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Jul 6 2022

Leopard20 updated the task description for T150072: [Feature Request] New scripting commands for vehicle handling (steering/gas/break).
Jul 6 2022, 10:53 AM · Arma 3
kayra632 added a comment to T166429: Warlords Defense Placement Issues.
Jul 6 2022, 10:52 AM · Arma 3
Leopard20 added a comment to T150072: [Feature Request] New scripting commands for vehicle handling (steering/gas/break).

I mean neither 1 nor 2 are useful for vehicle handling. So I request a new command that allows manual control.
E.g.

veh setVehicleControls [steering, acceleration, handbrake]
veh setVehicleControls [-1, 1, false] //causes vehicle to turn fully left while moving forward at full speed, and no handbrake

Handbrake is not necessary but would be nice...

Jul 6 2022, 10:48 AM · Arma 3
dedmen set Ref Ticket to AIII-55249 on T157753: [Feature Request] Add “time offset” option for animations commands (switchMove, playMove etc).
Jul 6 2022, 10:09 AM · Arma 3
dedmen set Ref Ticket to AIII-55249 on T164731: [Feature Request] New syntax for switchMove.
Jul 6 2022, 10:08 AM · Arma 3
dedmen added a comment to T164731: [Feature Request] New syntax for switchMove.

Setting offset seems to be simple.
The way it ends the previous animation is by forcing its progress to 100%. So offset would more likely be 0-1

Jul 6 2022, 10:05 AM · Arma 3
dedmen added a comment to T150072: [Feature Request] New scripting commands for vehicle handling (steering/gas/break).
  1. setDriveOnPath uses a new AI system that was introduced for cars and tanks. Boats don't use that new system. Won't do.
  2. Not sure what improvements you want there
Jul 6 2022, 9:54 AM · Arma 3

Jul 5 2022

BIS_fnc_KK changed the status of T166399: setRain (RainParticles) and rainParams issues on Dedicated Server from Need More Info to Feedback.
Jul 5 2022, 8:41 PM · Arma 3
BIS_fnc_KK added a comment to T166399: setRain (RainParticles) and rainParams issues on Dedicated Server.

https://community.bistudio.com/wiki/BIS_fnc_setRain

Jul 5 2022, 8:40 PM · Arma 3
Leopard20 updated the task description for T150072: [Feature Request] New scripting commands for vehicle handling (steering/gas/break).
Jul 5 2022, 6:29 PM · Arma 3
kmo created T166436: AI using 9P111 Malyutka does not engage vehicles.
Jul 5 2022, 6:23 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Leopard20 renamed T150103: [Feature Request] New scripting command for reading animation parameters from [Feature Request] New scripting command for reading animation parameters to [Feature Request] New scripting command for reading animation parameters and bone hierarchy.
Jul 5 2022, 6:18 PM · Arma 3
dedmen added a comment to T163758: My game crash on startup logo after Update.

Fix dev branch today or next profiling branch

Jul 5 2022, 5:42 PM · Arma 3
dedmen closed T163758: My game crash on startup logo after Update as Resolved.
Jul 5 2022, 5:42 PM · Arma 3
dedmen changed Resolution from resolution:open to resolution:notabug on T163688: inputAction doesn't work in dialogs (returns 0).
Jul 5 2022, 4:29 PM · Arma 3
dedmen closed T163688: inputAction doesn't work in dialogs (returns 0) as Resolved.

When you open dialog, it grabs input focus away from the game.
But inputAction returns action state inside game.
Which makes sense, as when you press walk or reload inside the dialog, you don't want to actually run or reload or shoot or whatever. The input goes to the dialog, not to the game.

Jul 5 2022, 4:29 PM · Arma 3
dedmen changed the status of T162552: attach'edTo objects are not following units inside vehicles from Acknowledged to Feedback.

Dev branch this week, it was the same issue as I expected

Jul 5 2022, 4:02 PM · Arma 3
biggboss16 added a comment to T166429: Warlords Defense Placement Issues.
Jul 5 2022, 3:42 PM · Arma 3
dedmen changed the status of T161893: PAPI lights do not function during daytime from New to Feedback.

Fixed this weeks dev branch, please feedback

Jul 5 2022, 2:28 PM · Arma 3
dedmen merged T76470: PAPI lights not working into T75410: The PAPI ligts are not working..
Jul 5 2022, 2:28 PM · Arma 3
dedmen merged task T76470: PAPI lights not working into T75410: The PAPI ligts are not working..
Jul 5 2022, 2:28 PM · Arma 3
dedmen added a comment to T81624: CfgMods Conflict with Steam Workshop.

