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Small mouse movements ignored when scoped
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Description

When aiming down a scope and moving the mouse slowly or just a little bit, the aim doesn't change AT ALL.

The resolution / steps the aim takes when zoomed in are very big and make aiming very inaccurate.

Expected behaviour:
Doing very slow and small adjustments when scoped, will change the aim equal to the mouse movement.

Currrent Bugged behavior:
Doing very slow and small adjustments when scoped has no affect on the aim.


Video demonstrates me moving my mouse very slow.
When being scoped in, slow movement causes 0 change in aim.
When not scoped, aiming works as intended, the aim changes even with small movements.

Debugged on the in-game chat : GetInputController().GetAimChange()
Debug returns 0 when scoped and doing small movements, which means the aim is not changing.(not expetected)
Debug returns more than 0 when scoped and doing fast/big movments, which means the aim is changing.(as expected)
Debug returns more than 0 when not scoped and doing small movements, which means the aim is changing.(as expected)

Details

Severity
Minor
Resolution
Open
Reproducibility
Always
Operating System
Windows 10 x64
Category
General
Steps To Reproduce
  1. Disable scope sway

`

modded class DayZPlayerImplementAiming {
	override float CalculateWeight(int stance_index, float current_stamina, float camera_sway_modifier, bool holding_breath) {
        return 0;
    };
};

`

  1. Aim down scope
  2. do very slow and very small adjustments with the mouse
  3. aim either doesn't change or when it does, the steps/changes are big and unexpected
Additional Information

#T148527
related?

Mouse g305:
Mouse and sensitivity settings: https://i.imgur.com/Drtr4IJ.jpg
In-game sensitivity: lowest

Event Timeline

GlutenFreeVapes edited Steps To Reproduce. (Show Details)
GlutenFreeVapes edited Additional Information. (Show Details)Jul 3 2020, 2:31 PM