · Arma 3

Jan 28 2023

BIS_fnc_KK added a comment to T169652: Soundcontroller 'interior' is not returned by any of the getters for soundcontrollers.

CfgSurfaces >> SurfIntWood for example

Jan 28 2023, 8:09 PM · Arma 3
BIS_fnc_KK closed T169652: Soundcontroller 'interior' is not returned by any of the getters for soundcontrollers as Resolved.
Jan 28 2023, 7:53 PM · Arma 3
BIS_fnc_KK added a comment to T169652: Soundcontroller 'interior' is not returned by any of the getters for soundcontrollers.

I will close it as won't fix since there is no sinple solution that wont impact on performance. If you want a placeable object that would be detected as insideBuilding, mod it and change the surface from "wood" for example to "int_wood"

Jan 28 2023, 7:53 PM · Arma 3
BIS_fnc_KK added a comment to T169652: Soundcontroller 'interior' is not returned by any of the getters for soundcontrollers.

Current sound selection is done via checking the surface sound name, if it starts with int_ then it is internal, if not then it is external, simple and cheap. the pallet inside is detected as outside because of that

Jan 28 2023, 7:14 PM · Arma 3
BIS_fnc_KK changed the status of T169979: [FIXED]Unarmed CH 47I Chinook green texture not available in game but is in editor from New to Need More Info.
Jan 28 2023, 6:20 PM · Arma 3
BIS_fnc_KK added a comment to T169979: [FIXED]Unarmed CH 47I Chinook green texture not available in game but is in editor.

cannot confirm

Jan 28 2023, 6:20 PM · Arma 3
BIS_fnc_KK changed the status of T169976: Add a command to determine what custom info panel sub-mode is used from New to Feedback.
Jan 28 2023, 5:46 PM · Arma 3
BIS_fnc_KK added a comment to T169976: Add a command to determine what custom info panel sub-mode is used.

You can now just add it to icon dir

Jan 28 2023, 5:46 PM · Arma 3
BIS_fnc_KK added a comment to T72038: scripting - new command that returns list of all existing backpacks.

Not exactly what is requested but along the same lines to complement items and magazines command added backpacks command rev 150277

Jan 28 2023, 2:40 PM · Arma 3
BIS_fnc_KK reopened T72038: scripting - new command that returns list of all existing backpacks as "Feedback".
Jan 28 2023, 2:39 PM · Arma 3
BIS_fnc_KK claimed T169972: Wrong inheritance class for Small Churches from Contact expansion.
Jan 28 2023, 1:02 PM · Arma 3
BIS_fnc_KK added a comment to T170007: [Feature Request] toLowerANSI to take array as arg.

not worth it, use apply

Jan 28 2023, 1:01 PM · Arma 3

Jan 27 2023

BIS_fnc_KK changed the status of T76533: Ability to remove single items from crates without the need to clear all items and reload them all again. from Acknowledged to Feedback.
Jan 27 2023, 8:13 PM · Arma 3
BIS_fnc_KK added a comment to T76533: Ability to remove single items from crates without the need to clear all items and reload them all again..

Negative count would now remove items, positive - add items rev.150276

Jan 27 2023, 8:13 PM · Arma 3
BIS_fnc_KK added a comment to T170007: [Feature Request] toLowerANSI to take array as arg.

No

Jan 27 2023, 7:58 PM · Arma 3
BIS_fnc_KK added a comment to T76533: Ability to remove single items from crates without the need to clear all items and reload them all again..

Soon

Jan 27 2023, 7:06 PM · Arma 3
BIS_fnc_KK placed T169741: [Feature Request] Extend getAudioOptionVolumes to include "Map Factor" up for grabs.
Jan 27 2023, 7:05 PM · Arma 3

Jan 26 2023

BIS_fnc_KK claimed T117142: Make Eden editor use setGroupIdGlobal.
Jan 26 2023, 4:24 PM · Arma 3

Jan 25 2023

BIS_fnc_KK claimed T76533: Ability to remove single items from crates without the need to clear all items and reload them all again..
Jan 25 2023, 3:20 PM · Arma 3
BIS_fnc_KK closed Restricted Maniphest Task, a subtask of T167878: please ignore this, as Resolved.
Jan 25 2023, 3:18 PM · Arma 3
BIS_fnc_KK claimed T169976: Add a command to determine what custom info panel sub-mode is used.
Jan 25 2023, 3:14 PM · Arma 3
BIS_fnc_KK added a comment to T169976: Add a command to determine what custom info panel sub-mode is used.

