aiDispersionCoefX and aiDispersionCoefY impact the dispersion of projectiles as seen by remote clients, even if the weapon is fired by a player not an AI.
- Operating System
- Windows 10 x64
Steps To Reproduce
- Set high values for aiDispersionCoefX and aiDispersionCoefY.
- Have player 1 shoot full auto, they see the normal dispersion
- Player 2 sees Player 1's bullets wildly flying in random directions
Actually it checks if gunner is not local player, not if its player in general 😄
If you could make a FT ticket and add my comment to it?