Currently it seems that the "fuze setting" is governed by the explosive parameter in the ammo config, and there are only 2 states - deletion of projectile on impact, or no deletion. Currently it's possible for bullets to not be deleted but still explode on Howevery impact., This can create huge frame drops in special occasions due to the massive particle amount.
It would be better if this explosion and bullet-death setting was not controlled by the explosive parameter (which also controlls hit and damage behaviour over distance)currently explosive projectiles can explode multiple times, when they are deflected at shallow angles. This can create huge frame drops in special occasions due to the massive particle amount, but instead by a fuze sensitivity setting.
As a projectile impactsis unrealistic and weird to see.
A projectile should never explode when the conditions for deflection are true - because if it was desired that the projectile always goes off, deflecting property should be set so that it never occurs.
Even better would be, it's speed is decreased (negative accelerationf this explosion and bullet-death setting was not controlled by the explosive parameter (which also controlls hit and damage behaviour over distance), creabut instead by a fuze sensitivity setting a force..
As a projectile impacts and, This force is utilized in (basic) impact fuzes to activate the trigger if the negative acceleration is high enough.
It would be nice if we could set a minimum acceleration for a projectile for it to detonatit's speed is decreased by some amount (up to stand still). This creates a force. This way projectiles could be tunedforce is utilized in (basic) impact fuzes to not explode in leavesactivate the trigger if the negative acceleration, thin wood walls and other neglectible stuff.
It would also be nice to see an activation delay.at means loss of speed over a certain time or distance, is high enough.
It would be nice if we could configure a minimum acceleration, That meansor thickness equivalent (for example 30mm RHA steel), once the criteria (acceleration) is achieved,for a projectile for it to detonate. theThis way projectile doess could be tuned to not explode immediatelyn bushes, but travels further for a set time amount of a couple of millisecondsleaves, before it explodes and the projectile is deleted.
Since the projectile is deleted it can't explode multiple times like it is possible currently.cloth walls and other neglectible stuff.
It would also be nice to see an activation delay. That means, once the criteria (acceleration) is achieved, It either glances off withouthe projectile does not explosion as acceleration criteria is not metode immediately, or explodes and is subsequently deleted. but travels further for a set time amount of a couple of milliseconds, before it explodes and the projectile is terminated.