I can update infoPanel command, please provide me some sort of testing code

Jan 25 2023, 3:13 PM · Arma 3
BIS_fnc_KK added a comment to T117205: disableChannels settings cease to work when leaving/rejoining mission.

The global channel is never disabled for admin or server host could you provide the steps to reproduce please

Jan 25 2023, 3:10 PM · Arma 3
BIS_fnc_KK claimed T169979: [FIXED]Unarmed CH 47I Chinook green texture not available in game but is in editor.
Jan 25 2023, 3:04 PM · Arma 3

Jan 22 2023

BIS_fnc_KK closed T150705: OBJECT setVariable NIL does not delete variables as Resolved.
Jan 22 2023, 10:12 AM · Arma 3
BIS_fnc_KK added a comment to T167073: inside configured radius the tail sound on SPG-9 shot will 2D for all players.

there is no sound file AFAIR I tried to play it and no sound came out, thanks for confirming, will look into it

Jan 22 2023, 10:11 AM · Arma 3
BIS_fnc_KK claimed T169652: Soundcontroller 'interior' is not returned by any of the getters for soundcontrollers.
Jan 22 2023, 10:09 AM · Arma 3
BIS_fnc_KK closed T164385: [Request] getTitleEffectName SQF command to be able to determine if there is a black/white title effect active as Resolved.
Jan 22 2023, 10:07 AM · Arma 3
BIS_fnc_KK closed T164353: [Dev branch] A3\functions_f\HoldActions\fn_holdAction_showIcon.sqf lacks #include "defines.inc" as Resolved.
Jan 22 2023, 10:06 AM · Arma 3
BIS_fnc_KK closed T163807: [RPT] Setting invalid pitch -32257595280994599000.0000 for GROUP 1-1:1 REMOTE as Resolved.
Jan 22 2023, 10:06 AM · Arma 3
BIS_fnc_KK closed T161721: vehicle enableBrake false (Feature Request) as Resolved.
Jan 22 2023, 10:05 AM · Arma 3
BIS_fnc_KK added a comment to T117205: disableChannels settings cease to work when leaving/rejoining mission.

Still not fixed.
Sometimes it works, sometimes doesn't, you even don't need to go back to lobby, and rejoin a mission.

Jan 22 2023, 10:04 AM · Arma 3

Jan 16 2023

BIS_fnc_KK changed the status of T167384: Composition Issue with both variants of CH-67 Huron and Falcon Drone Texture/Material Issue from Need More Info to Feedback.
Jan 16 2023, 2:32 PM · Arma 3
BIS_fnc_KK changed the status of T167804: fn_initModules creates a group for each cfgfactionclasses from New to Feedback.
Jan 16 2023, 2:32 PM · Arma 3
BIS_fnc_KK added a comment to T167804: fn_initModules creates a group for each cfgfactionclasses.

fixed in next dev probably

Jan 16 2023, 2:31 PM · Arma 3
BIS_fnc_KK added a comment to T167384: Composition Issue with both variants of CH-67 Huron and Falcon Drone Texture/Material Issue.

fixed in next dev probably

Jan 16 2023, 2:31 PM · Arma 3
BIS_fnc_KK added a comment to T167073: inside configured radius the tail sound on SPG-9 shot will 2D for all players.

fixed in next dev probably

Jan 16 2023, 2:29 PM · Arma 3

Jan 14 2023

BIS_fnc_KK changed the status of T169741: [Feature Request] Extend getAudioOptionVolumes to include "Map Factor" from New to Feedback.
Jan 14 2023, 5:37 PM · Arma 3
BIS_fnc_KK added a comment to T169741: [Feature Request] Extend getAudioOptionVolumes to include "Map Factor".