Even if we remove the @ prefix, many communities still use custom modsets/launchers and commonly rename modfolders, which would break this.
This style really only works for DLC (literally, currently).
This will not be fixed anymore, most mods anyway already moved over to using mod.cpp, which does the same, but independent of mod folder name.

Jul 5 2022, 11:52 AM · Arma 3
dedmen closed T151841: Script command request: modParams to support modDir input as Resolved.

I left this ticket lying around for so long because I didn't understand why you are requesting something that is already present...

Jul 5 2022, 11:34 AM · Restricted Project, Arma 3
dedmen added a comment to T151841: Script command request: modParams to support modDir input.

You want it to take the "modDir"

Jul 5 2022, 11:22 AM · Restricted Project, Arma 3
BIS_fnc_KK placed T162775: Error messages using attributes in Eden Editor up for grabs.
Jul 5 2022, 11:04 AM · Arma 3
BIS_fnc_KK added a comment to T162775: Error messages using attributes in Eden Editor.

Should be fixed with next data update

Jul 5 2022, 11:04 AM · Arma 3
armtrules created T166429: Warlords Defense Placement Issues.
Jul 5 2022, 8:31 AM · Arma 3
TRAGER created T166428: AHAT & Marksman - RUS translation.
Jul 5 2022, 7:59 AM · Arma 3

Jul 4 2022

dedmen changed the status of T166368: lineIntersectsSurfaces returns the parent selection instead of the selection itself from New to Feedback.
Jul 4 2022, 6:25 PM · Arma 3
BIS_fnc_KK claimed T162775: Error messages using attributes in Eden Editor.
Jul 4 2022, 4:45 PM · Arma 3
dedmen added a comment to T166368: lineIntersectsSurfaces returns the parent selection instead of the selection itself.

our stuff thing, returns name of all selections that were found.
In this case otocvez AND poklop_gunner, but it returns only the first one.

Jul 4 2022, 1:29 PM · Arma 3
TRAGER added a comment to T162775: Error messages using attributes in Eden Editor.

New on-undo errors found:
Arma 3 2.09.149605

Jul 4 2022, 1:13 PM · Arma 3
JasperRab added a comment to T166399: setRain (RainParticles) and rainParams issues on Dedicated Server.

2nd video showing the issue on development branch.

Jul 4 2022, 10:58 AM · Arma 3
JasperRab added a comment to T166399: setRain (RainParticles) and rainParams issues on Dedicated Server.

Here's a video showing a simple repro of the rainParams issue. Only using a dedicated server run locally.
Server running on 2.08.149626.

Jul 4 2022, 10:37 AM · Arma 3
handoko added a comment to T166266: AI Helicopters try to avoid things that don't even have a collision.
Jul 4 2022, 8:57 AM · Arma 3
Faron added a comment to T166361: "side Zeus (BLUFOR)" returns LOGIC instead of WEST.

What I was wondering about is that there is a "VirtualCurator_F" but also particular virtual curators for each side (like B_VirtualCurator_F, O_VirtualCurator_F, I_VirtualCurator_F and C_VirtualCurator_F). I would expect for them to have the sides they refer to instead of side logic. Why else would they be called that way?

Jul 4 2022, 12:20 AM · Arma 3
Faron added a comment to T166361: "side Zeus (BLUFOR)" returns LOGIC instead of WEST.

Okay, so I placed a "B_VirtualCurator_F" with the init: diag_log format ["Side of placed B_VirtualCurator_F: %1", side this];
Then I placed a "ModuleCurator_F" with the init: diag_log format ["Side of assigned curator unit: %1", side getAssignedCuratorUnit this];
I also assigned the "B_VirtualCurator_F" as owner of the "ModuleCurator_F".

