Page MenuHomeFeedback Tracker

aiDispersionCoef is applied to player fired shots
Assigned, NormalPublic

Description

aiDispersionCoefX and aiDispersionCoefY impact the dispersion of projectiles as seen by remote clients, even if the weapon is fired by a player not an AI.

Details

Severity
None
Resolution
Open
Reproducibility
N/A
Operating System
Windows 10 x64
Category
Engine
Steps To Reproduce
  • Set high values for aiDispersionCoefX and aiDispersionCoefY.
  • Have player 1 shoot full auto, they see the normal dispersion
  • Player 2 sees Player 1's bullets wildly flying in random directions
Additional Information

dedmen:

Actually it checks if gunner is not local player, not if its player in general 😄
If you could make a FT ticket and add my comment to it?
EntityAIFull::GetDispersion QIsManual

Event Timeline

Cyruz created this task.Mar 9 2022, 3:07 PM
dedmen claimed this task.Mar 10 2022, 12:30 PM
dedmen changed the task status from New to Assigned.
dedmen set Ref Ticket to AIII-55001.