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Jun 7 2022

BIS_fnc_KK claimed T165723: Suggestions For RvExtension.
Jun 7 2022, 10:11 AM · Arma 3
zuveriya added a comment to T165130: 'Throw' and 'Put' weapons seem to be duplicate on playable units controlled by AI players..
Jun 7 2022, 9:02 AM · Arma 3
XTankKiller added a comment to T165724: C# SSLStream.Read crashing the game.

Please disregard this post, i managed to make it work.

Jun 7 2022, 3:39 AM · Arma 3
vivekrawat added a comment to T165254: Crash report.
Jun 7 2022, 2:07 AM · Arma 3
XTankKiller updated the task description for T165724: C# SSLStream.Read crashing the game.
Jun 7 2022, 12:55 AM · Arma 3
XTankKiller changed Severity from severity:none to severity:crash on T165724: C# SSLStream.Read crashing the game.
Jun 7 2022, 12:45 AM · Arma 3
XTankKiller created T165724: C# SSLStream.Read crashing the game.
Jun 7 2022, 12:44 AM · Arma 3
XTankKiller created T165723: Suggestions For RvExtension.
Jun 7 2022, 12:32 AM · Arma 3

Jun 6 2022

mickeymen updated subscribers of T63050: Bodies float in air after building is destroyed..

However, the idea of such a system is still flawed.

Jun 6 2022, 11:19 PM · Arma 3
BIS_fnc_KK added a comment to T63050: Bodies float in air after building is destroyed..

Sorry, no deletion planned, too risky and could be undesirable. You will just have to add it by script in BuildingChanged event handler

Jun 6 2022, 8:44 PM · Arma 3
NikkoJT added a comment to T63050: Bodies float in air after building is destroyed..

If such a system were to be implemented it would make more sense for the object deletion flag to be opt-in, rather than opt-out. This would avoid issues with backwards compatibility.

Jun 6 2022, 5:14 PM · Arma 3
mickeymen updated subscribers of T63050: Bodies float in air after building is destroyed..

Some static objects, such as sandbag walls, don't have physics simulation at all - they're always fixed in place. You could place one in midair to begin with and it would stay there. The only possible solution for these objects would be to delete them when the building is destroyed, and it wouldn't be safe for the engine to do that automatically (it could accidentally delete something the missionmaker doesn't want it to). The best way to handle those is for the missionmaker to use an event handler or trigger to delete them when the building is destroyed.

Jun 6 2022, 4:32 PM · Arma 3
NikkoJT added a comment to T63050: Bodies float in air after building is destroyed..

Some static objects, such as sandbag walls, don't have physics simulation at all - they're always fixed in place. You could place one in midair to begin with and it would stay there. The only possible solution for these objects would be to delete them when the building is destroyed, and it wouldn't be safe for the engine to do that automatically (it could accidentally delete something the missionmaker doesn't want it to). The best way to handle those is for the missionmaker to use an event handler or trigger to delete them when the building is destroyed.

Jun 6 2022, 1:45 PM · Arma 3
Leopard20 added a comment to T165453: Ghost objects (missing/invalid Geometry LOD) (to be continued).

Please change the title to Ghost objects (missing/invalid Geometry LOD) so that it's more clearly understood.

Jun 6 2022, 1:39 PM · Arma 3
mickeymen added a comment to T63050: Bodies float in air after building is destroyed..

Should be fixed in 149354

Jun 6 2022, 11:25 AM · Arma 3
shaibau added a comment to T58577: Does not detect changes to audio device.
Jun 6 2022, 7:42 AM · Arma 3
shaibau added a comment to T58577: Does not detect changes to audio device.
Jun 6 2022, 7:41 AM · Arma 3
shaibau added a comment to T58577: Does not detect changes to audio device.
Jun 6 2022, 7:40 AM · Arma 3

Jun 4 2022

topden added a comment to T165453: Ghost objects (missing/invalid Geometry LOD) (to be continued).
  1. Land_Limestone_01_01_F

http://joxi.ru/DmBZ8dPUq8WRkm

Jun 4 2022, 10:54 PM · Arma 3
scorpionkotkot edited Additional Information on T165665: 0xc0000005 - STATUS_ACCESS_VIOLATION.
Jun 4 2022, 3:30 AM · Arma 3
scorpionkotkot created T165665: 0xc0000005 - STATUS_ACCESS_VIOLATION.
Jun 4 2022, 3:28 AM · Arma 3

Jun 3 2022

Tenshi added a comment to T165633: auto close.

