When aiming down a scope and moving the mouse slowly or just a little bit, the aim doesn't change AT ALL.
The resolution / steps the aim takes when zoomed in are very big and make aiming very inaccurate.
Doing very slow and small adjustments when scoped, will change the aim equal to the mouse movement.
Currrent Bugged behavior:
Doing very slow and small adjustments when scoped has no affect on the aim.
Video demonstrates me moving my mouse very slow.
When being scoped in, slow movement causes 0 change in aim.
When not scoped, aiming works as intended, the aim changes even with small movements.
Debugged on the in-game chat : GetInputController().GetAimChange()
Debug returns 0 when scoped and doing small movements, which means the aim is not changing.(not expetected)
Debug returns more than 0 when scoped and doing fast/big movments, which means the aim is changing.(as expected)
Debug returns more than 0 when not scoped and doing small movements, which means the aim is changing.(as expected)