Thermal is just complete black / orange / green / white. Night vision still works.
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Aug 25 2022
Aug 24 2022
but for me the vehicles still respawn empty
just got the update and seen they mention fixing the abandoned vehicles when using a vehicle respawn module, but for me the vehicles still respawn empty, is there a work around for this that someone can help me with? I have a continuing Sector Control scenario that i made on the Sahrani map and would like helo's and planes to be able to respawn after they get shot down as it adds depth and ambiance. Thanks for the help guys
https://feedback.bistudio.com/w/ft_a3_howto/gamecrash/
Please follow this guide to provide us with the files we need to see what might be happening.
Pretty sure Trigger zones are only visible in 3den editor.
If you start preview, this shouldn't actually affect your mission.
About a dozen windows freezes with that RC 105 spotrep, but finally managed to force it into offline mode, then changed to the dev branch. After three hours I can solo play again.
Aug 23 2022
Post the full error.
Has this problem started after updating the game? or have you just installed it?
Thank you for reporting the issue.
We will see what we can do.
Done in 2.10
It's missing from the 2.10 patch notes, but the files added do exist in the 2.10 release. Can be closed.
It was changed but probably not packed into the release. We will do our best to release the change in the future. Thanks for your patience.
Verified fixed in 2.10.
The fix as described by KK appears to be working in the release version of 2.10.
Testing in 2.10 indicates Hatchbacks no longer have supermassive parking brakes. Can be closed.
Verified fixed in 2.10. Can be closed.
Tell us the error you get before you get to 0xDEAD
This issue should be fixed with todays 2.10 Arma update
Game freeze in
ntdll!NtAlpcSendWaitReceivePort [fail:0] rpcrt4!LRPC_BASE_CCALL::SendReceive [fail:0] rpcrt4!I_RpcSendReceive [fail:0] rpcrt4!NdrSendReceive [fail:0] rpcrt4!NdrpClientCall3 [fail:0] rpcrt4!NdrClientCall3 [fail:0] dnsapi!SyncResolverQueryRpc [fail:0] dnsapi!Rpc_ResolverQuery [fail:0] dnsapi!Query_PrivateExW [fail:0] dnsapi!DnsQueryEx [fail:0] mswsock!SaBlob_Query [fail:0] mswsock!Rnr_DoDnsLookup [fail:0] mswsock!Dns_NSPLookupServiceNext [fail:0] ws2_32!NSPROVIDER::NSPLookupServiceNext [fail:0] ws2_32!NSQUERY::LookupServiceNext [fail:0] ws2_32!WSALookupServiceNextW [fail:0] ws2_32!WSALookupServiceNextA [fail:0] ws2_32!getxyDataEnt [fail:0] ws2_32!gethostbyname [fail:0]
Has been reported fixed in SPOTREP #00105.
Hello, i've checked your crash log and it seems your having issues with your GPU.
This isnt something we can fix on our side.
Arma 3 v2.10 just released, seems fix was not pushed for this update. So it is intended?
Aug 22 2022
You can also do this using 2 helper functions, which is more optimal than using spawn with waitUntil:
//fn_deferrer.sqf params ["_params", "_code"]; private _deferred = []; _params call _code; { _x#0 call _x#1; } forEach _deferred
//fn_defer.sqf _deferred pushBack _this;
Hello, could you provide us with your most recent .rtp and .mdmp files from a crash?
See link below where to find them:
https://feedback.bistudio.com/w/ft_a3_howto/gamecrash/
requesting fix for Land_i_Stone_HouseSmall_V1_F and Land_i_Stone_HouseSmall_V3_F with same glitches of damage models
Aug 21 2022
We encountered the same issue. Would be nice, if this gets fixed.
Same problem with Go
In T167202#2349853, @BIS_fnc_KK wrote:Why do you have 2 dll processes?
You can do this already
Why do you have 2 dll processes?
Aug 20 2022
Aug 19 2022
Aug 16 2022
Admin does not work either...
In T167133#2348542, @BIS_fnc_KK wrote:What game are you playing?
What game are you playing?
Aug 15 2022
Did this ever get picked up. Or was it not reproducible ?
Aug 14 2022
Repair the game via Steam.
https://help.steampowered.com/en/faqs/view/0C48-FCBD-DA71-93EB
idk how to fix these errors
Aug 13 2022
T153970
this will happen with all objects placed by Eden editor