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Errors in environment temperature calculations formula
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Description

Description:
In the current game implementation, I've observed two temperature-related issues:

Environment Temperature Increase by Clouds Instead of Decrease
The environment temperature appears to increase when clouds are present, which is not consistent with real-world physics. Cloud cover should typically lead to a decrease in temperature and code comment to a ENVIRO_CLOUDS_TEMP_EFFECT variable is proving this point:

const float ENVIRO_CLOUDS_TEMP_EFFECT = 0.35;	 //! how many % of environment temperature can be lowered by clouds

The issue itslef seams to be a wrong operator usage in a 4_World\Classes\Environment\Environment.c :: class Environment :: protected float GetEnvironmentTemperature() :

temperature += Math.AbsFloat(temperature * m_Clouds * GameConstants.ENVIRO_CLOUDS_TEMP_EFFECT);

Environment Temperature Height Correction Indoors and in Vehicles
Temperature correction does not apply consistently when transitioning between different environments, such as going indoors, getting in a vehicle, or seeking shelter under a roof. For example, if the outside temperature is -40°C due to high altitudes, entering any of these structures should not instantly result in a positive temperature reading. The temperature correction logic needs to apply height correction for such cases aswell.

I've attached a screenshot with possible solutions for both issues.

Details

Severity
Minor
Resolution
Open
Reproducibility
Always
Operating System
Windows 10 x64
Operating System Version
22H2
Category
Gameplay

Event Timeline

Moonny created this task.Sep 23 2023, 5:55 PM

It's not that simple, because the environment temperature higher at night with cloud cover.

This comment was removed by Harry287.