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Jun 27 2022

pgslot123 added a comment to T166041: Feature Request: Allow scripts to reference memory points on proxied items (ex. lasers and scopes on rifles).
Jun 27 2022, 8:51 AM · Arma 3

Jun 26 2022

Leopard20 updated the task description for T166230: [Feature Request] New scripting commands for validating event handlers.
Jun 26 2022, 8:45 PM · Arma 3
Leopard20 added a comment to T166230: [Feature Request] New scripting commands for validating event handlers.

Maybe you could combine both?! 😅

Jun 26 2022, 8:37 PM · Arma 3
BIS_fnc_KK added a comment to T166230: [Feature Request] New scripting commands for validating event handlers.

no, the use case is extremely limited and niche for the whole new command and all eh implementation afterward, besides you can already get next id by adding/removing any eh. Knowing if eh exists is much more useful

Jun 26 2022, 6:48 PM · Arma 3
Leopard20 created T166249: Stop caret from blinking when using ctrlSetTextSelection.
Jun 26 2022, 5:07 PM · Arma 3
StrongarmZed created T166247: M1 Carbine and M49/56 Rifle Grenade Zeroing Incorrect.
Jun 26 2022, 2:37 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Leopard20 added a comment to T166230: [Feature Request] New scripting commands for validating event handlers.

Actually I thought of a use case for that one.
Let's say you want to add handleDamage event handler, but you want your EH to be always on "top" (since only the last handle damage EH can override the damage)
So you can do something like:

if (getNextEventHandlerID [...] - _thisEventHandler > 1) then { //another EH is on top, so remove this one and readd to put it on top
Jun 26 2022, 1:38 PM · Arma 3
Leopard20 updated the task description for T166230: [Feature Request] New scripting commands for validating event handlers.
Jun 26 2022, 1:31 PM · Arma 3
Leopard20 added a comment to T166230: [Feature Request] New scripting commands for validating event handlers.

Get next event handler ID:

what for?

Jun 26 2022, 1:24 PM · Arma 3
soldierXXXX created T166244: [Feature request] removeMagazineTurret optional parameter-removeLoaded.
Jun 26 2022, 12:01 PM · Arma 3
BIS_fnc_KK added a comment to T166230: [Feature Request] New scripting commands for validating event handlers.

Get next event handler ID:

Jun 26 2022, 8:59 AM · Arma 3
Leopard20 updated the task description for T166230: [Feature Request] New scripting commands for validating event handlers.
Jun 26 2022, 8:04 AM · Arma 3
Leopard20 updated the task description for T166230: [Feature Request] New scripting commands for validating event handlers.
Jun 26 2022, 8:04 AM · Arma 3
Leopard20 updated the task description for T166230: [Feature Request] New scripting commands for validating event handlers.
Jun 26 2022, 7:55 AM · Arma 3
Degman updated the task description for T166242: Tracked Vehicles: gunner "Turn out" hides turret's missiles.
Jun 26 2022, 5:57 AM · Arma 3
Degman created T166242: Tracked Vehicles: gunner "Turn out" hides turret's missiles.
Jun 26 2022, 5:57 AM · Arma 3

Jun 25 2022

tyl3r99 added a comment to T166232: Presets not being fully deleted.


Attached preset - maybe you can check for fault i dunno lol

Jun 25 2022, 1:26 PM · Arma 3
tyl3r99 added a comment to T166232: Presets not being fully deleted.

The preset "Zombie" was deleted through the launcher however the file remained physically there.

Jun 25 2022, 1:25 PM · Arma 3
tyl3r99 added a comment to T166232: Presets not being fully deleted.

Jun 25 2022, 1:19 PM · Arma 3
tyl3r99 added a comment to T166232: Presets not being fully deleted.

Jun 25 2022, 1:18 PM · Arma 3
tyl3r99 created T166232: Presets not being fully deleted.
Jun 25 2022, 1:17 PM · Arma 3
Dwarden added a comment to T166035: Please cure ugly movement bugs in prone position!.

vanilla units without any mods video would be welcomed

Jun 25 2022, 12:57 PM · Arma 3
Leopard20 updated the task description for T166230: [Feature Request] New scripting commands for validating event handlers.
Jun 25 2022, 10:42 AM · Arma 3
Leopard20 updated the task description for T166230: [Feature Request] New scripting commands for validating event handlers.
Jun 25 2022, 10:37 AM · Arma 3
Leopard20 created T166230: [Feature Request] New scripting commands for validating event handlers.
Jun 25 2022, 10:37 AM · Arma 3
daraltaibeen added a comment to T166041: Feature Request: Allow scripts to reference memory points on proxied items (ex. lasers and scopes on rifles).
Jun 25 2022, 5:36 AM · Arma 3

Jun 23 2022

1212PDMCDMPPM added a comment to T154323: deleteLocation unable to delete default map locations.

