I fixed the error!
I verified the reforger tools in steam, after that it starts as expected (I can open multiple workbenches straight from the .exe (as long as steam is open in the background)).
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Nov 13 2022
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I have found a video that may help understand this a little bit better then I could explain.
The sense of speed is incorrectly communicated to the player.
Trucks may flip at 70 km/h, hower the real issue is that:
Player is unable to sense the speed of in-game vehicles as they would in real life,
which is a problem because the game simulates reality, where driving at 70 km/h,
it's possible to flip a truck.
The real issue is the slow zooming speed using a scroll wheel,
it's way too slow and it takes a long time to get to the max zoom level!
I hope it's possible to add more options for this!
Pip scope view distance could be an option.
I also think the PIP should have quality options or a resoultion slider.
I no longer have this bug in the latest experimental, it works as intented now!
Jun 11 2022
Jun 5 2022
In T165556#2321950, @Moonny wrote:You may want to use PreferredViewDistance method before this two (keep it to the same distance). I've got some crashes without doing so.
Jun 3 2022
Using my own mod, using the following command to change view distance, you can use the debug console in the workbench to execute the view distance
The command for view distance:
// example 5000 view dsitance) GetGame().GetWorld().SetViewDistance(5000); GetGame().GetWorld().SetObjectViewDistance(5000);
May 31 2022
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May 25 2022
ingame mission editor (ESSENTIAL FOR AN ARMA GAME!!!!!!!)
The reforger tools provide this functionality and are easier to use then 3den.
May 24 2022
Big no on this. You are making every players eyes be as strong as 8x scopes.
May 19 2022
May 2 2022
I can barely see the tracers.
There's something wrong with the tracers!
Apr 7 2022
Mar 31 2022
@Geez 2022
Aug 23 2021
You should have MOD A and MOD B work separately.
Then when someone wants to use MOD A and MOD B, they should be using a different version which is compatible or a optional add-on version.
Jul 26 2021
Yes, armor can have a shock multiplier, you go unconscious when your shock health goes below 25 and regain consciousness when it reaches 50.
Bullets have a shock health regen modifier, 308 has 5x modifier, so if you are hit by a .308 round and your shock goes below 25, you go unconscious and wake up 5x faster compare to being knocked out by melee.
Also consider that sometimes the shock health only goes to 24, sometimes to 0(0 is the floor), depending on armor and previous shock health and bullet, which will also affect unconscious times (having to regain 24 shock vs having to regain 50 shock).
Jul 24 2021
Weapons don't indefinitely recoil upwards in real life and pulling the mouse down in a straight line doesn't take much mechanical skill in terms of computer gaming.
9000 hours in a game doesn't reflect the players ability to learn or adapt to new mechanics.
Jul 16 2021
I don't see why the pain couldn't be represented with a temporary shock damage or even lowering max shock health temporarily.
Jul 14 2021
Jun 28 2021
What's wrong with using GetHourMinuteSecondUTC and GetYearMonthDay?
It just seems like your specific use case requires the randomizer to give you an actually random number.
Jun 15 2021
Jun 12 2021
I was wondering what was wrong! Hope this is fixed soon!
May 21 2021
Hoping this is fixed soon!
Very nice! Thanks Geez
May 4 2021
Would it be possible to read and edit priority using the server?
If such functionality would be possible to the scripts, you could also check if your list is updating correctly
Apr 23 2021
@Geez This is a error in the config of 45ACP and unintended
Jan 2 2021
Thanks for the post @tjensen
Try adding a fps limit to the server and see if that circumvents the problem!
It does for me, but this does not fix the problem as running the server at limited fps is not ideal
Aug 26 2020
running the following code
`
Aug 24 2020
Is this related https://feedback.bistudio.com/T152546
Changing RespawnLimit should make it so only the limited amount of one item will be respawned every cycle. <<< is this correct?
Jul 30 2020
Have you tried disabling idle mode from your globals.xml file?
Jul 27 2020
SetSteering and SetThrust. Don't work dayz 1.08 27 July 2020
Jul 23 2020
Same bug appears in vanilla, putting a clothing item into the buttpack of the smreshvest when it's attached, will not work.
https://gfycat.com/relievedfairgalapagostortoise
Jul 17 2020
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Jul 10 2020
RestartSpawn works fine.
I've tried overwriting them in my map config as a mod and as a mission.
Jul 8 2020
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Jul 2 2020
Having a limit for sceneComplexity is great and stops abusers who used it to reduce the LOD to gain an advantage in combat.