Hello,
Could you follow these steps: https://feedback.bistudio.com/w/ft_a3_howto/gamecrash/
That way we can see what might be causing the issue

Jun 3 2022, 2:41 PM · Arma 3
dedmen added a comment to T163665: aiDispersionCoef is applied to player fired shots.

Profiling branch on monday

Jun 3 2022, 12:38 PM · Arma 3
sambillings added a comment to T165628: Ground models for DH-132 helmets have broken textures.
Jun 3 2022, 11:53 AM · Arma 3 Creator DLC - CSLA Iron Curtain
natashaevans added a comment to T165584: [Tweak] Make `allowCrewInImmobile` not dismount AI from upside-down vehicles.
Jun 3 2022, 11:07 AM · Arma 3
scorpionkotkot created T165633: auto close.
Jun 3 2022, 1:43 AM · Arma 3

Jun 2 2022

NikkoJT created T165628: Ground models for DH-132 helmets have broken textures.
Jun 2 2022, 8:39 PM · Arma 3 Creator DLC - CSLA Iron Curtain
mickeymen added a comment to T73168: Ragdoll bodies do not interact with environment.

Leaving ragdoll simulation on the dead bodies is costly, however Im going to add scripted solution to be able to temporary enable ragdoll on dead bodies

Jun 2 2022, 12:59 AM · Arma 3

Jun 1 2022

Jodis added a comment to T165584: [Tweak] Make `allowCrewInImmobile` not dismount AI from upside-down vehicles.
Jun 1 2022, 8:50 PM · Arma 3
Troalinism added a comment to T165584: [Tweak] Make `allowCrewInImmobile` not dismount AI from upside-down vehicles.

They also disembark if the vehicle is in the air and is not upright (such as attaching a tank to a plane then doing rolls with the plane, tank crew will disembark)

Jun 1 2022, 6:31 PM · Arma 3
BIS_fnc_KK claimed T165584: [Tweak] Make `allowCrewInImmobile` not dismount AI from upside-down vehicles.
Jun 1 2022, 5:45 PM · Arma 3
Leopard20 updated the task description for T165584: [Tweak] Make `allowCrewInImmobile` not dismount AI from upside-down vehicles.
Jun 1 2022, 3:34 PM · Arma 3
Leopard20 created T165584: [Tweak] Make `allowCrewInImmobile` not dismount AI from upside-down vehicles.
Jun 1 2022, 3:30 PM · Arma 3
AlyssaPatterson added a comment to T163721: Missing Strintable entries.
Jun 1 2022, 10:19 AM · Arma 3 Creator DLC - CSLA Iron Curtain
Annarose added a comment to T165453: Ghost objects (missing/invalid Geometry LOD) (to be continued).
Jun 1 2022, 6:47 AM · Arma 3
topden renamed T165453: Ghost objects (missing/invalid Geometry LOD) (to be continued) from transparent stones. you can go through them to transparent stones, walls (subject to be completed).
Jun 1 2022, 5:56 AM · Arma 3
Medic3136 created T165570: System.OutOfMemoryException' .
Jun 1 2022, 2:13 AM · Arma 3

May 31 2022

R3vo created T165559: Icons are not restored if entity is in sublayer.
May 31 2022, 5:05 PM · Arma 3
annah added a comment to T164321: Cant start game since upgrade to new PC.
May 31 2022, 6:38 AM · Arma 3

May 30 2022

ww2junkie added a comment to T165525: ama3 won't launch.

Arma 3 Launcher Exception Log

May 30 2022, 9:46 PM · Arma 3
soldierXXXX updated the task description for T165231: Scenarios display-subscribed missions from steam workshop disappearing randomly.
May 30 2022, 3:51 PM · Arma 3
ww2junkie added a comment to T165525: ama3 won't launch.
May 30 2022, 2:17 PM · Arma 3
ww2junkie created T165525: ama3 won't launch.
May 30 2022, 2:16 PM · Arma 3
SALCEDO created T165513: 0x000DEAD problem.
May 30 2022, 9:31 AM · Arma 3

May 27 2022

topden created T165453: Ghost objects (missing/invalid Geometry LOD) (to be continued).
May 27 2022, 11:55 PM · Arma 3
VyMajoris added a comment to T74177: No visual fire effects on clients when artillery executes doArtilleryFire on dedicated server.