rev 150215

Jan 14 2023, 5:37 PM · Arma 3
BIS_fnc_KK claimed T169741: [Feature Request] Extend getAudioOptionVolumes to include "Map Factor".
Jan 14 2023, 3:12 PM · Arma 3

Jan 13 2023

BIS_fnc_KK claimed T169734: Vehicles damaged underwater become permanently disabled.
Jan 13 2023, 9:33 AM · Arma 3
BIS_fnc_KK claimed T150796: Ifrit and Strider tire sound is played non-spatially.
Jan 13 2023, 9:32 AM · Arma 3

Jan 12 2023

BIS_fnc_KK changed the status of T169652: Soundcontroller 'interior' is not returned by any of the getters for soundcontrollers from New to Feedback.
Jan 12 2023, 8:07 PM · Arma 3
BIS_fnc_KK added a comment to T169652: Soundcontroller 'interior' is not returned by any of the getters for soundcontrollers.

https://community.bistudio.com/wiki/insideBuilding rev 150214

Jan 12 2023, 8:07 PM · Arma 3
BIS_fnc_KK added a comment to T169652: Soundcontroller 'interior' is not returned by any of the getters for soundcontrollers.

would have been very handy and cheap way to detect i you are in a building :|

Jan 12 2023, 11:58 AM · Arma 3

Jan 11 2023

BIS_fnc_KK closed T139070: MB 4WD AT and Offroad AT Sound Bug as Resolved.
Jan 11 2023, 6:02 PM · Arma 3
BIS_fnc_KK added a comment to T167073: inside configured radius the tail sound on SPG-9 shot will 2D for all players.

Although the MRAWS launcher uses the same sounds sets

they don't

Jan 11 2023, 5:49 PM · Arma 3
BIS_fnc_KK placed T169652: Soundcontroller 'interior' is not returned by any of the getters for soundcontrollers up for grabs.
Jan 11 2023, 1:50 PM · Arma 3
BIS_fnc_KK added a comment to T169652: Soundcontroller 'interior' is not returned by any of the getters for soundcontrollers.

It is weapons and ammo sound controller only, we don't have those returned

Jan 11 2023, 1:49 PM · Arma 3

Jan 10 2023

BIS_fnc_KK claimed T169652: Soundcontroller 'interior' is not returned by any of the getters for soundcontrollers.
Jan 10 2023, 10:04 PM · Arma 3
BIS_fnc_KK changed the status of T164568: Overwrting the Turret Elevation and Rotation limits from New to Feedback.
Jan 10 2023, 7:09 PM · Arma 3
BIS_fnc_KK added a comment to T164568: Overwrting the Turret Elevation and Rotation limits.

rev 150196

Jan 10 2023, 7:09 PM · Arma 3
BIS_fnc_KK changed the status of T169666: Get rope from rope segment (missing command) from New to Feedback.
Jan 10 2023, 12:43 AM · Arma 3
BIS_fnc_KK added a comment to T169666: Get rope from rope segment (missing command).

rev 150185

Jan 10 2023, 12:43 AM · Arma 3

Jan 9 2023

BIS_fnc_KK updated subscribers of T169664: [Feature Request] Invisible physx object for Rope origin attachment.

@reyhard

Jan 9 2023, 11:12 PM · Arma 3
BIS_fnc_KK added a comment to T169666: Get rope from rope segment (missing command).

Will extend objectParent

Jan 9 2023, 11:10 PM · Arma 3
BIS_fnc_KK claimed T169666: Get rope from rope segment (missing command).
Jan 9 2023, 11:10 PM · Arma 3

Jan 8 2023

BIS_fnc_KK claimed T167073: inside configured radius the tail sound on SPG-9 shot will 2D for all players.
Jan 8 2023, 11:58 PM · Arma 3

Jan 4 2023

BIS_fnc_KK added a comment to T165245: [Feature request] Possibility to create CT_OBJECT and/or CT_OBJECT_CONTAINER through sqf?.

