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aiDispersionCoef is applied to player fired shots
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Description

aiDispersionCoefX and aiDispersionCoefY impact the dispersion of projectiles as seen by remote clients, even if the weapon is fired by a player not an AI.

Details

Severity
None
Resolution
Open
Reproducibility
N/A
Operating System
Windows 10 x64
Category
Engine
Steps To Reproduce
  • Set high values for aiDispersionCoefX and aiDispersionCoefY.
  • Have player 1 shoot full auto, they see the normal dispersion
  • Player 2 sees Player 1's bullets wildly flying in random directions
Additional Information

dedmen:

Actually it checks if gunner is not local player, not if its player in general 😄
If you could make a FT ticket and add my comment to it?
EntityAIFull::GetDispersion QIsManual

Event Timeline

Cyruz created this task.Mar 9 2022, 3:07 PM
dedmen claimed this task.Mar 10 2022, 12:30 PM
dedmen changed the task status from New to Assigned.
dedmen set Ref Ticket to AIII-55001.

Fixed on dev branch, please ping me on discord if its not fixed, I didn't have time to make a testmod to test it.
Or maybe you can make a test mod so our QA can test

Profiling branch on monday

dedmen changed the task status from Assigned to Feedback.Jul 11 2022, 3:25 PM