Jul 4 2022, 12:16 AM · Arma 3

Jul 3 2022

Leopard20 updated the task description for T166409: [Feature Request] New syntax for `hideObject` command to hide specific LODs.
Jul 3 2022, 7:25 PM · Arma 3
Leopard20 changed Severity from severity:none to severity:feature on T166409: [Feature Request] New syntax for `hideObject` command to hide specific LODs.
Jul 3 2022, 7:20 PM · Arma 3
Leopard20 renamed T166409: [Feature Request] New syntax for `hideObject` command to hide specific LODs from [Feature Request] New syntax for `hideObject` command to [Feature Request] New syntax for `hideObject` command to hide specific LODs.
Jul 3 2022, 7:18 PM · Arma 3
Leopard20 changed Category from category:general to category:scripting on T166409: [Feature Request] New syntax for `hideObject` command to hide specific LODs.
Jul 3 2022, 7:18 PM · Arma 3
Leopard20 created T166409: [Feature Request] New syntax for `hideObject` command to hide specific LODs.
Jul 3 2022, 7:18 PM · Arma 3
B_4_U_SH00T created T166408: process exit.
Jul 3 2022, 6:05 PM · Arma 3
reyhard added a comment to T161899: surfaceType grassCover for Malden, Altis.

Now compare grass configuration on tanoa to stratis instead of livonia.
@kju-PvPscene - Read my previous message again. I'm wondering which values you have used as reference since vanilla Island doesn't seem to follow any solid pattern

Jul 3 2022, 5:30 PM · Arma 3
BIS_fnc_KK added a comment to T166399: setRain (RainParticles) and rainParams issues on Dedicated Server.

So I tested more, the rainParams on the dedicated server is not empty array as you claimed. It can be manually broadcast to the client. The params are not meant to be changed and they do not change therefore the game is not syncing them. I am not sure if I want to do anything about it, the syncing can be done by script. The rain intensity does sync across network so intensity of snow will change too and for jip

Jul 3 2022, 4:56 PM · Arma 3
BIS_fnc_KK changed the status of T166399: setRain (RainParticles) and rainParams issues on Dedicated Server from New to Need More Info.
Jul 3 2022, 4:42 PM · Arma 3
BIS_fnc_KK added a comment to T166399: setRain (RainParticles) and rainParams issues on Dedicated Server.

I cannot confirm this, here is diag_log of rainParams from dedicated

Jul 3 2022, 4:42 PM · Arma 3
BIS_fnc_KK added a comment to T166361: "side Zeus (BLUFOR)" returns LOGIC instead of WEST.

Yeah I am not sure I understand what you refer to

Jul 3 2022, 4:41 PM · Arma 3
BIS_fnc_KK claimed T166399: setRain (RainParticles) and rainParams issues on Dedicated Server.
Jul 3 2022, 4:13 PM · Arma 3
Scarecrow1625 created T166403: The phenomenon of trees appearing and disappearing like blinking..
Jul 3 2022, 1:50 PM · Arma 3
Faron added a comment to T166361: "side Zeus (BLUFOR)" returns LOGIC instead of WEST.

The Virtual Entity is the assigned curator unit. Therefore that comes to the same return value. I am not talking about the side if a curator entity, but instead of the virtual entity called "Zeus (BLUFOR)". If you wish, I can provide the classname to avoid miscommunication.

Jul 3 2022, 1:02 PM · Arma 3
JasperRab edited Additional Information on T166399: setRain (RainParticles) and rainParams issues on Dedicated Server.
Jul 3 2022, 11:49 AM · Arma 3
JasperRab created T166399: setRain (RainParticles) and rainParams issues on Dedicated Server.
Jul 3 2022, 11:46 AM · Arma 3

Jul 2 2022

NikkoJT created T166389: Vehicle additional markings don't work on dedicated server.
Jul 2 2022, 9:32 PM · Arma 3 Creator DLC - CSLA Iron Curtain
soldierXXXX created T166387: [Feature Request] BIS_fnc_showSubtitle optional parameter-duration (easy change).
Jul 2 2022, 7:01 PM · Arma 3
clarkleblanc added a comment to T166232: Presets not being fully deleted.
Jul 2 2022, 10:32 AM · Arma 3
NikkoJT created T166378: Some or all CSLA vehicles aren't compatible with forceFlagTexture.
Jul 2 2022, 10:20 AM · Arma 3 Creator DLC - CSLA Iron Curtain
POLPOX created T166377: BIS_fnc_addVirtualItemCargo does not recognize facewears if the given classnames are not equal to configName.
Jul 2 2022, 9:31 AM · Arma 3
DARK_LORD_SHADE added a comment to T161899: surfaceType grassCover for Malden, Altis.

The grass on the Stratis is very low so it doesn't obstruct the view, but the Altis uses grass configurations from the Stratis, although the grass on the Altis is very thick and obstructs the view. We need to revise the value of grass in Altis, because thick grass in Livonia has a value of 0.3 and 0.55, and in Altis, thick grass has a value of 0.05 and 0.1, how is that? And this happened because when they changed the grass in Altis, they probably did not change the value of the configurations. And bots can see through the grass.

