(ticket 3/3)
This still present in DEV ver. 146752
Hi @falagor, hope for a fix, thanks
- Queries
- Arma 3 Activity
- All Stories
- Search
- Advanced Search
Arma 3 Activity
Oct 20 2020
(ticket 2/3)
This still present in DEV ver. 146752
Hi @falagor, hope for a fix, thanks
(ticket 1/3)
This still present in DEV ver. 146752
Hi @falagor, hope for a fix, thanks
Are you starting VON in a allowed channel, and THEN with VON still active, switching to a VON disabled chat channel?
Negative.
Oct 19 2020
Fixed: Crash when trying to host a server if a non-existent include exists in an exported PBO - FT-T139189
Fixed: Forced crash on broken #include when trying to host a server - FT-139189
Fixed: #include in description.ext was failing on files outside of a scenario's PBO - FT-T77179
Fixed: #include in description.ext was failing on files outside of a scenario's PBO - FT-T77179
No problem.
I understand this.
Worth a shot. Arma 4 then..
So is there any possibility to just move von to optional secondary out put while we are at it
no
So is there any possibility to just move von to optional secondary out put while we are at it? Like "Default Communication Device"? To be honest, if was already implemented a lot less people would have noticed as they would have just manually adjusted their comms volume. (Speaking from the standpoint that most modern audio soundsystems (yeah, headsets) allow provide both comms & fx with a equalizer to balance each
Updated the main ticket to include what @Terox found, as well as a temporary fix because people are still checking for updates & no actual solution has been found yet.
Hello! Sorry, these are textures, not in-game text. It is very unlikely we will be changing these now. Very sorry.
Seems to be fixed.
Can be closed.
Can be closed. The size is smaller to better preview the changes.
@LouMontana another one
@LouMontana please close
then press your < and/or > key to cycle channels.
We have menuText, but not menuSetText.
As of 20201019, I have found out the source of the VON hot-mic issue, and can replicate this 100%/Always.
Duplicate of https://feedback.bistudio.com/T154335
Only the victim. With all messages blocked on the victim, other players still see the death message. Same with multiplayer messages. If all messages are blocked on the server, players still see multiplayer messages.
Oct 18 2020
This functions is pretty important. Would be nice if we could get a fix.
also ED-1 are called UAV instead of UGV, for some reason. but they can't fly, so A - aerial is not correct, but G - ground is.
As I re-read my prior comment, I sounded so negative or anti-rocket like.
When you take controls of Akinaka ED-1D, there is the action "To gunner's seat", which shouldn't be there, since:
22-08-2019
EXE rev. 146007 (game)
EXE rev. 146007 (Launcher)
Size: ~2.1 GB
Relates to T81635
@_connor Does blocking the death message (by returning true) stop the message appearing in all clients or only in the victim's client?
Now, there are shotguns in arma 3
@falagor hi :)
correct link - https://www.youtube.com/watch?v=McMnhjLpX6c
@falagor hi :)
@dedmen Maybe close this ticket as resolved?
@falagor hi :)
@dedmen Maybe close this ticket as resolved?
@dedmen Maybe close this ticket as resolved?
@dedmen Maybe close this ticket as resolved?
Thanks for investigating, we are going to take closer look before 2.02
Death messages are added to the chat feed for all players but the event only fires on the player who died.
16:34:43 [0,4,"","Connor was killed",<NULL-object>,"","-1",true,false,1,2] 16:36:12 [0,5,"","Connor (2) was killed by Connor (Friendly fire)",<NULL-object>,"","-1",true,false,1,2]
another of the same type
Our server crashes all the time with the same type of exception code on this same version of dev-branch (2.01.146752). Server is running on Windows Server 2012 R2.
Oct 17 2020
Arma 3 Troubleshooting Report