It seems to be a perfect solution !
Thx again !

Jun 23 2022, 8:27 PM · Arma 3
dedmen changed the status of T154323: deleteLocation unable to delete default map locations from New to Feedback.

dev-branch next week.
Deleting which you requested is not possible, but you can setType them to "Invisible" to get rid of them.

Jun 23 2022, 3:46 PM · Arma 3
mickeymen added a comment to T63050: Bodies float in air after building is destroyed..

@Cyruz I suggested a good solution above. By default, this disappears, just like it would in real life. But in the properties of the object there should be a checkbox - "do not delete in case of destruction of buildings".
Or do you think that each user will have the skills of scripting knowledge?

Jun 23 2022, 3:01 PM · Arma 3
devin added a comment to T165916: Mic Issues.

You don't use mods such as TFAR and ACRE2 correct? They use Teamspeak.

Jun 23 2022, 12:38 PM · Arma 3
Cyruz added a comment to T63050: Bodies float in air after building is destroyed..

I personally have a scripted solution that fixes floating bits after building destruction so it doesn't impact me, however just because your usecase wants this by default, others might not. As KZK said, it's not getting implemented so it's a mute point.

Jun 23 2022, 12:37 PM · Arma 3
mickeymen added a comment to T63050: Bodies float in air after building is destroyed..

If an object was placed floating, I'd rather it was kept floating. Admins/mission makers can script the rest, deleting stuff is undesired.

Jun 23 2022, 12:25 PM · Arma 3
Cyruz added a comment to T63050: Bodies float in air after building is destroyed..

If an object was placed floating, I'd rather it was kept floating. Admins/mission makers can script the rest, deleting stuff is undesired.

Jun 23 2022, 11:34 AM · Arma 3
Leopard20 added a comment to T165916: Mic Issues.

You don't use mods such as TFAR and ACRE2 correct? They use Teamspeak.

Jun 23 2022, 5:20 AM · Arma 3
devin added a comment to T165916: Mic Issues.

Hi, unfortunately you haven’t posted any information about make and model of your headset, or anything that could help troubleshooting your issue.

Jun 23 2022, 4:01 AM · Arma 3
devin added a comment to T165916: Mic Issues.

Hi, unfortunately you haven’t posted any information about make and model of your headset, or anything that could help troubleshooting your issue.

Jun 23 2022, 4:00 AM · Arma 3
BIS_fnc_KK added a comment to T165916: Mic Issues.

Hi, unfortunately you haven’t posted any information about make and model of your headset, or anything that could help troubleshooting your issue.

Jun 23 2022, 2:11 AM · Arma 3
devin added a comment to T165916: Mic Issues.

any help would be greatly appreciated..getting annoyed with not being able to communicate verbally with other players in arma

Jun 23 2022, 1:43 AM · Arma 3

Jun 22 2022

BIS_fnc_KK changed the status of T163762: [Request] snowflake texture for use with rainParams from New to Feedback.
Jun 22 2022, 6:53 PM · Arma 3
BIS_fnc_KK added a comment to T163762: [Request] snowflake texture for use with rainParams.

next dev "\A3\Data_f\snowflake16_ca.paa"

Jun 22 2022, 6:53 PM · Arma 3
JohnKlein94 added a comment to T165628: Ground models for DH-132 helmets have broken textures.
Jun 22 2022, 5:33 PM · Arma 3 Creator DLC - CSLA Iron Curtain
BIS_fnc_KK changed the status of T122234: [1.67 DEV] BuildingChanged eventhandler does not trigger for Land_Hangar_F from New to Feedback.
Jun 22 2022, 4:53 PM · Arma 3
BIS_fnc_KK added a comment to T122234: [1.67 DEV] BuildingChanged eventhandler does not trigger for Land_Hangar_F.

