i am having the same problem how can i get this fixed?
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Oct 30 2022
Oct 29 2022
This does seem to be fixed on live currently, this ticket can be closed
Oct 28 2022
Oct 27 2022
Hello sorry to hear about the problem.
This is a known issue with the Texture cache.
Thanks! The problem was the MSVC c++ 2013 redistributable x64 not being there. Thank you so much for your help!
Your issues seem to be caused by "futurecept", not by Arma 3
Hello,
Have you tried verifying your files via steam?
If that doesn't work can you see if the issue also occurs with BattlEye disabled?
It could also be that the MSVC c++ 2013 redistributable x64 is not installed (but steam should install that automatically)
Oct 26 2022
Well lets say i do, how would i change that?
What is your PC username, does it have "special" non-ASCII letters in it?
Hello,
Do you have an RPT and MDMP of the crash so we can look into it?
Oct 25 2022
I have the same issue. and so far I have found at least 4 extra questions with the same issue on the forum. All left unanswered, 2 of them claimed by @dedmen.
https://feedback.bistudio.com/T150598
https://feedback.bistudio.com/T148574
Oct 24 2022
The workaround is to delete and re-create the UAV's crew, you can then use it till next landing. Very annoying, hope it'll be fixed someday.
EascapeFromTarkov's report is still there. The workaround is to delete and re-create the UAV's crew, you can then use it till next landing.
FYI issue still exists, it seems like once the savegame is bigger than a certain uknown treshold no "continue.Arma3Save" is generated and unless you rename any existing save to the "continue" one, you're forced to replay the mission from its very beginning. Lost many hours already as it happens so rarely it's hard to get used to it.
Oct 23 2022
Oct 22 2022
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Oct 16 2022
Oct 15 2022
Yes, just check the video I added to the Additional Information section. AI is simulated correctly when player is not in vehicle controlled by AI or AI is not in that vehicle as driver/another passenger.
Oct 14 2022
Do your playable units groups/units have the "wake dynamically simulated objects" option ticked? Or "player triggerDynamicSimulation true;"
REF> https://community.bistudio.com/wiki/triggerDynamicSimulation
Can you check if you also crash when playing without mods?
Can you post your most recent .rpt and (FROZEN) .mdmp's? That way we can see what might be causing the issue.
Oct 13 2022
Really a big bump, but I'd like to see this. class Damage is somewhat hard to understand, unreliable and not good for custom materials (for either config/ingame command).
If this could be a thing, script commands for them are needed as well I think (Like setObjectDamaged/DestroyedMaterial ?).
Oct 11 2022
Oct 10 2022
any news from anyone?
Your crash has this in it:
ErrorMessage: Include file x\cba\addons\main\script_macros.hpp not found.
Oct 9 2022
I updated our server to the latest profiling build, (v06 - 2.10.149973) and the server still crashed. Hopefully the profiling build crash can help a bit.