9 years late, the issue persists.

May 27 2022, 7:37 PM · Arma 3
VyMajoris added a comment to T77329: [doArtilleryFire] Particle effects not shown when executed only on Server.

This issue persists.

May 27 2022, 7:27 PM · Arma 3
dyrmon added a comment to T165375: [Request] Eventhandler Distance.

Thanks for the advice, but I don't use the trigger, I only do everything via scripts.
To get in context. I use distance control to save resources. From a certain distance (or action) to the player, the unit is only activated (simulated) and visible. In that, Eventhandler would save a lot of work.

May 27 2022, 2:49 PM · Arma 3
Tenshi added a comment to T165375: [Request] Eventhandler Distance.

I guess if you want to execute something when someone gets close to a object/unit you could use:

setTriggerArea

Create an area the of the size that you need, then when a player walks into the area you can execute code?
I dont do much scripting so there might be limits i'm overlooking

May 27 2022, 11:49 AM · Arma 3

May 26 2022

MDCCLXXVI added a comment to T124460: "EntityCreated" and "EntityDeleted" mission events.

legend

May 26 2022, 4:16 PM · Arma 3
Leopard20 added a comment to T165375: [Request] Eventhandler Distance.

You can use inAreaArray which is in-engine distance check and cheap.

May 26 2022, 3:21 PM · Arma 3
kju-PvPscene added a comment to T75506: "agents" array always starts and ends with NULL - team member.

to me the main question is does it still have a perf impact (if you delete an agent - so does this command just list obsolete references or is there more at play) [would be relevant when using and deleleting hundreds of agents)

May 26 2022, 3:19 PM · Arma 3
dyrmon added a comment to T165375: [Request] Eventhandler Distance.

I'm aware of those limits. I meant from a player or a group of players. Of course, comparing distances with each object is nonsense. Yes, I use a loop, but when you compare distances to 100 or more objects at once, it's really performance-intensive and complex (even if you have them in one array).

May 26 2022, 3:10 PM · Arma 3
Leopard20 added a comment to T165375: [Request] Eventhandler Distance.

First of all, distance from what to what? You can't make that using event handlers because event handlers only have 1 arg.
Second of all, the only reasonable thing to ask would be an event handler for object position changing, but even that will be too slow because most of the time objects change position every frame. You might as well use a per frame loop.

May 26 2022, 3:05 PM · Arma 3
dyrmon added a comment to T165375: [Request] Eventhandler Distance.

As? It could detect from a certain distance, so it would be an event.
I have many ways to use it and the current way is terribly limiting. It would help me a lot.

May 26 2022, 2:23 PM · Arma 3
dyrmon added a comment to T165375: [Request] Eventhandler Distance.
May 26 2022, 2:23 PM · Arma 3
Leopard20 added a comment to T165375: [Request] Eventhandler Distance.

There's no such thing. Distance can't be checked by event handlers, because it's not an "event".

May 26 2022, 2:19 PM · Arma 3
BIS_fnc_KK claimed T75506: "agents" array always starts and ends with NULL - team member.
May 26 2022, 1:10 PM · Arma 3
BIS_fnc_KK added a comment to T75506: "agents" array always starts and ends with NULL - team member.

Are these nulls needed, used anywhere? Can just exclude them from return

May 26 2022, 1:09 PM · Arma 3
LSValmont added a comment to T73168: Ragdoll bodies do not interact with environment.

and what does stop you from trying it out?

May 26 2022, 7:38 AM · Arma 3
kju-PvPscene updated subscribers of T75506: "agents" array always starts and ends with NULL - team member.

@Killzone_Kid worth to investigate youself ?

May 26 2022, 5:12 AM · Arma 3
machansaly added a comment to T165245: [Feature request] Possibility to create CT_OBJECT and/or CT_OBJECT_CONTAINER through sqf?.
May 26 2022, 4:34 AM · Arma 3

May 25 2022

dyrmon created T165375: [Request] Eventhandler Distance.
May 25 2022, 11:02 PM · Arma 3
BIS_fnc_KK added a comment to T73168: Ragdoll bodies do not interact with environment.

and what does stop you from trying it out?

