aiDispersionCoefX and aiDispersionCoefY impact the dispersion of projectiles as seen by remote clients, even if the weapon is fired by a player not an AI.
Description
Description
Details
Details
- Severity
- None
- Resolution
- Open
- Reproducibility
- N/A
- Operating System
- Windows 10 x64
- Category
- Engine
Steps To Reproduce
- Set high values for aiDispersionCoefX and aiDispersionCoefY.
- Have player 1 shoot full auto, they see the normal dispersion
- Player 2 sees Player 1's bullets wildly flying in random directions
Additional Information
dedmen:
Actually it checks if gunner is not local player, not if its player in general 😄
If you could make a FT ticket and add my comment to it?
EntityAIFull::GetDispersion QIsManual
Event Timeline
Comment Actions
Fixed on dev branch, please ping me on discord if its not fixed, I didn't have time to make a testmod to test it.
Or maybe you can make a test mod so our QA can test