Example in this ticket

Jan 4 2023, 9:47 AM · Arma 3

Jan 2 2023

BIS_fnc_KK claimed T164568: Overwrting the Turret Elevation and Rotation limits.
Jan 2 2023, 8:24 PM · Arma 3

Jan 1 2023

BIS_fnc_KK closed T166783: Specific objects's attributes with on-"Simple Object" and off-"Enable Simulation" not working on dedi server as Resolved.
Jan 1 2023, 11:49 PM · Arma 3
BIS_fnc_KK added a comment to T166783: Specific objects's attributes with on-"Simple Object" and off-"Enable Simulation" not working on dedi server.

After looking at the mechanics, there is no easy way of fixing it because of the order of things happening, so do use init as workaround.

Jan 1 2023, 11:48 PM · Arma 3
BIS_fnc_KK added a comment to T166783: Specific objects's attributes with on-"Simple Object" and off-"Enable Simulation" not working on dedi server.

The problems seems to be that animate command doesnt work on some objects spawned by 3DEN on dedicated. Good find

Jan 1 2023, 4:02 PM · Arma 3
BIS_fnc_KK changed the status of T164049: [BUG] Zeus Cycle Waypoints on Copied Units from New to Feedback.
Jan 1 2023, 12:12 PM · Arma 3
BIS_fnc_KK added a comment to T164049: [BUG] Zeus Cycle Waypoints on Copied Units.

rev 150165

Jan 1 2023, 12:12 PM · Arma 3
BIS_fnc_KK changed the status of T165245: [Feature request] Possibility to create CT_OBJECT and/or CT_OBJECT_CONTAINER through sqf? from Assigned to Feedback.
Jan 1 2023, 1:34 AM · Arma 3
BIS_fnc_KK added a comment to T165245: [Feature request] Possibility to create CT_OBJECT and/or CT_OBJECT_CONTAINER through sqf?.

rev 150164

Jan 1 2023, 1:34 AM · Arma 3

Dec 31 2022

BIS_fnc_KK added a comment to T165935: [BUG/REQUEST] setUnloadInCombat [false,false] not always gets applied - override possible?.

getUnloadInCombat rev150163

Dec 31 2022, 10:02 PM · Arma 3
BIS_fnc_KK changed the status of T167466: [Request] Getter for disableNVGEquipment and disableTIEquipment from New to Feedback.
Dec 31 2022, 8:12 PM · Arma 3
BIS_fnc_KK added a comment to T167466: [Request] Getter for disableNVGEquipment and disableTIEquipment.

equipmentDisabled rev.150162

Dec 31 2022, 8:12 PM · Arma 3
BIS_fnc_KK changed the status of T169525: [Feature Request] New SQF command: getter for forceSpeed from New to Feedback.
Dec 31 2022, 6:50 PM · Arma 3
BIS_fnc_KK added a comment to T169525: [Feature Request] New SQF command: getter for forceSpeed.

getForcedSpeed rev 150161

Dec 31 2022, 6:50 PM · Arma 3
BIS_fnc_KK changed the status of T167446: Vehicle Service EH from Need More Info to Feedback.
Dec 31 2022, 6:29 PM · Arma 3
BIS_fnc_KK added a comment to T167446: Vehicle Service EH.

rev 150153 (slightly different)

Dec 31 2022, 6:28 PM · Arma 3
BIS_fnc_KK claimed T169525: [Feature Request] New SQF command: getter for forceSpeed.
Dec 31 2022, 5:41 PM · Arma 3

Dec 30 2022

BIS_fnc_KK changed the status of T153969: Hidden bushes keep playing vegetationSounds[] on player touch from New to Feedback.
Dec 30 2022, 11:03 PM · Arma 3
BIS_fnc_KK added a comment to T153969: Hidden bushes keep playing vegetationSounds[] on player touch.

rev 150160

Dec 30 2022, 11:03 PM · Arma 3
BIS_fnc_KK changed the status of T166542: [Feature Request] Return AIPathOffset in getRoadInfo from New to Feedback.
Dec 30 2022, 7:18 PM · Arma 3
BIS_fnc_KK added a comment to T166542: [Feature Request] Return AIPathOffset in getRoadInfo.