Jul 2 2022, 9:18 AM · Arma 3
Leopard20 updated the task description for T166368: lineIntersectsSurfaces returns the parent selection instead of the selection itself.
Jul 2 2022, 2:38 AM · Arma 3
Leopard20 changed Reproducibility from reproducibility:always to reproducibility:sometimes on T166368: lineIntersectsSurfaces returns the parent selection instead of the selection itself.
Jul 2 2022, 2:37 AM · Arma 3

Jul 1 2022

BIS_fnc_KK added a comment to T166361: "side Zeus (BLUFOR)" returns LOGIC instead of WEST.

perhaps you want the side of https://community.bistudio.com/wiki/getAssignedCuratorUnit

Jul 1 2022, 11:24 PM · Arma 3
kju-PvPscene added a comment to T161899: surfaceType grassCover for Malden, Altis.

@reyhard can you share some specifics how grassCover should be configured? we have used BI definitions as reference.. :D

Jul 1 2022, 6:46 PM · Arma 3
Leopard20 updated the task description for T166368: lineIntersectsSurfaces returns the parent selection instead of the selection itself.
Jul 1 2022, 5:03 PM · Arma 3
Leopard20 created T166368: lineIntersectsSurfaces returns the parent selection instead of the selection itself.
Jul 1 2022, 5:02 PM · Arma 3
BIS_fnc_KK claimed T166230: [Feature Request] New scripting commands for validating event handlers.
Jul 1 2022, 2:26 PM · Arma 3
Faron created T166361: "side Zeus (BLUFOR)" returns LOGIC instead of WEST.
Jul 1 2022, 12:11 PM · Arma 3

Jun 30 2022

NikkoJT created T166348: MH-60 DAP has no first-person aiming device.
Jun 30 2022, 11:58 PM · Arma 3 Creator DLC - CSLA Iron Curtain
pcc added a comment to T161678: AI tanks rolling backwards after order to move to new location..

Video demo:
https://www.reddit.com/r/arma/comments/vhwt6n/why_does_the_ai_do_this_i_only_have_cba_and_rhs/

Jun 30 2022, 6:55 PM · Arma 3
fox9898 added a comment to T166266: AI Helicopters try to avoid things that don't even have a collision.
Jun 30 2022, 5:30 PM · Arma 3
Leopard20 added a comment to T166297: Rendering bug.

@reyhard Could you plz take a look at this too while you're at fixing objects? T165453

Jun 30 2022, 10:37 AM · Arma 3
reyhard added a comment to T161899: surfaceType grassCover for Malden, Altis.

Yes, it is quite hard since both Tanoa, Livonia & rest of islands are using different systems for deciding what value should be used for grassCover. Livonia is using some completely out of the space values and this should be adjusted in first place yet this has to be properly tested and analyzed in first place, which takes time - especially since all islands would have to be changed to use some sensible common system (Livonia is very bad example).

Jun 30 2022, 10:05 AM · Arma 3
dedmen merged Restricted Maniphest Task into T154929: [CRASH] Server with v2.0 stable.
Jun 30 2022, 9:49 AM · Arma 3
dedmen merged task T154381: [Crash] Exception code: C0000005 ACCESS_VIOLATION at C4EAF444 into T154929: [CRASH] Server with v2.0 stable.
Jun 30 2022, 9:49 AM · Arma 3
dedmen merged T154381: [Crash] Exception code: C0000005 ACCESS_VIOLATION at C4EAF444 into T154929: [CRASH] Server with v2.0 stable.
Jun 30 2022, 9:49 AM · Arma 3
DARK_LORD_SHADE added a comment to T161899: surfaceType grassCover for Malden, Altis.

Is it really that hard to fix grass configurations? This spoils the players' experience of the game.
https://community.bistudio.com/wiki/Arma_3:_CfgSurfaces_Config_Reference#AIAvoidStance
https://community.bistudio.com/wiki/Arma_3:_CfgSurfaces_Config_Reference#grassCover

Jun 30 2022, 9:45 AM · Arma 3
BIS_fnc_KK closed T166326: Incorrect return type in command info for getTerrainInfo as Resolved.
Jun 30 2022, 9:18 AM · Arma 3
BIS_fnc_KK added a comment to T166326: Incorrect return type in command info for getTerrainInfo.

rev 149621

Jun 30 2022, 9:17 AM · Arma 3

Jun 29 2022

Leopard20 created T166326: Incorrect return type in command info for getTerrainInfo.
Jun 29 2022, 10:54 PM · Arma 3
kju-PvPscene added a comment to T122234: [1.67 DEV] BuildingChanged eventhandler does not trigger for Land_Hangar_F.

thanks!

