Page MenuHomeFeedback Tracker

'Throw' and 'Put' weapons seem to be duplicate on playable units controlled by AI players.
New, NormalPublic

Description

I have found these log entries in my server's .rpt-log files since I enabled AI players in my mission. I am not nor have I ever used any mods and neither is my server. I am using units of the class B_officer_F, O_officer_F, B_T_Officer_F and O_T_Officer_F as playable units (in different missions) and only change the loadout with the setUnitLoadout-command upon (re)spawn but I do not think that this is causing the duplication since I am also using it on player controlled units but only AI player controlled units are causing the log entries and no such entries appear in my local log files.

[...]
2022/05/15, 12:38:41 Duplicate weapon Throw detected for B_officer_F
2022/05/15, 12:38:41 Duplicate weapon Put detected for B_officer_F
2022/05/15, 12:38:41 Duplicate weapon Throw detected for O_officer_F
2022/05/15, 12:38:41 Duplicate weapon Put detected for O_officer_F
[...]
[...]
2022/05/20, 14:45:42 Duplicate weapon Throw detected for B_T_Officer_F
2022/05/20, 14:45:42 Duplicate weapon Put detected for B_T_Officer_F
2022/05/20, 14:45:42 Duplicate weapon Throw detected for O_T_Officer_F
2022/05/20, 14:45:42 Duplicate weapon Put detected for O_T_Officer_F
[...]

Details

Severity
None
Resolution
Open
Reproducibility
N/A
Operating System
Windows 10 x64
Operating System Version
2.08.149102
Category
Multiplayer
Steps To Reproduce

Not quite sure. I reckon you just have to enable AI players in the lobby since these entries only appeared once I did that and disappeared after I disabled AI players again.

Additional Information

The errors which cause these log entries don't seem to have any other effect in-game as far as I can tell (thus the None-selection in Severity).

There is another error which occurs alongside it though, preventing AI player controlled playable units from respawning (which is obviously a bit problematic) and results in log entries like

2022/05/15, 12:39:25 Respawn failed - body disappeared

but I do not think that the two are directly related since it appears that there is one set of those "Duplicate weapon"-entries for every single AI player controlled playable unit on mission start and again each time they respawn but the failure to respawn occurs only relatively sparsely in comparison although still regularly (around 3-6 times per hour with 32 AI player controlled units, but I don't know whether the rate drops as there are progressively less AI player controlled units left able to respawn).

Event Timeline

This comment was removed by BIS_fnc_KK.
honger added a subscriber: honger.Nov 23 2022, 1:46 PM