Should be fixed in 149592

Jun 22 2022, 4:53 PM · Arma 3
BIS_fnc_KK claimed T122234: [1.67 DEV] BuildingChanged eventhandler does not trigger for Land_Hangar_F.
Jun 22 2022, 12:38 PM · Arma 3
Apple3.14159 created T166135: Insertion helicopter for campaign mission 2 (spindown) won't land if piloted by AI.
Jun 22 2022, 1:35 AM · Arma 3 Creator DLC - S.O.G. Prairie Fire

Jun 21 2022

devin added a comment to T165916: Mic Issues.

Are you using a wired or bluetooth microphone?
Arma 3 has been known to cause some issues with bluetooth headsets.

Jun 21 2022, 11:23 PM · Arma 3
pcc added a comment to T127940: Vehicles missing hit able crew.

Prefer crew firegeometry removed for all tanks and APCs. It would solve this: https://feedback.bistudio.com/T163706
It should also boost game performance.
Crew fire geometry should also be removed for UGV too. UGV shows crew sticking out if non UAV crew is added.

Jun 21 2022, 9:24 PM · Arma 3
instagramschrift added a comment to T127940: Vehicles missing hit able crew.
Jun 21 2022, 11:11 AM · Arma 3
renupune1 added a comment to T164440: [Request] SQF command to return current AI visibility.
Jun 21 2022, 10:49 AM · Arma 3
renupune1 added a comment to T164440: [Request] SQF command to return current AI visibility.
Jun 21 2022, 10:49 AM · Arma 3
Fruitbat100 created T166098: Application hang.
Jun 21 2022, 12:14 AM · Arma 3

Jun 20 2022

LSValmont added a comment to T63050: Bodies float in air after building is destroyed..

Great post it on wiki

I was kinda hoping it could be added as an in-engine solution, but ok! 😅

Jun 20 2022, 8:59 PM · Arma 3
dedmen changed the status of T151907: [Feature Request] New scripting command: getTerrainInfo from New to Feedback.

getTerrainInfo
on stratis
[32,256,4,2048,0]

Jun 20 2022, 12:56 PM · Arma 3
swenyly added a comment to T159236: UH-60 minor texture glitch.
Jun 20 2022, 11:13 AM · Arma 3 Creator DLC - CSLA Iron Curtain
BIS_fnc_KK added a comment to T63050: Bodies float in air after building is destroyed..

it cannot be. some objects may not be intended to fall by mission designer (weapon holders excluded as this is game generated every time someone drops stuff in houses) Sandbags are not game generated, you are free to take care of clean up too

Jun 20 2022, 8:45 AM · Arma 3
Leopard20 added a comment to T63050: Bodies float in air after building is destroyed..

Great post it on wiki

Jun 20 2022, 8:41 AM · Arma 3
BIS_fnc_KK added a comment to T63050: Bodies float in air after building is destroyed..

Great post it on wiki

Jun 20 2022, 8:32 AM · Arma 3
Linaht added a comment to T165849: Event handler IncomingMissile firing twice.
Jun 20 2022, 5:38 AM · Arma 3
Leopard20 added a comment to T63050: Bodies float in air after building is destroyed..

Sample script (needs a bit of polish, such as proper bounding box check, making sure object is not physx, etc.):

addMissionEventHandler ["BuildingChanged", {
	params ["_building"];
	{
		_obj = _x;
		_objPos = getPosASL _obj;
		_begPos = _objPos vectorAdd [0,0,0.5];
		_endPos = +_objPos;
		_endPos set [2, getTerrainHeightASL _objPos - 1];
		
		_touchesBuilding = false;
		_touchOffset = 0;
		{
			if (_x#3 == _building) then {
				_touchOffset = _objPos#2 - _x#0#2;
				_touchesBuilding = true;
			} else {
				if (_touchesBuilding) then {
					_obj setPosASL (_x#0 vectorAdd [0,0,_touchOffset]);
                                        _obj setVectorUp _x#1;
                                        break;
				}
			}
		} forEach lineIntersectsSurfaces [_begPos, _endPos, _obj, objNull, true, -1, "ROADWAY", "GEOM"];
	} forEach nearestObjects [getPosWorld _building, [], boundingBoxReal _building # 2, true]
}];

Before:

Jun 20 2022, 5:37 AM · Arma 3
Leopard20 added a comment to T63050: Bodies float in air after building is destroyed..

Physx objects and corpses are not deleted, they are unfrozen so they fall down with building rubble. non physx objects don’t fall down and there is no good default solution so mission makers could script one for themselves

Jun 20 2022, 5:27 AM · Arma 3

Jun 19 2022

BIS_fnc_KK closed T165990: [BUG] setLightDayLight seems not to be taking effect. as Resolved.
Jun 19 2022, 11:13 PM · Arma 3
BIS_fnc_KK added a comment to T63050: Bodies float in air after building is destroyed..

