When aiming down a scope and moving the mouse slowly or just a little bit, the aim doesn't change AT ALL.
The resolution / steps the aim takes when zoomed in are very big and make aiming very inaccurate.
Expected behaviour:
Doing very slow and small adjustments when scoped, will change the aim equal to the mouse movement.
Currrent Bugged behavior:
Doing very slow and small adjustments when scoped has no affect on the aim.
Video demonstrates me moving my mouse very slow.
When being scoped in, slow movement causes 0 change in aim.
When not scoped, aiming works as intended, the aim changes even with small movements.
Debugged on the in-game chat : GetInputController().GetAimChange()
Debug returns 0 when scoped and doing small movements, which means the aim is not changing.(not expetected)
Debug returns more than 0 when scoped and doing fast/big movments, which means the aim is changing.(as expected)
Debug returns more than 0 when not scoped and doing small movements, which means the aim is changing.(as expected)