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Moonny (Bohdan Yaskovets)
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User Since
Dec 11 2020, 12:33 PM (208 w, 17 h)

Recent Activity

Oct 27 2024

Moonny added a comment to T185652: Random Server crashes since 1.26 with high player count (80+).

@elemen Do you think at some point they'll have enough data?

Oct 27 2024, 10:20 AM · DayZ

Oct 21 2024

Moonny added a comment to T185652: Random Server crashes since 1.26 with high player count (80+).

Hey! Deer Geez or whoever from BI will be reviewing this, I want to add logs of our server crashes. They look very similar to Funatics log.

Oct 21 2024, 4:37 PM · DayZ

Mar 16 2024

Moonny updated subscribers of T175723: A Grand Collection of Occlusion Issues.

@Geez Hello. Any news on this?

Mar 16 2024, 7:56 PM · DayZ

Sep 25 2023

Moonny created T175723: A Grand Collection of Occlusion Issues.
Sep 25 2023, 5:18 PM · DayZ

Sep 23 2023

Moonny created T175677: Errors in environment temperature calculations formula.
Sep 23 2023, 5:56 PM · DayZ

Sep 20 2023

Moonny created T175613: Frustum culling feature request.
Sep 20 2023, 3:52 PM · DayZ Modding, DayZ

Sep 14 2023

Moonny added a comment to T175429: Server crash in action <LOAD EXISTING CHAR> <RESPAWN NEW CHAR> randomly.

Hello,
I found a mod that registers the object animation in PlayerBase, as you mention, so is this a problem? Is it possible that the crashes are caused by this? We never had crashes in <LOAD EXISTING CHAR> <RESPAWN NEW CHAR> before 1.22 HOTFIX 1 from BI. And we use this item before 1.22, is possible to crash apear right now?

modded class PlayerBase extends ManBase
{
    override void Init()
    {
        if ( !GetGame().IsServer() || !GetGame().IsMultiplayer() )
        {
            DayzPlayerItemBehaviorCfg fireArmsItemBehaviour = new DayzPlayerItemBehaviorCfg;
            fireArmsItemBehaviour.SetFirearms();
			
	    DayzPlayerItemBehaviorCfg     toolsOneHanded = new DayzPlayerItemBehaviorCfg;
            toolsOneHanded.SetToolsOneHanded();

            DayzPlayerItemBehaviorCfg     twoHanded = new DayzPlayerItemBehaviorCfg;
            twoHanded.SetTwoHanded();

	    GetDayZPlayerType().AddItemInHandsProfileIK("Custom_Item_apple", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/apple.anm");

	}
        super.Init();
    }
}
Sep 14 2023, 6:03 PM · DayZ
Moonny added a comment to T175473: Central economy flags.

Ok I figured out (seems like). We can apply bitwise operations to constants like here

Sep 14 2023, 1:39 PM · DayZ
Moonny added a comment to T175429: Server crash in action <LOAD EXISTING CHAR> <RESPAWN NEW CHAR> randomly.

I can tell this might but not must be releated to how items animations are registered in some mods. If they are registered in PlayerBase class - expect LOAD EXISTING CHAR crashes, because such registration was a workaround years ago and some modmakers here and there sometimes take this as a reference.

Sep 14 2023, 12:58 PM · DayZ
Moonny edited Additional Information on T175473: Central economy flags.
Sep 14 2023, 12:19 PM · DayZ
Moonny edited Additional Information on T175473: Central economy flags.
Sep 14 2023, 12:03 PM · DayZ
Moonny created T175473: Central economy flags.
Sep 14 2023, 12:02 PM · DayZ

Jun 7 2023

Moonny updated the task description for T173150: Non-Convex geometry in Object Builder.
Jun 7 2023, 6:12 PM · DayZ
Moonny created T173150: Non-Convex geometry in Object Builder.
Jun 7 2023, 3:22 PM · DayZ

Jun 7 2022

Moonny created T165728: MoveInTime method issue.
Jun 7 2022, 10:27 AM · DayZ Modding, DayZ

Jun 4 2022

Moonny added a comment to T165631: 1.18.154920 -- Man.ServerTakeEntityToHands method causes hand desync.

The problem exists but here are some workarounds:

Jun 4 2022, 2:56 PM · DayZ Modding, DayZ
Moonny added a comment to T165556: Dayz laggy at high view distance and trees pop in-out (View Distance Lag).

You may want to use PreferredViewDistance method before this two (keep it to the same distance). I've got some crashes without doing so.

Jun 4 2022, 2:38 PM · DayZ
Moonny added a comment to T165652: BlackScreen/ Crashing/ Freezing.
  1. Delete DayZ folder in MyDocuments.
  2. Be sure to update video driver.
  3. Be sure to have swap file size set to auto or to couple gigs.
  4. Try another launcher or try connecting to a server directly from the game.
Jun 4 2022, 2:34 PM · DayZ
Moonny created T165672: Config inherited objects lifetime.
Jun 4 2022, 10:56 AM · DayZ Modding, DayZ

Feb 1 2022

Moonny created T163051: Ammo weight.
Feb 1 2022, 8:53 PM · DayZ

Aug 5 2021

Moonny updated the task description for T160078: [Question][Request] Array of arrays.
Aug 5 2021, 1:29 PM · DayZ Modding, DayZ
Moonny created T160078: [Question][Request] Array of arrays.
Aug 5 2021, 1:00 PM · DayZ Modding, DayZ

Jul 19 2021

Moonny added a comment to T159781: AreaDamageManager events.

Did some more testing. Vanilla AreaDamageOnce with my setup did call damage event when leaving a trigger aswell. And it should not because damage dealing is bind to OnEnterServerEvent. So even withour doing another debug I assume this method isn't called properly.

Jul 19 2021, 3:17 PM · DayZ
Moonny edited Additional Information on T159781: AreaDamageManager events.
Jul 19 2021, 2:20 PM · DayZ
Moonny created T159781: AreaDamageManager events.
Jul 19 2021, 2:14 PM · DayZ
Moonny added a comment to T159664: Mod sequence and functions overrides non correct in 1.13.

You may want to link this mods via RequiredAddons in config.cpp, so one mod will require another to load first. We had same troubles and those steps did help.

Jul 19 2021, 1:38 PM · DayZ Modding, DayZ