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Improved & Fixed bullet explosion mechanic
Acknowledged, WishlistPublic


Currently the "fuze setting" is governed by the explosive parameter in the ammo config, and there are only 2 states - deletion of projectile on impact, or no deletion. However, currently explosive projectiles can explode multiple times, when they are deflected at shallow angles. This can create huge frame drops in special occasions due to the massive particle amount, is unrealistic and weird to see.
A projectile should never explode when the conditions for deflection are true - because if it was desired that the projectile always goes off, deflecting property should be set so that it never occurs.

Even better would be, if this explosion and bullet-death setting was not controlled by the explosive parameter (which also controlls hit and damage behaviour over distance), but instead by a fuze sensitivity setting.

As a projectile impacts and, it's speed is decreased by some amount (up to stand still). This creates a force. This force is utilized in (basic) impact fuzes to activate the trigger if the negative acceleration, that means loss of speed over a certain time or distance, is high enough.
It would be nice if we could configure a minimum acceleration, or thickness equivalent (for example 30mm RHA steel), for a projectile for it to detonate. This way projectiles could be tuned to not explode in bushes, leaves, cloth walls and other neglectible stuff.

It would also be nice to see an activation delay. That means, once the criteria (acceleration) is achieved, the projectile does not explode immediately, but travels further for a set time amount of a couple of milliseconds, before it explodes and the projectile is terminated.


Legacy ID
Operating System
Windows 7
Feature Request
Additional Information

related to multiple exploding projectile bug

Event Timeline

Fennek edited Additional Information. (Show Details)Apr 23 2015, 1:36 PM
Fennek set Category to Feature Request.
Fennek set Reproducibility to N/A.
Fennek set Severity to None.
Fennek set Resolution to Open.
Fennek set Legacy ID to 2130300928.May 8 2016, 11:59 AM
Fennek updated the task description. (Show Details)Oct 19 2020, 1:17 AM
Fennek set Operating System to Windows 7.