Page MenuHomeFeedback Tracker

Custom Building- baked on the Map\Geometry is not existing
Closed, ResolvedPublic

Description

Hello, a Buildingi have done which is baked on my Terrain shows the following Error. All that changed is that i packed the Mod after 1.27 release,because i added another model. Thjere is a small Car Asset which shows the same Problem. Doesnt matter which Tool i use for packing , result is the same.
Building before 1.27
https://www.youtube.com/watch?v=r5m0FGbHn4E

After 1.27
https://www.youtube.com/watch?v=PDKFIU4YPvI

Details

Severity
None
Resolution
Open
Reproducibility
Always
Operating System
Windows 10
Category
General

Event Timeline

Moonny added a subscriber: Moonny.EditedFeb 27 2025, 10:40 AM

Building on the second video is obviously existing locally on client-side, lacking its representation on server-side.

Might be due to ECE_LOCAL spawn flag used for spawn. Could also be achieved by calling RemoteObjectDelete or RemoteObjectTreeDelete on server and deleting an object on server after that.

Have you tried using different spawner to spawn your building? If no - I suggest you doing that first.

Geez changed the task status from New to Assigned.Feb 27 2025, 12:10 PM
Geez added a subscriber: Geez.Feb 27 2025, 12:36 PM

Hello fenris0997.
Can you please upload the mod for testing?
Regards,
Geez

@Moony this Building is setup with Terrain Builder on my own Map. Editor is crashing if i try to use it now. Before wasnt a Issue, used it with Editor on my local Pripyat Map. There is a Asset, a BTR i have done that shows the same Problem. And it aint having any Lootspawns.

@Geez you need a Worlshop Upload or just a PBO Upload?

Geez added a comment.Feb 27 2025, 1:39 PM

pbo should be fine :)

Ok give me a little bit. Not sure if i am able today.

So i tried to pack that Mod for you, but now a lot of my Models wont get packed because of too many Vertices? There have been changes in 1.27 ?

@Geez
Allright reduced the Models, added more Parts as Proxies made them work, but doesnt explains to me why i had to reduce them so much. Normaly the Barrack has 30919Points and 33000 faces, which wasnt a problem before.

@Geez
Allright reduced the Models, added more Parts as Proxies made them work, but doesnt explains to me why i had to reduce them so much. Normaly the Barrack has 30919Points and 33000 faces, which wasnt a problem before.

Just a guess. This might be weirdly related to previous update 1.26. I am talking about following change:

Changed: Vertex limit in a single p3d model has been increased from 32 thousand to 65 thousand - requires binarize.exe in DayZ Tools to be updated to take advantage, which will occur later

Would just explain a increasing, not reducing.

Would just explain a increasing, not reducing.

Yeah I understand, but I find weird that going under 32k vertices in current patch make it work again and only thing that came to my mind is that previous increase to 64k got reverted (accidentally I suppose)

Geez added a comment.Feb 28 2025, 10:48 AM

@Geez
Allright reduced the Models, added more Parts as Proxies made them work, but doesnt explains to me why i had to reduce them so much. Normaly the Barrack has 30919Points and 33000 faces, which wasnt a problem before.

Just a guess. This might be weirdly related to previous update 1.26. I am talking about following change:

Changed: Vertex limit in a single p3d model has been increased from 32 thousand to 65 thousand - requires binarize.exe in DayZ Tools to be updated to take advantage, which will occur later

Thank you, there is definitely a problem on our end and we are looking into it.

Ah ok,thank you very much.

@Geez all back to normal now. Building works like before Update. Thx for the Support

Geez closed this task as Resolved.Mar 3 2025, 11:51 AM
Geez claimed this task.