Have you done something to CE spawn flags? Because ECE_NOLIFETIME and ECE_DYNAMIC_PERSISTENCY doesn't seem to work since last update.
I am expecting ECE_NOLIFETIME to create an item that would be deleted on restart and ECE_DYNAMIC_PERSISTENCY to create an item that would be deleted on restart unless player has taken it to inventory at least once.
Instead I got duplicates on restart which means items whern't properly handled by CE.