Weaponholders should fall down since 149572

Jun 19 2022, 11:12 PM · Arma 3
Troalinism added a comment to T165990: [BUG] setLightDayLight seems not to be taking effect..

I’m sure there is a bug somewhere how the light is calculated in relation to global light, but that is another matter and unlikely to change as this could affect a lot of missions. The command in question has very simple implementation this is why I couldn’t find anything wrong with it. -BIS_fnc_KK.

Jun 19 2022, 5:22 PM · Arma 3
Leopard20 updated the task description for T151907: [Feature Request] New scripting command: getTerrainInfo.
Jun 19 2022, 9:57 AM · Arma 3
BIS_fnc_KK closed T164620: BIS_fnc_scriptedMove doesn't work in Arma 3 and can be easily fixed. as Resolved.
Jun 19 2022, 9:27 AM · Arma 3
pcc added a comment to T165935: [BUG/REQUEST] setUnloadInCombat [false,false] not always gets applied - override possible?.

I use the getout eventhandler to detect when gunner gets out, since I'm not sure when would AI orders the gunner out. Eventually the eventhandler will fire for the gunner, even though they have no reason to get out.

Jun 19 2022, 6:07 AM · Arma 3
Leopard20 updated the task description for T151907: [Feature Request] New scripting command: getTerrainInfo.
Jun 19 2022, 2:07 AM · Arma 3
Leopard20 updated the task description for T151907: [Feature Request] New scripting command: getTerrainInfo.
Jun 19 2022, 2:07 AM · Arma 3
Leopard20 updated the task description for T151907: [Feature Request] New scripting command: getTerrainInfo.
Jun 19 2022, 2:07 AM · Arma 3
GhostJB added a comment to T166041: Feature Request: Allow scripts to reference memory points on proxied items (ex. lasers and scopes on rifles).

Ooo... wow. I bow to your ingenuity! It would certainly be simpler to have a command for this, but until then, I think I might be re-writing my mod (ITN) to use this process. I guess I really do need to learn how to do vector math! :D

Jun 19 2022, 12:19 AM · Arma 3

Jun 18 2022

Leopard20 added a comment to T166041: Feature Request: Allow scripts to reference memory points on proxied items (ex. lasers and scopes on rifles).

If this doesn't get implemented, you can already do this with some vector math.
You need to create a simple object from the model of the weapon and cache all selection positions then delete it. You can use a hashmap for fast cache lookup.

Jun 18 2022, 11:44 PM · Arma 3
kajschak added a comment to T166051: Keyframe Animations not working on dedicated server.

I had no dedicated vanilla server to test if the issue persists there. But it worked in SP and MP mode when I started it from the editor with a modded arma.

Jun 18 2022, 6:42 PM · Arma 3
kajschak created T166051: Keyframe Animations not working on dedicated server.
Jun 18 2022, 6:16 PM · Arma 3
Troalinism added a comment to T165990: [BUG] setLightDayLight seems not to be taking effect..

But it works during day, just checked. Try VR and use "#lightreflector" instead as it gives more directional light so you can see boundaries better in daylight. Set it false and it is gone. Set it true and it is back. Dont know what you expect. BTW portable light when placed is on. Use https://community.bistudio.com/wiki/switchLight to turn it on off

Jun 18 2022, 5:11 PM · Arma 3
mickeymen updated the task description for T166035: Please cure ugly movement bugs in prone position!.
Jun 18 2022, 4:54 PM · Arma 3
Troalinism added a comment to T164620: BIS_fnc_scriptedMove doesn't work in Arma 3 and can be easily fixed..

We are done here then, can I get this ticket closed?

Jun 18 2022, 4:38 PM · Arma 3
mickeymen added a comment to T166035: Please cure ugly movement bugs in prone position!.

That bug is not related to vanilla animations.

Jun 18 2022, 3:38 PM · Arma 3
mickeymen added a comment to T165786: In spectator mode, icons for all Turret class are not displayed..

BIS, thank you too, because you don't forget about A3

Jun 18 2022, 2:29 PM · Arma 3
mickeymen added a comment to T166035: Please cure ugly movement bugs in prone position!.
Jun 18 2022, 2:00 PM · Arma 3
mickeymen added a comment to T166035: Please cure ugly movement bugs in prone position!.