May 25 2022, 8:08 PM · Arma 3
tyl3r99 added a comment to T64553: Weather conditions / seasons (snow etc.).

Maybe a setting for this in enfusion as well? 😍

May 25 2022, 7:56 PM · Arma 3
dedmen added a comment to T163665: aiDispersionCoef is applied to player fired shots.

Fixed on dev branch, please ping me on discord if its not fixed, I didn't have time to make a testmod to test it.
Or maybe you can make a test mod so our QA can test

May 25 2022, 2:52 PM · Arma 3
LSValmont added a comment to T73168: Ragdoll bodies do not interact with environment.

I wander if a vehicle touching (driving over) a dead body gets thrown into hyperspace when the awake command is used on that body at that specific time...

May 25 2022, 3:01 AM · Arma 3

May 24 2022

BIS_fnc_KK claimed T163762: [Request] snowflake texture for use with rainParams.
May 24 2022, 4:38 PM · Arma 3
NeilZar changed the status of T165310: OpticSwitch eventhandler doesn't fire when aiming is blocked by an animation from New to Confirmed Internally.

Fixed in Rev. 149403

May 24 2022, 3:39 PM · Arma 3
Leopard20 updated the task description for T150103: [Feature Request] New scripting command for reading animation parameters.
May 24 2022, 3:14 PM · Arma 3
Leopard20 renamed T150103: [Feature Request] New scripting command for reading animation parameters from [Feature Request] New scripting command for getting the selectionName of animations to [Feature Request] New scripting command for reading animation parameters.
May 24 2022, 2:56 PM · Arma 3
dedmen placed T150103: [Feature Request] New scripting command for reading animation parameters up for grabs.
May 24 2022, 2:49 PM · Arma 3
BIS_fnc_KK changed the status of T64553: Weather conditions / seasons (snow etc.) from Reviewed to Feedback.
May 24 2022, 11:41 AM · Arma 3
BIS_fnc_KK placed T163762: [Request] snowflake texture for use with rainParams up for grabs.
May 24 2022, 11:41 AM · Arma 3
BIS_fnc_KK added a comment to T64553: Weather conditions / seasons (snow etc.).

RainParticles and setRain now both have ability to simulate snow. The last bit of immersion is muting birds and insects sounds during snow would be updated with next data update

May 24 2022, 11:40 AM · Arma 3
BIS_fnc_KK claimed T163762: [Request] snowflake texture for use with rainParams.
May 24 2022, 11:36 AM · Arma 3
ProfessionalSite4 created T165317: Create a dedicated audio slider for direct chat in the audio options and decouple it's volume from effects and VON.
May 24 2022, 10:59 AM · Arma 3
dedmen changed the status of T165176: Thermal Overhaul goes black when looking at sky from New to Need More Info.

Can you explain what you mean by "cannot handle"?
And "it persists", you mean the whole thermal stays black and never recovers?

May 24 2022, 10:21 AM · Arma 3
KercKasha created T165310: OpticSwitch eventhandler doesn't fire when aiming is blocked by an animation.
May 24 2022, 9:07 AM · Arma 3
Leopard20 added a comment to T165117: [Feature Request] Forcing object animation.

Having this would be awesome, another one is "[Feature Request] Forcing unit ragdoll despite it is playing an animation". You know when a unit playing a custom animation gets shot and killed but he still plays the animation even thou it is already dead.

That's related to poor animation setup. It's not a game bug. Whoever made the animation can fix it themselves.

It is the default BIS animations, for example "Acts_CrouchingCoveringRifle01":

[_flashBangVictim,"Acts_CrouchingCoveringRifle01"]remoteExec["switchMove",0,true];

If the Ai unit is killed before the the animation is done then it will just continue playing the animation as if it was alive.
To prevent this you need to add a MPKilled EH with "_unit switchMove "";" (No need to remote exec this time because MPKilled runs on all clients.

It is weird that a "Killed" event doesn't just over ride all and any animation the unit is playing at the moment and just goes into ragdoll like any other game.

