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Game crash when connecting to 64 player community conflict server
Reviewed, NormalPublic

Description

10:15:36:610  SCRIPT    (E): NULL pointer to instance
Class:      'SCR_CampaignBase'
Entity name:'StartingPos04' id:2305843009213695996

Function: 'RplLoad'
Stack trace:
scripts/Game/Entities/Campaign/SCR_CampaignBase.c:3394 Function RplLoad
10:15:36:627 RPL          : IReplication:: Finishing...
10:15:36:697 rpl::Pip::FixedStep
10:15:36:697  RPL          : IReplication: Finished
10:15:36:697 RPL          : ClientImpl event: disconnected (identity=0x00010001), group=0, reason=0
10:15:36:697 RPL          : Pip::Destroy
10:15:38:442 ENGINE       : Game destroyed.

I didn't get a error dialog, so here is the error.

Details

Severity
Crash
Resolution
Open
Reproducibility
Unable To Reproduce
Operating System
Windows 10 x64
Category
General
Additional Information

This is from a community server, without mods.
I was able to restart my game and join afteerwards, which worked!

Event Timeline

Geez changed the task status from New to Reviewed.Nov 15 2022, 12:21 PM