Jun 29 2022, 1:16 PM · Arma 3
dedmen changed the status of T166297: Rendering bug from New to Assigned.
Jun 29 2022, 12:03 PM · Arma 3
BIS_fnc_KK added a comment to T122234: [1.67 DEV] BuildingChanged eventhandler does not trigger for Land_Hangar_F.

Destruction for this has animation but not ruin to spawn, and EH was tied to ruin. Now it fires with objNull for ruin

Jun 29 2022, 8:27 AM · Arma 3
jordanlaris added a comment to T159236: UH-60 minor texture glitch.
Jun 29 2022, 6:16 AM · Arma 3 Creator DLC - CSLA Iron Curtain
jennytrippi added a comment to T159236: UH-60 minor texture glitch.
Jun 29 2022, 6:05 AM · Arma 3 Creator DLC - CSLA Iron Curtain

Jun 28 2022

Leopard20 added a comment to T166297: Rendering bug.

Seems to happen in 3rd person only

Jun 28 2022, 4:23 PM · Arma 3
gc8 edited Steps To Reproduce on T166297: Rendering bug.
Jun 28 2022, 4:18 PM · Arma 3
gc8 created T166297: Rendering bug.
Jun 28 2022, 4:16 PM · Arma 3
karmila88 added a comment to T166244: [Feature request] removeMagazineTurret optional parameter-removeLoaded.
Jun 28 2022, 3:43 PM · Arma 3
moosemilker added a comment to T118589: Arma 3 servers are failing to report correct "Rules" to Steam API.

@Mateuus - No. I lost interest in the project. It was a shame. This blocker issue caused my loss of interest. I found it extremely annoying BIS did not want to help me and treated this issue like I am some common idiot not worthy of using their API. Seriously, why not help me? I would only continue to support the game. Lol. Whatever. Not worth my time…

Jun 28 2022, 2:20 AM · Arma 3

Jun 27 2022

Mateuus added a comment to T118589: Arma 3 servers are failing to report correct "Rules" to Steam API.

@moosemilker did you manage to solve it

Jun 27 2022, 10:23 PM · Arma 3
kju-PvPscene added a comment to T122234: [1.67 DEV] BuildingChanged eventhandler does not trigger for Land_Hangar_F.

@BIS_fnc_KK do you mind sharing if this was some object specific issue? aka could this also affect other buildings?

Jun 27 2022, 6:31 PM · Arma 3
Tenshi added a comment to T166242: Tracked Vehicles: gunner "Turn out" hides turret's missiles.

Thank you for reporting the problem.
I've passed it along we will see what we can do.

Jun 27 2022, 4:03 PM · Arma 3
Tenshi changed the status of T166242: Tracked Vehicles: gunner "Turn out" hides turret's missiles from New to Confirmed Internally.
Jun 27 2022, 4:02 PM · Arma 3
hazelkim added a comment to T164321: Cant start game since upgrade to new PC.
Jun 27 2022, 3:31 PM · Arma 3
Tenshi added a comment to T166098: Application hang.

Sorry your report only has .rpt files, not crash files. (.mdmp and .bidmp)
Your most recent .rpt seems to be of a in progress session.
The second seems to have been shut down normally
And the third has CBA installed, do you also crash without mods installed?

Jun 27 2022, 2:59 PM · Arma 3
strayer49 created T166277: Duplicate & Useless Keys.
Jun 27 2022, 2:19 PM · Arma 3 Creator DLC - Global Mobilization
mickeymen added a comment to T166035: Please cure ugly movement bugs in prone position!.

vanilla units without any mods video would be welcomed

Jun 27 2022, 2:09 PM · Arma 3
BIS_fnc_KK added a comment to T166230: [Feature Request] New scripting commands for validating event handlers.

Doesn’t work like that. Anyway if dedmen won’t grab it remind me beginning of july

Jun 27 2022, 11:20 AM · Arma 3
POLPOX created T166266: AI Helicopters try to avoid things that don't even have a collision.
Jun 27 2022, 10:09 AM · Arma 3
pgslot123 added a comment to T166041: Feature Request: Allow scripts to reference memory points on proxied items (ex. lasers and scopes on rifles).
Jun 27 2022, 8:51 AM · Arma 3