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CharacterControllerComponent :: IsPartiallyLowered() - Weapon partially lowered state is missing scripting interaction
Assigned, NormalPublic

Description

CLASS CharacterControllerComponent

	//! Returns true if the character is partially lowered.
	proto external bool IsPartiallyLowered();

It's possible to check if a weapon is partially lowered with the above code

A partially lowered weapon:


A weapon is currently partially lowered automatically if the player stands still for ~10 seconds.
The weapon is partially lowered when the weapon is raised and the player sprints, IF The player is not ADS before sprinting (in such case the player will raise the weapon and return to ADS after sprinting).

The partial lowered weapon stance needs to have a script command that can control this state.
The partially lowered weapon stance must have the possibility to bemodified, because it changes how the game plays.

Details

Severity
None
Resolution
Open
Reproducibility
N/A
Operating System
Windows 10 x64
Category
General
Additional Information

I would also like the ability to disable this feature automation with a script command, so that the engine would not force the player into this stance and I could control it manually.

I would also like to just set the player stance to partially lowered with a script or take it out of partially lowered with a script.

Event Timeline

Geez changed the task status from New to Assigned.Jun 20 2022, 5:35 PM