May 24 2022, 1:09 AM · Arma 3
BIS_fnc_KK changed the status of T162775: Error messages using attributes in Eden Editor from New to Feedback.
May 24 2022, 12:43 AM · Arma 3
BIS_fnc_KK added a comment to T162775: Error messages using attributes in Eden Editor.

should be fixed with next update

May 24 2022, 12:43 AM · Arma 3
LSValmont added a comment to T165117: [Feature Request] Forcing object animation.

Having this would be awesome, another one is "[Feature Request] Forcing unit ragdoll despite it is playing an animation". You know when a unit playing a custom animation gets shot and killed but he still plays the animation even thou it is already dead.

That's related to poor animation setup. It's not a game bug. Whoever made the animation can fix it themselves.

May 24 2022, 12:02 AM · Arma 3

May 23 2022

Leopard20 updated the task description for T165117: [Feature Request] Forcing object animation.
May 23 2022, 6:59 PM · Arma 3
Tenshi closed T163899: C0000005 ACCESS_VIOLATION as Resolved.
May 23 2022, 5:26 PM · Arma 3
Tenshi added a comment to T163899: C0000005 ACCESS_VIOLATION.

Happy to hear you found the problem and solution
I'll close the ticket

May 23 2022, 5:25 PM · Arma 3
BIS_fnc_KK changed the status of T160326: Feature Request - Add ability to set icons to diary records as it was implemented for subjects. from New to Feedback.
May 23 2022, 4:48 PM · Arma 3
BIS_fnc_KK added a comment to T160326: Feature Request - Add ability to set icons to diary records as it was implemented for subjects..

Should be added in 149393

May 23 2022, 4:48 PM · Arma 3
BIS_fnc_KK claimed T160326: Feature Request - Add ability to set icons to diary records as it was implemented for subjects..
May 23 2022, 2:14 PM · Arma 3
Troalinism edited Additional Information on T165245: [Feature request] Possibility to create CT_OBJECT and/or CT_OBJECT_CONTAINER through sqf?.
May 23 2022, 11:47 AM · Arma 3
Troalinism edited Additional Information on T165245: [Feature request] Possibility to create CT_OBJECT and/or CT_OBJECT_CONTAINER through sqf?.
May 23 2022, 11:17 AM · Arma 3
BIS_fnc_KK changed the status of T165245: [Feature request] Possibility to create CT_OBJECT and/or CT_OBJECT_CONTAINER through sqf? from Need More Info to Assigned.
May 23 2022, 11:04 AM · Arma 3
BIS_fnc_KK claimed T165245: [Feature request] Possibility to create CT_OBJECT and/or CT_OBJECT_CONTAINER through sqf?.
May 23 2022, 11:03 AM · Arma 3
Troalinism added a comment to T165245: [Feature request] Possibility to create CT_OBJECT and/or CT_OBJECT_CONTAINER through sqf?.

Could you provide repro? i.e. hpp version that is not possible to create by script?

May 23 2022, 11:02 AM · Arma 3
Troalinism edited Additional Information on T165245: [Feature request] Possibility to create CT_OBJECT and/or CT_OBJECT_CONTAINER through sqf?.
May 23 2022, 10:48 AM · Arma 3
Troalinism added a comment to T165245: [Feature request] Possibility to create CT_OBJECT and/or CT_OBJECT_CONTAINER through sqf?.

Could you provide repro? i.e. hpp version that is not possible to create by script?

May 23 2022, 10:47 AM · Arma 3
Leopard20 added a comment to T165117: [Feature Request] Forcing object animation.

Having this would be awesome, another one is "[Feature Request] Forcing unit ragdoll despite it is playing an animation". You know when a unit playing a custom animation gets shot and killed but he still plays the animation even thou it is already dead.

May 23 2022, 10:42 AM · Arma 3
BIS_fnc_KK changed the status of T165245: [Feature request] Possibility to create CT_OBJECT and/or CT_OBJECT_CONTAINER through sqf? from New to Need More Info.
May 23 2022, 10:26 AM · Arma 3
BIS_fnc_KK added a comment to T165245: [Feature request] Possibility to create CT_OBJECT and/or CT_OBJECT_CONTAINER through sqf?.

Could you provide repro? i.e. hpp version that is not possible to create by script?

May 23 2022, 10:25 AM · Arma 3
BIS_fnc_KK closed T165228: Can't execute player setUnitRecoilCoefficient 0 as Resolved.
May 23 2022, 9:51 AM · Arma 3