rev 150159

Dec 30 2022, 7:18 PM · Arma 3
BIS_fnc_KK changed the status of T167797: SetDamage applies physX force from above model center from New to Feedback.
Dec 30 2022, 6:50 PM · Arma 3
BIS_fnc_KK added a comment to T167797: SetDamage applies physX force from above model center.

rev 150158

Dec 30 2022, 6:49 PM · Arma 3
BIS_fnc_KK changed the status of T169481: <classname> canSlingLoad <classname> from Need More Info to Feedback.
Dec 30 2022, 5:18 PM · Arma 3
BIS_fnc_KK added a comment to T169481: <classname> canSlingLoad <classname>.

revision 150157

Dec 30 2022, 5:18 PM · Arma 3
BIS_fnc_KK changed the edit policy for T162294: PRC-77 backpacks cause "bad vehicle type" error when trying to copy in the Editor.
Dec 30 2022, 5:09 PM · Arma 3 Creator DLC - CSLA Iron Curtain

Dec 29 2022

BIS_fnc_KK changed the status of T169481: <classname> canSlingLoad <classname> from New to Need More Info.
Dec 29 2022, 11:44 PM · Arma 3
BIS_fnc_KK added a comment to T169481: <classname> canSlingLoad <classname>.

Could you provide a couple of examples
type canslingload type
for success and for failure

Dec 29 2022, 11:44 PM · Arma 3
BIS_fnc_KK claimed T169494: VTOL Throttle goes to 100 without user input.
Dec 29 2022, 10:31 AM · Arma 3

Dec 28 2022

BIS_fnc_KK claimed T169481: <classname> canSlingLoad <classname>.
Dec 28 2022, 11:06 AM · Arma 3

Dec 26 2022

BIS_fnc_KK updated subscribers of T169450: diag_captureSlowFrame doesn't work as mentioned in BIKI.
Dec 26 2022, 10:39 PM · Arma 3
BIS_fnc_KK added a comment to T169450: diag_captureSlowFrame doesn't work as mentioned in BIKI.

It's for diagnostic branch, dunno if available on perfprof @dedmen

Dec 26 2022, 10:37 PM · Arma 3

Dec 25 2022

BIS_fnc_KK added a comment to T169417: [RPT spam] ThingX 20a61497580# 1976630: dummyweapon.p3d was falling under terrain! Position corrected to ground [x, z, y]. Disable simulation to keep object under terrain..

are you creating simulated weaponholder by script elsewhere and when player is close to it you get rpt message?

Dec 25 2022, 8:33 AM · Arma 3

Dec 23 2022

BIS_fnc_KK changed the status of T167446: Vehicle Service EH from New to Need More Info.
Dec 23 2022, 11:52 PM · Arma 3
BIS_fnc_KK added a comment to T167446: Vehicle Service EH.

When you approach rearm vehicle in a tank that needs rearming for example you have automatic rearming engaged, at the same time you have a manual option for rearming. What is the manual option all about? @MDCCLXXVI

Dec 23 2022, 11:51 PM · Arma 3

Dec 22 2022

BIS_fnc_KK claimed T167384: Composition Issue with both variants of CH-67 Huron and Falcon Drone Texture/Material Issue.
Dec 22 2022, 10:27 PM · Arma 3

Dec 1 2022

BIS_fnc_KK added a comment to T167056: Setting "Completion Radius" inside any waypoint not will work for AI-groups.

What do you mean? The detection radius cannot be less than vehicle precision, because of the path planning, it will plan path in chunks of the size of vehicle precision so it cannot be less. If you you think the precision is too rough, make a mod and change it, since it is config value it cannot be changed on per vehicle basis.

The idea is not to change vehicle precision itself. the idea is to make it changeable if the value is taken into account for path planning at all. The default would be "yes". When mission creator decides by additional optional parameter of completion radius to switch off precision value, the path planning would take into account only the given completion radius of the specific waypoint.

Dec 1 2022, 11:54 PM · Arma 3