That bug is not related to vanilla animations

Jun 18 2022, 1:57 PM · Arma 3
Stumbleguy added a comment to T165628: Ground models for DH-132 helmets have broken textures.
Jun 18 2022, 9:37 AM · Arma 3 Creator DLC - CSLA Iron Curtain
Stumbleguy added a comment to T165628: Ground models for DH-132 helmets have broken textures.
Jun 18 2022, 9:35 AM · Arma 3 Creator DLC - CSLA Iron Curtain
GhostJB created T166041: Feature Request: Allow scripts to reference memory points on proxied items (ex. lasers and scopes on rifles).
Jun 18 2022, 3:20 AM · Arma 3
Leopard20 added a comment to T166035: Please cure ugly movement bugs in prone position!.

That bug is not related to vanilla animations. Whichever weapon mod you're using has buggy reload anims. It uses gestures in prone reload.
You should be able to do that yourself as player.

Jun 18 2022, 12:56 AM · Arma 3

Jun 17 2022

mickeymen edited Steps To Reproduce on T166035: Please cure ugly movement bugs in prone position!.
Jun 17 2022, 11:57 PM · Arma 3
mickeymen updated the task description for T166035: Please cure ugly movement bugs in prone position!.
Jun 17 2022, 11:50 PM · Arma 3
mickeymen created T166035: Please cure ugly movement bugs in prone position!.
Jun 17 2022, 11:47 PM · Arma 3
Leopard20 added a comment to T165935: [BUG/REQUEST] setUnloadInCombat [false,false] not always gets applied - override possible?.

Oh sorry it was hidden in "older changes", and I didn't bother to expand...
But anyway, I can't reproduce this at all.

Jun 17 2022, 11:25 PM · Arma 3
pcc added a comment to T165935: [BUG/REQUEST] setUnloadInCombat [false,false] not always gets applied - override possible?.

I mentioned hunter, offroad 01 with turrets, I've also seen it happen with marid and slammer.
The command needs to completely stop AI in gunner and commander seats, from getting out, except in vehicle immobilization.

Jun 17 2022, 9:19 PM · Arma 3
darshbhatt added a comment to T151533: Cloud Provider is not running.
Jun 17 2022, 1:40 PM · Arma 3
BIS_fnc_KK changed the status of T75506: "agents" array always starts and ends with NULL - team member from Need More Info to Feedback.
Jun 17 2022, 9:53 AM · Arma 3
BIS_fnc_KK changed the status of T75506: "agents" array always starts and ends with NULL - team member from Assigned to Need More Info.
Jun 17 2022, 9:53 AM · Arma 3
BIS_fnc_KK added a comment to T75506: "agents" array always starts and ends with NULL - team member.

fixed in 149567

Jun 17 2022, 9:53 AM · Arma 3
kju-PvPscene added a comment to T75506: "agents" array always starts and ends with NULL - team member.

from my testing the null can be any element. isnt limited to first and last

Jun 17 2022, 9:51 AM · Arma 3
BIS_fnc_KK added a comment to T75506: "agents" array always starts and ends with NULL - team member.

Well, the nulls are not related to the agents in any way, they are the result of poor condition filtering

Jun 17 2022, 9:36 AM · Arma 3
Leopard20 added a comment to T165935: [BUG/REQUEST] setUnloadInCombat [false,false] not always gets applied - override possible?.

I'm not using any AI mods. The AI groups are given a move waypoint. During combat sometimes the AI orders the gunner to get out for unknown reasons. Only happens on some vanilla vehicles.

Jun 17 2022, 7:33 AM · Arma 3
kju-PvPscene added a comment to T165935: [BUG/REQUEST] setUnloadInCombat [false,false] not always gets applied - override possible?.

@Leopard20 no (AI) mods active

Jun 17 2022, 4:32 AM · Arma 3
pcc added a comment to T165935: [BUG/REQUEST] setUnloadInCombat [false,false] not always gets applied - override possible?.

I'm not using any AI mods. The AI groups are given a move waypoint. During combat sometimes the AI orders the gunner to get out for unknown reasons. Only happens on some vanilla vehicles.

Jun 17 2022, 1:23 AM · Arma 3

Jun 16 2022

devin added a comment to T165916: Mic Issues.
Jun 16 2022, 11:57 PM · Arma 3
Japros added a comment to T165937: Game crashes.

ok.

Jun 16 2022, 11:43 PM · Arma 3