I've done some testing and I really feel
proto void MoveInTime(vector targetTransform[4], float deltaT);
has deltaT parameter capped at 1 second. Would be nice to have it without this cap.
I've done some testing and I really feel
proto void MoveInTime(vector targetTransform[4], float deltaT);
has deltaT parameter capped at 1 second. Would be nice to have it without this cap.
Values <= 1 && >= 0 seems working fine.